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Chimera Ribbon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #387 | 4.014 | 4.014 |
Fun | #447 | 3.644 | 3.644 |
Overall | #519 | 3.699 | 3.699 |
Originality | #1327 | 3.438 | 3.438 |
Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
All combatants are made of parts joined together, where longer chains are more powerful. Breaking a chain apart creates new enemies, keeping the difficulty dynamic (if the player is very powerful, then the player will create their own boss when they break apart).
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I really dig this! I like how you handled the duality of forming vs breaking connections. The overall presentation is pretty slick as well. I also found it fun to discover what the different pieces did
A couple games had the theme of "absorbing your enemy" but I think you did it best. Your balance is excellent: no matter how large or small you are there's still a chance to win as well as a sufficient amount of risk as to still be fun. The crisp visuals/presentation is just icing on the cake!
I love the music and the art! And the gameplay... I love it too! Great implementation for such a short time. The controls are seamless and the game is loads of fun.
Although the idea for the game is there, the execution could have been way better. The game becomes excessively hard as you progress, since enemies can shoot you through walls. Beating big enemies also feels underwhelming, since all enemy chains result in one new follower. If enemies couldn't attack through walls, and maybe that broken chains of yourself are simply destroyed and don't become enemies, the game could have been way better. Great concept for a game, you should continue it!
Really nice and stylish game! I really liked how there were different types of dudes you can add to your chain! Nice interpretation of the theme too :)
Great implementation! Had a lot of fun!
The camera could have been a little further away. Because it was difficult to understand where I take damage, especially in the last waves. But, in overall, it's really fun to play.
The gameplay was fun once you got the hang of it, victory felt satisfying, the game had a good difficulty level.
Personally, I would like the camera to be further away to see more of the level and the enemies, and to also have some kind of dash or defensive mechanic to avoid damage. Good job!
Fun game, I liked the different types of units once could join up with. Very clean presentation. aiming is a bit difficult with how the camera moves, but otherwise good game
@Lunesii fun concept I enjoyed it. You should probably expand on this idea. Good job :D
The idea of savaging parts from other ships is genius!
Cool idea. You should totally turn this into a bullet hell style game.
Good! I like the way you polish this simple idea. It's fun to play! :D
Interesting idea! Great job! I feel like this would be even better if attacking was a bit more precise!
I like the style qnd the mood of the game, the gameplay is cool but could go a little faster.
The idea is very cool. You should implement a tutorial or explanation. Also, the "Laser" is very hard to aim since it is delayed. Maybe you can balance the weapons so that they are equivalent strong. Artstyle is nice.
The chain breaking effect looks really cool, I like the idea
Very cool concept, I haven't seen something like this in a long time. I especially love the movement, it is snappy responsive but fluid at the same time.
Nice game! I didn't survive very long but the expirience was great!
This is a really fun idea for a game, and a little like my own (except better executed :p)
Unfortunately there were also some aspects I found confusing - what determines whether an enemy drops a new segment, versus when they splinter into more enemies? Also shooting being a toggle instead of holding it down feels unintuitive to me, but I think that's just personal preference really.
I also really like this art style!