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Zachu

44
Posts
6
Followers
9
Following
A member registered May 10, 2021 · View creator page →

Creator of

Recent community posts

funniest game ive played in days XD super cute too, really nice work!

really cool idea for a game! i was surprised how natural it felt to move the windows around and walk on them.

really cool idea for a game! probably the best example ive seen of having an infinite scale so far in this jam, very on theme, very nice job!

I thoroughly enjoyed my time with this game,   it took me a little bit to figure out, but it felt like part of the adventure, once i figured out what you were trying to communicate, it was a joy to get through.

one of the coolest games I've played from this jam, really nice job with the intro cutscene, and the difficulty curve felt very fair when trying to figure things out! Well Done!!!!

I really liked how the mouse stretched, this game feels remarkably polished for a 96 hour dev time, nice work, was a little tricky to figure out  some things at the start first

Incredible to have made a game like this in 96 hours, this is probably my pick for the best ive played so far, 5 stars across the board wonderful job!

Very cute game, and very impressive job with how polished it feels, especially for a 48 hour dev time, well done!

My only complaint, is i wish there was more. Great game really funny, great art and good music!

Very cool game, high score of 58 ! I liked the idea and the execution, it would have been cool if it had some more features, like if you could shoot a missle sometimes to destroy an objstacle or something. Anyways great job!

very cute graphics, and also funny twist on the theme, good job!

Wow, amazing idea, I  love the mix of Puzzle and Tower Defense youve done, this one is super fun!

I liked how you used the scaling mechanic in different ways in the three little minigames, while also keeping it tied into the overall water cycle theme, nice work!

Cool Idea, would have been neat to see   how this could be expanded on, like being able to root the blocks in place, or maybe  having their weight increase with their size, making them harder to move? Great Job!

very cool game with a great idea with tons of potential to expand when the splitters appeared it did break my brain a little though. Nice job!

stylistically amazing game, very well done!

hillarious game, great job team!

thank you! i appreciate you taking the time to check out my game!

thank you so much! and yeah i guess it is like sonic lol

Wow, beautiful game and amazing idea! 

such a cool game! I love collectathons so I had a ton of fun with this one!

thank you so much!

A little rough around the edges, but great concept and cool game! I could imagine getting to go outside the house after and getting to try growing things all around the world!

Hilarious game, I thoroughly enjoyed eating 100 cats dogs and giraffes :)

thank you so much! I really appreciate it!

Great game! love the idea of having to quickly react to things happening around you, feels like old arcade games, i can imagine like a big boss spawning to attack the planet, or what if you had to move the planet itself when its small to dodge something? Anyways really cool!

I'm glad you enjoyed the game! Yes the pickup mechanic was finnicky, it has been fixed already on my end, we are just waiting for the voting period for the game jam to end, and then we will update the game with some new features and better controls, thank you!

good job with the file size! very impressive to get the game that small! Nice job with everything, I think next time, putting some music in would be good!

I was absolutely mesmerised by the visual aesthetic of this game! may have been simple mechanically, but I was very impressed nonetheless, with this game, less is more. Great job!

Thank you! I will probably try to upload a slightly more pollished version in 2 weeks! Thanks again so much for checking out the game!

Thank you so much for checking out my game, yeah the #1 feedback i have recieved it the difficulty of picking items up, I thought it would be a funny game mechanic to have the player dashing around and into items, but it seems like it may have been a bad design decision that I did not forsee, in a V2 of the game I will probably change it to be easier to pick up things one way or another, we also went back and forth on whether or not you could pick up the rabbits, but we found that some players struggled to finish the game with that limitation.  My personal goal was to have as many people finish the game as possible, and I was pleasantly surprised to see most people play the game through to the end (even though it may be a bit too easy)... thank you again for your feedback!

Thank you! I really appreciate you taking the time to check it out

really nice idea and excecution! I had a good time playing this one! my only negative feedback is that, for some reason on the 3rd room i couldnt move my bed around? im not sure if it is a glitch or something, but nonetheless, good job!

heyy yours was one of the ones i had my eye on while i was developping over the weekend! Really nice game impressive job with the art, i especially liked the lighting FX and the end screen. Also good job managing to include character progression and a simple story in such a short amount of time, the jumping felt good and i have no complaints! Really great job!

Really Nice job with the art and especially the music! The game was funny, and i liked it! a little buggy, but so was mine!

WOW I AM SO IMPRESSED BY THIS GAME! u did such a great job! amazing job teaching the player the mechanics, and then introducing more and more as the game goes on! SO IMPRESSIVE FOR A GAME JAM GAME!!!

Thank you! In retrospect having the game be one button was not my best idea, but maybe if i do a version 2 of the game i will have the option to use a different button for grab and dash. I got used to it really quickly when I was coding, but then i should have realised that other players would struggle with it. 

Thankyou! yeah haha! for some reason i thought it would be funny to have the player be dashing into stuff, but in retrospect it wasnt a good idea loll.

5335!