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A jam submission

ChromatoView game page

Submitted by Decipher Studio — 3 days, 4 hours before the deadline
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Chromato's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#434.2594.259
Theme#1703.8153.815
Mechanics#2093.3703.370
Music#2133.3703.370
Fun#2733.2963.296
Sound#4172.5192.519
Story#5371.8521.852

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
just me

Did you use any existing assets? If so, list them below.
sounds edited but originally from freesounds.org

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Comments

Viewing comments 22 to 3 of 22 · Next page · Last page
Submitted

Amazing and beautiful concept and idea. Good work!

Submitted

I think I played around 40 min of this, just going far and long and I absolutely love this. I love the gameplay, the music was the bomb digity, the power growth felt amazing. I absolutely loved the power cards, I had a lot of fun just upgrading my attack power, speed, movement, as well as the abilities. My only critique is more clear on the controls, for the first few minutes, i thought I needed more buttons to summon lightning and do explosions and fire projectiles and then i realized that it was just automatic. There were quite a few games in this jam like this and this is really well done as the controls and mechanics feel much better and well balanced in comparison to others I have played. 

Honestly, the only reason why I stopped playing was that either I accidently hit the respawn button, the game crashed or something else. The game refreshed and reset my stats. This game is grand,  loved it and I cannot wait to see what else you do!

Submitted

I found it a bit trickly to distinguish red enemies from blue because of the clothing but otherwise amazing concept!  

Submitted

Wow, that idea is seriously awesome! I'm totally digging the mechanics and, man, the aesthetics are just so cool. Here's a little suggestion: sometimes, when I'm in the heat of battle, I get so caught up in thinking about the enemy's health and the dimension I'm in that I completely forget to keep an eye on my stamina. It'd be super helpful if there was, like, a text that pops up or some kind of indicator that really stands out, you know? Just to remind me when I'm running low on stamina. But seriously, great job overall!

Submitted

Fun combat game, transition between reality was very smooth, well done!

Great game as a whole!

Submitted

Concept has a lot of promise but I wish it was more fleshed out. I would prefer the red projectiles to stand out more, but that might be because I am color blind :)

Submitted (1 edit)

cool main character reminds gugu of anime for you immortal

Submitted

Quite an addictive little loop :) Really cool character design and cell-shaded effect as well.

Submitted

Nice job Basically 3D vampire survivors and the fact that you did it alone is impressive!  My only advice is to not allow the enemies to regen (unless they are a special enemy that can)  Because often times you hit them and they fall to the back of the pack and regen. But great game man keep it up!

Submitted

I like the style and the concept. I wish it was more fleshed out and polished though I know it's tough as a solo dev on a time limit

Submitted

Agree with others about the great look to your game. Zooming in on the player would be a nice option. The goal of the game is a little unclear. Nice work overall!

Submitted

Really like the aesthetic, maybe too far from the player the camera, but really funny, nice gameplay, nice work!

Submitted

Like the chilled background music. Nice game, I know you said you were short on time so I expect these were on you todo list but a score system would be nice, XP bar. A small bug that XP can drop out of player range on the bottom edge of the map. Not sure if this can happen in other areas. Overall nice game :)

Really nice expericence! Good job!

Submitted

Nice game, got me spending quite good time, i really like the shader and the overall gameplay with powerups!

Submitted

Nice smooth experience, although the implementation of the theme by the shift dimension is kinds meh.

Submitted

This looked great and was a fun little roguelike. I think with some polish this could make a really great future project.

Submitted (1 edit)

Wow! It's a very nice game.

It reminds me of Zelda OoT  (gameplay wise).

...and that's a nice anime (cel) shading with Dithering, really very cool btw.

Submitted

First off well done making a game solo! The gameplay felt very smooth, and the characters combat felt smooth and satisfyingly. The progression system was also well balanced. I think the difficulty scaling via the amount of enemies was a little too steep, but otherwise very well done!

Submitted

I like the game and would like to see a finished version. I think XP grind is too slow, attacks aren't spammable enough, and for me it is quite laggy. I think if it was finished and ran faster I would enjoy it much more. It's a good game and has great potential.

Viewing comments 22 to 3 of 22 · Next page · Last page