Play game
Realmwalker: Battlegrounds of Darkness's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #220 | 3.625 | 3.625 |
Music | #321 | 3.000 | 3.000 |
Fun | #322 | 3.156 | 3.156 |
Mechanics | #358 | 3.000 | 3.000 |
Story | #361 | 2.281 | 2.281 |
Sound | #391 | 2.594 | 2.594 |
Aesthetics | #428 | 3.031 | 3.031 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Kenney, Meshtint Free Boximon, Polytope Lowlypoly, JMO Free, Customizable Skybox Free, Dark Brown GUI Kit free, Leohpaz, Medival Music PAck, Font: Enchanted Land Free
Leave a comment
Log in with itch.io to leave a comment.
Comments
I do like the concept of splitting a tower defense in two but I would have liked so in-game information about spawning minions as I didn't find that out until later. Good Work!
It does look good, but I have to say this is not my kind of game :) But you executed it well! Well done!
Towerdefence! Looks good! :)
What an interesting concept to split attack and defence into two separate screens. I really like it. Great job!
nice work
Attack and defend at the same time, love it! The fact that spawning enemies generates gold gives a reason to spawn them rather than just defend until bored
I took quite some time to understand what’s going on to be honest, making it more clear will be nice :D
I really like the game art used in the game and the split screen type looks cool and the visual feedback when you want to buy things and the music is great nice job D. Would you mind trying out my game and rating it according :)
Making a tower defense game in 2 dimensions is a really cool concept! It would've been satisfying if the tower upgrades would've had a visual effect as well - it also didn't seem like the challenge of the game was increasing as it went on. Overall, great job though and thanks for making it!
Took me a bit to realise I could spawn units but when I did I was like :O and started messin up the other guy! Great job on the theme! A competitive tower defence is a great idea!
Infinite upgrades?! What a battle.
Should have the turrets placed at the side so this would look more meaningful towerdefence.
Good game. I had fun.
I was a little lost at first but then realised you could buy minions to attack, cool tower defence game, future multiplayer support?
Really fun and mindbending approach to the jam. I started to get the concept after fiddling with the buy system for a while. I like where this is heading. Keep up the awesome work!
Took me a while to work out what I was meant to do. But after I realized I saw that all the best games in the jam take the idea of splitting two parts of a game into the top and bottom half of the screen ;)
I like the idea of the Game a lot - the Color of the minions would be better reversed I guess but thats a design choice no gamebreaking ^^ - I was a little confused why I got attacked by minions at first but then I noticed I could build them too - only big minus is the Sound effects - they are very repetitive and LOUD x.x - but Cool Game - I liked the Idea!
Interesting game ^^
Very interesting concept and mechanics! Personally I've never seen anything like it. The instructions were a bit unclear at first, but I managed to figure out how it worked. Really great game!
A bit confusing at first, I thought the doctor in the other dimension was mirroring my actions. I didn't manage to win yet but interresting mechanics.
I'm not a fan of tower defence games but you made it more interesting, nicely done.
Interesting take on the tower defense genre! took me a while to figure out what the other dimension was for
Loved it, very fun gameplay loop! I wasn't aware of the sending minions mechanic for a bit at the start, and I wasn't sure what the lose condition was at the end. But it's still super fun and I'd love to see this developed further!! 😎