Nice! Go ahead and feel free to play it. If possible, please give me the link of your channel, so I can also watch. Thanks.
StealthC
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Thank you everyone for playing, rating and commenting my game! I hope you all had fun as I had! See you in the next jam!
Edit: As for the continuity of this game, I think It was a good prototype for an actual experience, but if I will continue, probably will be another game with similar mechanics and more content. But for now I like to take a good rest before working in another project. If you want, please follow me and get notified when something new arrive.
How I start my review… A good take on jRPG genre, I like the humor in the tutorial and the in game story. Oh, and there’s a cat as protagonist, The ‘auto’ mode is there for the casual players who want to focus on the upgrade strategy (CAPITALISM). The assets for graphics and sounds and music go very well together with the gameplay. The mechanics is also very good. A very solid entry! Congrats and Keep Going!
Edit: Just to know, I played for almost one hour and this is my party, I’m still slowly buying upgrades and that can be a thing to be QoL upgraded in later versions of the game. Made many mistakes and give wrong weapons to some characters, losing all the upgrade progress, lol!
As a cat-person, anything cat-themed always get my attention. At first, I thought that It were pure RNG, but in the next tries I notice that the cards are always in the same place. For a concept, it’s alright to lack some mechanics. You can always improve it! One thing that I must say is that I loved the hand-draw style graphics! Never give up!
I like the mechanics of fast planning to redirect the meteors and causing chain reactions without damage to the ground, is something easy to understand but very hard to do perfectly, for now I didn’t go too far score-wise this time, but I will return later to try again. I can see the potential, please keep going and good work!
Very creative entry and good to play, liked all the details, the “egg” splatter when they die and the models/animations are very good! The only issue I’ve had is in the fight at saloon entrance, the egg keeps shooting at the camera (maybe because I’ve been facing the camera when moving, dunno). Congrats to the team, keep going!
It’s different to anything I’ve played (and it’s a good thing) I enjoyed the card game controlling the dungeon and is very fun to play. I think the battle can be improved, sometimes, with some weapons (like the thunder magic) it’s very easy, with others is very difficult. And I’ve lost several times because of the skeletons charging in the middle of nowhere, lol. Very good job! Keep perfecting the concept, it will make an awesome game when finished!
Very nice casual game, I didn’t know about Black Peter original game, so today I learned this… It’s a mix of memory and strategy (when the memory fails) to keep solving without making many mistakes. It has a good UI for its purpose, and the simplicity without distractions in the layout is also a good thing. Good Job! Congrats!
I think there’s a problem with the submission, it doesn’t load on the page properly. So I download the files that are in html5 and WebGL game and run in a simple server to test. I think it looks great, really the aesthetics of the assets is well-used. The gameplay is good, I encountered a bug that make it stop in the air when I press the jump button. Don’t give up and keep going.
Ideia bem massa! Foi uma forma bem criativa de usar o tema, a introdução ficou bem dramática, mas mantendo o humor do conceito do jogo. Eu tinha testado um pouco antes de você terminar e ficou muito melhor (e um pouco mais difícil) agora com os novos bots mais parrudos. A Monalisa é bem OP e salvou minha partida no fim engolindo todos os bots que restaram. Ótimo trabalho!
It’s a good concept, the gameplay can be smoother, I mean, I never got it to do a successful melee attack without dying, in the future, you can have the character move faster to avoid those arrows, maybe with a dash attack, dunno. Edit: just now I saw the instructions and the use of the “E” key, sorry, my bad (more points to mechanics)! Good work, keep going!
Glad you liked it! When creating the game, the battle was the last thing I implemented, so it can be very janky sometimes. The enemy cats use mainly the same control code as the player, and its AI just “presses the buttons” that they want. So it is based on a state machine, It can chase the player, attack, then run away (and sometimes fall while chasing or running away, lol)
Ok, for starting, the right button controlling the left arm of the viewer (and vice versa) is a little counter-intuitive. I also can’t pick the box from the ground, always need to reset it to finally catch it. (But these things can be just lack of playing skills from me.) And just to be sure, do you need to drop the droplets in that space to power the PC, or it will be teleported there automatically when collected? Sorry if somehow I didn’t explain better, English is not my main language. Anyway, keep the good work!