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Sssacrificesss's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well implemented was the core mechanic? | #28 | 3.941 | 3.941 |
Did the secondary mechanic complement the core mechanic well? | #33 | 3.706 | 3.706 |
Overall | #38 | 3.671 | 3.671 |
Did the game align well with the task? | #41 | 3.882 | 3.882 |
Would you like to see this game idea developed further? | #48 | 3.647 | 3.647 |
Was there a sense of progression? | #66 | 3.176 | 3.176 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
GROW
Which game engine did you use?
Unity
What are your pronouns so I know how to refer to you in the videos?
He/Him
Will you continue in GDKO if you were selected as a Wildcard?
Yes
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Comments
At least it isn't just snake, but I don't know if the gimmick was just gimmicky enough. The collecting different balls didn't feel to have much effect on anything and since the snake-bits are automatic you can just stay away from the enemy and full focus on the collecting part. Tutorial was a bit too long and lost interest in reading them by the mid-point.
I not sure what just happened but I know I enjoyed myself. Well done :)
I think I am snek now.
Great snake game with some nice added mechanics. I think you nailed the prompt for the round. Great work!
Probably my favorite game so far. Great look and feel. Absolutely brilliant tutorial. I loved it. Perfect score!
Gorgeous presentation, interesting idea, loved this game )
Hmmm, strange bug. Instead of sacrificing "space" button summoned new boss and new player character o__o It occurs only in the first fight, next boss - Jet, works normally.
this is very challenging loved the style alot very arcade vibe
nice work man!
im very bad at slither io and playing this was very difficult 😭What in the snake 5D lol! This was fun although i wish i could adjust the sensitivity for A and D as it took some time to master. Also more people should have rated thissssssSSSSSS
Fun to play!
This was such a good idea man! I like the way u thought this through.
Tho the tutorial was a bit too long for a game jam imo. :)
Excellent work with your two mechanics, as well as with the boss designs and the aesthetics / sound design. Really looking forward to what you come up with in the later rounds!
This is definitely my favorite game so far! Tackling the first boss was a challenge but the gameplay loop of building up length and then sacrificing it for big damage is very addicting. The mechanics especially worked together well, so this game is perfect for this GDKO round!
The bosses are either really hard or I’m really bad at this game. This was an interesting take on the old-school snake game.