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PolyTrack

A high speed low-poly racing game. · By Kodub

Suggestions & bugs Sticky

A topic by Kodub created Jun 10, 2023 Views: 18,849 Replies: 696
Viewing posts 77 to 276 of 281 · Next page · Previous page · First page · Last page
Deleted post
Developer(+2)
  1. I agree! I'm still not 100% happy with it, but it's a lot better than before.
  2. Yes, there might be 90 degree roads as well.
  3. I've been thinking about adding some more decorative elements, like trees, hills and maybe buildings.
  4. Intractable objects could cause performance issues and make it much more difficult to verify replays. Not impossible, but unlikely to happen!
  5. I'd have to see how the car handles inside such a tunnel, but I think it should work!
  6. I'll look at it! In the future I would like a better tool, especially designed to do this.
  7. It's definitely something I need to look into. I don't want to change the art style of the game too much, but maybe some textures could still be ok.
  8. This is quite an interesting idea! Real race tracks often have multiple routes on the same track. I'll remember this for the future.

There are already names for the track pieces in the code. I'm not sure if I want to show them in the editor somewhere because I feel like they'd be hard to translate to all the languages.

Here you go:

Straight, TurnSharp, SlopeUp, SlopeDown, Slope, Start, Finish, ToWideMiddle, ToWideLeft, ToWideRight, StraightWide, InnerCornerWide, OuterCornerWide, SlopeUpLeftWide, SlopeUpRightWide, SlopeDownLeftWide, SlopeDownRightWide, SlopeLeftWide, SlopeRightWide, PillarTop, PillarMiddle, PillarBottom, PillarShort, PlanePillarBottom, PlanePillarShort, Plane, PlaneWall, PlaneWallCorner, PlaneWallInnerCorner, Block, WallTrackTop, WallTrackMiddle, WallTrackBottom, PlaneSlopeUp, PlaneSlopeDown, PlaneSlope, TurnShort, TurnLong, SlopeUpLong, SlopeDownLong, SlopePillar, TurnSLeft, TurnSRight, IntersectionT, IntersectionCross, PillarMiddleBranch1, PillarMiddleBranch2, PillarMiddleBranch3, PillarMiddleBranch4, WallTrackBottomCorner, WallTrackMiddleCorner, WallTrackTopCorner, Checkpoint, HalfBlock, QuarterBlock, HalfPlane, QuarterPlane, PlaneBridge, SignArrowLeft, SignArrowRight, SignArrowUp, SignArrowDown, SignWarning, SignWrongWay, CheckpointWide, WallTrackCeiling, WallTrackFloor, BlockSlopedDown, BlockSlopedDownInnerCorner, BlockSlopedDownOuterCorner, BlockSlopedUp, BlockSlopedUpInnerCorner, BlockSlopedUpOuterCorner, FinishWide, PlaneCheckpoint, PlaneFinish, PlaneCheckpointWide, PlaneFinishWide

(1 edit) (-1)

PolyTrack Version History Types Every Decade:

  1. PolyTrack 0.0.0 Start Every 1920s Decade
  2. PolyTrack 1.0.0 Start Every 1930s Decade
  3. PolyTrack 2.0.0 Start Every 1940s Decade
  4. PolyTrack 3.0.0 Start Every 1950s Decade
  5. PolyTrack 4.0.0 Start Every 1960s Decade
  6. PolyTrack 5.0.0 Start Every 1970s Decade
  7. PolyTrack 6.0.0 Start Every 1980s Decade
  8. PolyTrack 7.0.0 Start Every 1990s Decade
  9. PolyTrack 8.0.0 Start Every 2000s Decade
  10. PolyTrack 9.0.0 Start Every 2010s Decade

This Game its so Exciting over 100 Years of PolyTrack by Kodub History

(-1)

I need to Help I can Start Upload on Twitter now (PolyTrack 0.4.0) upload is not 265 Posts on Twitter

  1. Boost Pads
  2. Split Curves
  3. In-Game Currency
  4. Coin and Diamond Producer
  5. Shop Menu
  6. Shop Your Track Parts
  7. Shop Your Cars
  8. Car With an Images
  9. Checkpoint and Finish is more widest Than Two
  10. Checkpoint and Finish in Straight Wide
  11. Loop and Twist on Roller Coaster
  12. Variation Roads in Pillar Bottom and Short
  13. Pillar Branches But using Top, Bottom and Short
  14. Magnetic Wheel and Boost Reactor Down
  15. Variation of Slopes with pillar at Bottom, Top, Bottom and Top
  16. Variation of Slope Up with pillar at Bottom, Top, Bottom and Top
  17. Variation of Slope Down with pillar at Bottom, Top, Bottom and Top
  18. Variation of Signs
  19. Languages on PolyTrack Now is 80
  20. Slopes With a Different Variations
  21. Switch and Buttons
  22. Long Sloped Up and Down Available in Left and Right Wide and Plane
  23. Sign With Images
  24. Sign With Text
  25. Plane Wall With a Variations

Can you make the older versions available especially 0.2.0 because I liked the update and it's still on speedrun.com and had some amazing glitches like corrupting tracks https://streamable.com/2hc878 and tabbing which made car zuggle and camera lock glitches i didn't really explore it and it was fun

Developer

Maybe! I'd need to see where I could put those.

Changed: Multiple Starting Points can Select and Randomize Start Track in All Starting Points

Developer

Multiple starting points won't be a thing for now, but there might be multiple different routes on the same track in the future, each with a separate leaderboard.

(1 edit)

can you make it so you can respawn at check points

and all kinds of angle peces so you can drop in to wall rides

as well as bob slegh like trackmania

Respawn at Checkpoint it's no Good. I Can Respawn at Start Only

Developer

Checkpoint respawns comes with a bunch of exploits and problems, so not for now. Maybe if runs with respawns are not added to the leaderboard.

What angle pieces do you have in mind?

The bob sleigh looks pretty cool. I'll look into it!

I Can't Respawning at Checkpoints. Can Respawning Only Start

Is the Most Respawning on PolyTrack is Start

Maybe make special checkpoints that you can respawn at to not ruin the old checkpoints

(1 edit)

Can a Typing number of Height and Checkpoint Order on PolyTrack:

Heights:

  • Min: 0
  • Max: 9,223,372,036,854,775,807

Checkpoint Orders:

  • Min: 1
  • Max: 275760

how

Developer

Being able to type a number directly would be good.

I might want to rework the UI for the checkpoint order completely though.

How to Teleport Coordinates on PolyTrack Track Editor?

Coordinate -X (West) +X (East):

  • Min: -9,223,372,036,854,775,808
  • Max: 9,223,372,036,854,775,807

Coordinate -Y (Down) +Y (Up):

  • Min: -9,223,372,036,854,775,808
  • Max: 9,223,372,036,854,775,807

Coordinate -Z (North) +Z (South):

  • Min: -9,223,372,036,854,775,808
  • Max: 9,223,372,036,854,775,807
Developer

Maybe I'll add a way to teleport to a coordinate in the editor at some point.

if you can get your car to spin flat you glide (watch any of the replays on this map i made using the bug) dont know if you can do it with some of the other blocks. also the bug does not work at high speeds v2EAqVXbwB4pdXP2kDCEDCG9DozcSc1s2EvCuw7U7JWX54PJWkCWWYXQeIvSfVWAhxp9reAksX1KKoxAdtKLoVAYrntqTINsPDLuRQjcDZG75I7mbzZKhfbtak96yRfPQSDwJsGpH5RBZOpPJqnzfzkogiMHbxr08MpHJd2fj21K7989JRX88vq11IfBJJZ7Dd7PiTacvv7ydSEC

Developer

Hm... I'm not quite sure what the bug is here exactly?

(+2)

all i really can think of right now is it would be nice if you added a way to smooth out loopdeloops like a curved version of the triangle gray peice and a way to make a tube that can turn and change directions

Developer

I'm not quite sure what you mean by "smooth out" in this case, but I could add a rounded version of the triangle block.

I think a tube that can turn would be a bit difficult to divide into track parts, but I can take a look at it.

say you have two of the black  ramp peices next to each other  and on top of the second one you place the upside down black ramp peice that you use to make the loops i am talking about a block that would go on top of the first peice to smoothly connect it to curved black ramp that is on top of the second ramp kind of like how you would use the triangle gray track peice  on the gray square track peice or how you would use the gray triangle decoration peice to smoth out corners between gray block decoration pecies

How To Work PolyTrack 0.4.0 From Present?

How to Change Color of PolyTrack Land?

(1 edit)

Ask your 40 Questions of PolyTrack 0.4.0

  1. How to Reworked up to 5,000,000,000+ Track Parts?
  2. How to Add Shop Menu?
  3. How to Add In-game Currency on PolyTrack?
  4. How to Added Coin and Diamond Producer on PolyTrack?
  5. How to Foldering of Track Parts?
  6. How to Added 400 Boost Pads?
  7. How to Added 400 Super Boost Pads?
  8. How to Added 400 Mega Boost Pads?
  9. How to Added 400 Ultra Boost Pads?
  10. How to Added 30 Split Curves?
  11. How to Added Effects?
  12. All Track Code from Export Track can Import Tracks?
  13. How to Added Lap Counter?
  14. How to can Shop Your Track Parts?
  15. How to Add Loop and Twist on Roller Coaster?
  16. How to Added Boost Pads in Different Variations?
  17. How to Added Magnetic Wheel and Boost Reactor Up and Boost Reactor Down?
  18. How to Teleport a Coordinate in the Editor?
  19. How to can Shop Your Cars?
  20. How to Change a Maximum Speed Number?
  21. How to Add Switch and Button on PolyTrack?
  22. How to Play a Multiplayer Game?
  23. How to Paint Car With an Images?
  24. How to Added Checkpoint and Finish is more widest Than Two?
  25. How to Added Checkpoint and Finish in Straight Wide?
  26. How to Added Checkpoint and Finish in Ring?
  27. How to Checkpoint and Finish With a Slopes and Vertical Track?
  28. How to Add More Languages Over 100?
  29. How to Craft a Track Parts?
  30. How to Signs With an Alphanumerics?
  31. How to Signs With an Images?
  32. How to Signs With an Text?
  33. How to Signs With an Video?
  34. How to Add Booster Energy on PolyTrack?
  35. How to Play a Standard Tracks up to 30,000 Tracks?
  36. How to Using Spectator Camera in Editor Test Track?
  37. How to Add One-Way Track Parts?
  38. How to Change Color of Land?
  39. How to Add Pillar Branches But using Top, Bottom and Short?
  40. How to Rework Variation of Signs up to 10,000+?

PolyTrack 0.4.0 is Work From Present don't Future.

This Suggestions is Fun and Laughing to Kodub Replying to Me

I Cannot Respawn at Checkpoints. I Should be Respawn at Start?

How To Work PolyTrack 0.4.0 Before New Year's Day 2024?

Developer

0.4.0 is still many months away. Sorry!

(1 edit)

PolyTrack 0.4.0 is out!🥳🎉

It has Multi-laps 🏴, an Boosters and Effects, an Road Branches, an Car Designs can use Images in Customize Menu, 200+ New Track Parts, 10 new Tracks 🛣️ and more!

How to Create your Tracks in Underground?

Developer

Underground tracks would be cool, but would require a lot of changes!

How to Using Ghost Car Replay Driving on Editor Test Track

Google moment 

(1 edit)

ye

this is a track for beginners Have  fun


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

Deleted post

How to Make Custom Blocks in Track Parts?

what dis

How to Make a Line with a Turbo Speed and Effects?

  • Turbo
  • Super Turbo
  • Mega Turbo
  • Ultra Turbo
  • Reactor Boost Up
  • Super Reactor Boost Up
  • Mega Reactor Boost Up
  • Ultra Reactor Boost Up
  • Reactor Boost Down
  • Super Reactor Boost Down
  • Mega Reactor Boost Down
  • Ultra Reactor Boost Down
  • Cruise Control
  • No Brakes
  • No Engine
  • No Steer
  • Slow Motion
  • Fragile
  • Reset

Let's Play TrackMania in Online Game

Play Now

PolyTrack Track Parts is Same as of TrackMania Track Parts!

Image:

enter image description here
(1 edit)

Add respawnable checkpoints

Edit* Just realised this is said too much in discord*

I Cannot Respawnable at Checkpoints, I Can Respawnable at Start

How To can Shop your Custom Track Parts on PolyTrack:

Check Your Website To Limit up to 100 Trillion Track Parts:

Shop Here!

Developer

Modding with custom track parts miiiiiiiiiight come in the very far future, but there are no plans currently.

Add Boost Pads

Edit *Just released this is Way too fast in Discord*

In the Next Update I Can Add your Track Parts:

  1. Boost Pads
  2. Effects
  3. Multi-Laps
  4. Split Curves
  5. Sloped Roads
  6. Sloped Curves
  7. Dirt Blocks
  8. Bump Blocks
  9. Ice Blocks
  10. Diagonal Roads
  11. Loops
  12. Rings

I Can Changed And Fixed for the Next Update:

  1. Multi-lap of Laps (Minimum 1 Lap, Maximum 999 Laps)
  2. Car of Maximum Speed Setting in 200 - 3000 km/h
  3. Car Painting with a Images in Customize Menu
  4. All Track Code From Export can Import Tracks
  5. Teleport your Coordinate in the Editor
  6. Typing Number of Checkpoint Orders
  7. Multiplayers Added
  8. Delete for Leaderboard Player
  9. Added your 64 Languages on PolyTrack
  10. Setting your Background Mountains [On/Off]
  11. Ghost Replays in Editor test Track
  12. Spectator Camera in Editor test Track
  13. Multiple Starting Points can Select and Randomize in All Starting Points
  14. Pick the Mood of the Track Editor (Sunrise, Day, Sunset and Night)
  15. Booster Energy or Nitro/Boost (Use a [X] Control to Boost)

Leaderboard Ordinal Ranks has Changed to:

Let's See Your Number Ranks in PolyTrack Leaderboards:

1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
11th 12th 13th 14th 15th 16th 17th 18th 19th 20th
21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th
31st 32nd 33rd 34th 35th 36th 37th 38th 39th 40th
41st 42nd 43rd 44th 45th 46th 47th 48th 49th 50th
51st 52nd 53rd 54th 55th 56th 57th 58th 59th 60th
61st 62nd 63rd 64th 65th 66th 67th 68th 69th 70th
71st 72nd 73rd 74th 75th 76th 77th 78th 79th 80th
81st 82nd 83rd 84th 85th 86th 87th 88th 89th 90th
91st 92nd 93rd 94th 95th 96th 97th 98th 99th 100th

How to Foldering Track Part in Editor Track Parts for the Next Update?

Developer

This is something which will probably be in the next update

Add Split Curves

Edit *Just released this is Split Curves in Discord*

Developer

I'm not quite sure what split curves are, but I will be adding new track parts every update!

Add Car Painting with a Images in Customize Menu:

Upload Images from File to Paint Your Cars (Primary and Secondary Cars)

Developer

Images on cars are not coming because of technical reasons, and it would be too hard to moderate what images people put on their cars.

Add Your PolyTrack Solo Game for The Next Update?

Add Tools in Editor Tracks for the Next Update?

How to Add Seasons In Editor Map for The Next Update?

  • Summer
  • Winter
  • Fall
  • Spring
Developer

I'm not quite sure how I want different biomes and time of day to work just yet

Road Branches Now Available on PolyTrack

  • Road Branches Straight Left
  • Road Branches Straight Right
  • Road Branches Curve Left
  • Road Branches Curve Right
  • Road Branches Y Shaped
  • Road Branches 3 Ways
  • Road Branches Short Curve
  • Road Branches Long Curve
  • Road Branches Y Shaped Sloped Down
  • Road Branches Y Shaped Sloped Up

    Checkpoints for Sloped and Banked for the Next Update?

    Developer

    Probably yes!

    How To Work In all Suggestions to Me for the Next Update?

    Total Track Parts is Targets 1,000+ for the Next Update?

    How to Add Banked Roads for the Next Update?

    • Banked Straight
    • Banked Up Wide
    • Banked Down Wide
    • Banked To Wide Right
    • Banked To Wide Left
    • Banked To Wide Center
    • Banked Boost Pads Right
    • Banked Boost Pads Left
    • Banked Effects
    • Banked Checkpoint
    • Banked Finish
    • Plane Banked Checkpoint
    • Plane Banked Finish
    • Banked S-Curve Left
    • Banked S-Curve Right
    Deleted post
    Developer

    Maybe sometime around spring!

    Deleted post

    Changed: All Track Code From Export can Import Tracks to Say Goodbye to "Failed to import track" in Import Track Code is Correct

    Add your More Track Parts for the Next Update?

    1. Dirt Roads
    2. Bump Roads
    3. Ice Roads
    4. Tunnel Roads
    5. Banked Roads (Road, Dirt, Bump and Ice)
    6. Boost Pads (Road, Dirt, Bump and Ice)
    7. Super Boost Pads (Road, Dirt, Bump and Ice)
    8. Mega Boost Pads (Road, Dirt, Bump and Ice)
    9. Ultra Boost Pads (Road, Dirt, Bump and Ice)
    10. Effects (Road, Dirt, Bump and Ice)
    11. Diagonal Left Roads (Road, Dirt and Bump)
    12. Diagonal Right Roads (Road, Dirt and Bump)
    13. Road Branches (Road, Dirt, Bump and Ice)
    14. Left Loop (Road, Dirt and Bump)
    15. Right Loop (Road, Dirt and Bump)
    16. Rings of Checkpoint
    17. Rings of Finish
    18. Rings of Turbo
    19. Rings of Effects
    20. More Plane Walls
    21. Sloped Checkpoint
    22. Sloped Finish
    23. Banked Checkpoint
    24. Banked Finish
    1. All Characters for Track Names in Unicode Can Import Tracks for the Next Update?
    2. In Emoji Characters for Track Names Can Import Tracks for the Next Update?
    3. In Whitespace Track Code Can Import Tracks for the Next Update?
    4. Click [📥 Import] to Say Goodbye to "Failed to import track" With a Track Code for the Next Update?
    5. All Track Code to be Successful to import track. Click [📥 Import] Track to Goodbye "Failed to import track" Welcome "Successful to import track" for the Next Update?
    Developer

    I'm looking into some problems with the track import/export.

    Unicode characters should already work in track names.

    Boost Pads and Effects You Added in the Next Update!

    Boost Pads:

    1. Turbo
    2. Super Turbo
    3. Mega Turbo
    4. Ultra Turbo
    5. Random Booster
    6. Reactor Boost Up & Down
    7. Super Reactor Boost Up & Down
    8. Mega Reactor Boost Up & Down
    9. Ultra Reactor Boost Up & Down

    Effects:

    1. Cruise Control
    2. No Brakes
    3. No Engines
    4. No Steering
    5. Slow Motion
    6. Fragile
    7. Reset
    Deleted post
    Developer
    1. I'm not quite sure what you mean here?
    2. Should be doable!
    3. These too!
    4. What is a ramp ramp?
    5. Being able to undo in the editor is quite an advanced feature which I still want to do nonetheless. But not a priority for now!
    Deleted post

    Just a Few the Road Types of Surfaces in the Next Update:

    Types of Surfaces

    Asphalt / Tech

    This is the default terrain that will be most prominent throughout the game. There will be a lot of grip here and entering a drift will only happen at a certain speed so this will be the easiest to get used to.

    04f317.jpg

    Dirt

    The driving will be a lot more free flowing on dirt and drifting will almost be constant so it's advised to make decisions earlier than usual when it comes to steering inputs.

    3fdc90.jpg

    Grass

    There will be a lot less grip here whilst drifting will happen a bit earlier than usual and braking will be a lot weaker too. It will be useful to be accustomed to smooth steering, especially on downhill surfaces.

    d4742d.jpg

    Plastic

    The grip will be minimal here whilst also being a surface that relies heavily on smooth steering since speed loss can happen quite frequently on here. It's advised to not turn too much and set up where you want to go much earlier than you would expect. This surface can also appear in various colours.

    3de4dd.jpg

    Sausage / Bump

    This surface can be quite frustrating to get used to since the middle of the track is at a higher elevation to the outsides so a lot of unnecessary air time can happen here. The grip will be at maximum just like it is on asphalt, but it's important to keep it by steering inwards towards the middle at times. It's also to be noted that following the curve of the track will be crucial to keeping on track, especially at faster speeds.

    4be4f1.jpg

    Water

    The grip here will be similar to usual although steering inputs will require smooth steering at times since it can be completely lost at high speeds. There will be a short duration when exiting water, where grip will be lower than usual too.

    4913b9.jpg

    Ice

    This is easily the most difficult terrain in the entire game and will require certain inputs to not just be fast on but to even survive itself, and a lot of practice. There will not be any grip whatsoever here and braking will have little effect as well. The car has to be directed in a way where you are almost trying to slingshot your car and you must position it facing away from where you want to go before turning towards the desired direction shortly afterwards. The left stick is useful here since you can point in the direction towards where you want to go, allowing you to have more control than usual. It is best to be mindful of throttle control as you will naturally gain a lot of momentum here. It is also recommended to try to get a bit of a feel for how this surface works by experimenting a bit too, although fortunately, there will be minimal reliance on this since there are plenty of other recommended tracks to attempt that are shown later in this guide.

    0332e4.jpg

    Ice Bobsleigh

    This surface is similar to ice but can be a lot more consistent if approached correctly since this terrain has sweet spots to keep close to. There will be a lot of high speed on these sections, so any incorrect movements can cause your car to fly off completely into the air. The area to stick to when approaching winding corners is just around the upper red line that is visible here. The best spot to approach this will be different depending on your speed; however, with a decent amount of practice as well as trial and error, it will become clear how best to get somewhat consistent.

    0cf849.jpg

    Just a Few the Turbo Blocks in the Next Update:

    Turbo Blocks

    Turbo / Super Turbo

    As the name suggests, Turbo blocks increase your speed, while Super Turbo increases it further. You want to roll on them if necessary to save time. In some occasions, you will find Turbos facing the opposite direction, which is called “Counter-Turbo”, and will slow you down instead so you would want to go fast enough before rolling on them; if not, you’ll instead go backwards and won’t be able to race further. The regular Turbo will be a yellow pad whilst the Super Turbo is a red pad.

    24584f.pngfc7e73.png

    Reactor Boost / Super Reactor Boost

    This ability will alter how your car behaves, essentially as in low gravity mode changing its physics, going in effect for a few seconds. The first apparent change is that the car is getting faster. Rolling on a Reactor Boost Up will make any airtime much larger than usual hence the low gravity aspect, so it's common to completely fly off some surfaces. Rolling on a Reactor Boost Down that faces the opposite direction will make the car climb up steep angles easier like walls, and occasionally ceilings.
    Coming in contact with a Super Reactor Boost will make the car's behavior even more pronounced. With a Super Reactor Boost Up, the wheels retract to the side and the car hovers on any surface without being affected, and airtime will be much larger, allowing a much larger air control. With a Super Reactor Boost Down having the arrow facing the opposite direction, the car will be able to roll on walls, even on ceilings, like it's nothing. It's best to approach this effect with extra attention since it the physics can be more sensitive so making an earlier decision on when to turn is recommended.

    684ba1.png958135.png

    Just a Few the Effect Blocks in the Next Update:

    Effect Blocks

    Slow-Mo

    This ability slows your car down to an exceptionally low speed whilst you will still be running in real time. It's important to be going as fast as possible when entering this section to minimize the effect.
    610b37.jpg

    No Steering

    It blocks your ability to steer the car, so make sure to steer in the right direction before rolling on it, as not doing so you will inevitably hit a wall or go off track, messing up your run.
    3ef6d7.jpg

    No Break

    The break button is disabled, preventing you to do quick break for drifting or avoiding to hit a wall at high speed. You can still release the accelerate button to slow down.

    082252.png

    No Engine

    Rolling on it turns off the car's engine, gaining no speed. Hitting anything, drifting, going up or other instance will make you lose significant speed, and in the worst case, be completely grounded. Any curves and slopes going downwards will help to gain some speed.
    cc600e.jpg

    Reset

    This block nulls all effect you previously gotten.
    ff7df2.jpg

    Fragile

    This effect will make your car vulnerable to damage so any type of hit will affect the performance of the car and at times will be completely undrivable. It's important to be extremely careful when going through these sections.
    2fbbeb.jpg

    Cruise Control

    This effect will make the speed you roll on this block as the maximum speed you can reach.
    6ed6b9.jpg
    Developer

    I'm not a big fan of most of the effect blocks in TrackMania.

    Other than boosters, I don't think I would implement these for quite a while.

    (1 edit)

    Can you make it so shadows can be cast onto different blocks/tracks? It doesn't look right when an object is in a shadow and isn't darkened.


    Oh and also, Ambient Occlusion? Maybe? I don't know. It might be hard and require more processing power, but it would be cool! :)

    Developer

    Maybe! I've been looking into some new ways of creating shadows. Some form of shadow volume algorithm might work!

    I tried using post-processed ambient occlusion, but it didn't look very good in my opinion. Generating ambient occlusion maps when the track loads might be possible, but would probably use too much resources.

    Ok!

    Can you add this block?

    Developer

    Yes I can!

    Please Can you Add Car Painting With a Images in Customize Menu for the Next Update?

    And Upload Images from File to Paint Your Cars (Primary and Secondary Cars)

    Images on Cars are Coming for the Next Update

    Developer

    This is not coming.

    It would require too much moderation and would use too much data on the server.

    It could be only client side, but I don't think that would be very fun.

    Images on Cars are Coming in the Next Update!

    Upload Images from File to Paint Your Cars (Primary and Secondary Cars)

    this is a cool idea but like kodub said the moderation for that is too much but I think a car design competition where you can use images and the top 10 go in the game. I think that could be cool.

    Let's See Your Posts for the Next Update:

    Link: 

    Are Coming in The Next Update is Succesful!

    • Boost Pads are Coming in the Next Update!
    • Road Branches are Coming in the Next Update!
    • PolyTrack Solo Game are Coming in the Next Update!
    • Banked Roads are Coming in the Next Update!
    • Boost Pads and Effects are Coming in the Next Update!
    • Images on Cars are Coming in the Next Update!

    Can you add this block?

    The New Curves is Coming in the Next Update!

    Developer

    I might add the larger curves, or maybe diagonal tracks.

    Can you add this block?

    The New S-curve Slopes is Coming in the Next Update!

    Developer

    Maybe!

    Is it possible to add the ability to resize and copy/paste sections of tracks?

    Developer(+1)

    I don't think resizing would work very well, but copy/pasting should come at some point.

    Can you add this block?

    Boost Pads is Coming in the Next Update!

    Developer

    Not in the next update, but probably at some point

    Yes, Boosters are coming Next Update!

    1. Next Update to Be Successful!
    2. How Many days to Until PolyTrack 0.4.0?
    3. PolyTrack 0.4.0 is out!🥳🎉

    In PolyTrack 0.4.0 It has Multi-laps 🏴, an Boosters and Effects, an Road Branches or Split Curves, an Larger Curves, an Car Designs we can use Images in Customize Menu, 300+ New Track Parts, 10 new Tracks 🛣️ and more!

    Developer

    0.4.0 would probably come out during spring at the earliest

    whenever you hit the mountains going fast or at a weird angle you go threw the map and cant get out, is this fixable?

    (+1)

    Don't Tell Him Our Biggest Secret

    lmao

    Developer

    👀

    Developer

    The physics engine doesn't work very well with such large objects. I could split the mountains into smaller parts, but this would cause performance problems on lower end devices.

    Instead I've been considering moving the mountains further away and preventing the player from reaching them altogether.

    Hey, I was wondering if this will be available for Mac soon. (my school only allows Mac)

    Developer

    Sorry about that! I don't have a Mac myself, so that makes it a bit more difficult to develop for it.

    Also Macs seem to have pretty strict requirements for running "untrusted" software.

    I might still release a Mac version later, but it probably wouldn't be as well supported as the Windows & Linux versions.

    Usually you can bypass the "untrusted" prompt pretty easy, but i understand the concern

    Hello Kodub how Adding into the PolyTrack 0.4.0?

    1. Car Designs With a Images in Customize Menu is are coming Next Update!
    2. All Track Code from Export is Valid in the Next Update!
    3. Boosters and Effects are coming Next Update!
    4. Branching Roads are coming Next Update!
    5. More Curves are coming Next Update!
    6. Sloped Curves are coming Next Update!
    7. Banked Roads are coming Next Update!
    Developer
    1. No
    2. Looking into fixing this!
    3. No
    4. Probably not
    5. Yes!
    6. Maybe
    7. Maybe
    1. Yes, Images on Cars are Coming Next Update!
    2. I'm Looking Some Import/Export is Valid
    3. Yes, Boosters and Effects are coming Next Update!
    4. Probably Yes, Branching Roads are coming Next Update!
    5. Ok!
    6. Yes!
    7. Yes!

    Aw man, I was really looking forwards to having boosters, I'd love to have some extra speed. 

    What if there were settings for generator tracks? 

    Like you could adjust the size, complexity, height, etc.. I think it'd be really cool. 

    Developer(+1)

    I agree!

    The current track generator is quite old by now, so I would really like to improve on it with setting like these!

    The current track generator is like from 100 years ago

    This setting the track generator might be setting in the version of PolyTrack in 0.16.0, 1.5.0, 1.19.0 (During World War II), 2.8.0, 3.1.0, 4.4.0, 5.0.0, 5.13.0, 6.6.0, 7.1.0, 7.19.8 (Y2K Problem), 8.14.2, 9.3.0 and 9.19.7

    The current version of PolyTrack is now 10.8.0

    Hello Kodub how Added In-Game For PolyTrack 0.4.0?

    1. Car Designs With a Images in Customize Menu is are coming Next Update ✓
    2. All Track Code from Export is Valid in the Next Update ✓
    3. Multi-laps are coming Next Update ✓
    4. Boosters and Effects are coming Next Update ✓
    5. Branching Roads are coming Next Update ✓
    6. More Curves are coming Next Update ✓
    7. Sloped Curves are coming Next Update ✓
    8. Checkpoint for Sloped and Banked are coming Next Update ✓
    9. Banked Roads are coming Next Update ✓
    10. Rings of Checkpoint and Finish are coming Next Update ✓

    Don't Wrong to Reply, This is Yes for Looking Some In-Game for the Next Update!

    Reply Your Post Here↴

    • No, Not, Probably not, Maybe or Are not Coming is Wrong
    • Yes, Probably yes, Ok or Are Coming is Correct

    Hello Kodub how to Play PolyTrack Made in the Future:

    1. Total Track Parts up to 3,000,000,000,000+
    2. Now Using a Custom Track Parts in Editor Menu
    3. Now With a In-game Currency
    4. Now Shop Menu is Added
    5. Now Can Shop Track Parts and Cars in Shop Menu
    6. Coin and Diamond Producer is now Added
    7. Car Designs With a Images is now Using
    8. Ghost Mode of Track Parts is now Added
    9. Editor Buttons is has Changed
    10. Now Play With a Multiplayer
    11. Now Play a PolyTrack Solo Game
    12. All Track Code from Export is Valid is now Changed
    13. More Languages is now Added
    14. Underground Tracks is now Added
    15. Teleport a Coordinate is now Added
    16. Multi-laps is now Added
    17. Dirt, Sausage/Bump, Ice Bobsleigh and Water Roads is now Added
    18. Banked Roads is now Added
    19. Diagonal Roads is now Added
    20. Wooden Roads is now Added
    21. Tunnel Roads is now Added
    22. Upside Down Roads is now Added
    23. Magnetic Roads is now Added
    24. Diagonal Loops is now Added
    25. Pillars in the Middle of Road is now Added
    26. Loops and Twists in Roller Coaster is now Added
    27. Blocks Like a Road is now Added
    28. Boosters and Effects is now Added
    29. Ramp of Boosters and Effects is now Added
    30. Tilt of Boosters and Effects is now Added
    31. Diagonal of Boosters and Effects is now Added
    32. Plane of Boosters and Effects is now Added
    33. Boosters and Effects in Flags is now Added
    34. Rings of Checkpoint, Finish and Multi-laps is now Added
    35. Rings of Boosters and Effects is now Added
    36. Rings of Change a Car is now Added
    37. Checkpoint for Sloped and Banked is now Added
    38. Checkpoint for Vertical Roads is now Added
    39. Slope to Vertical Roads is now Added
    40. Road Branches is now Added
    41. Sloped Road Branches is now Added
    42. Banked Road Branches is now Added
    43. Upside Down Road Branches is now Added
    44. Sloped Curves is now Added
    45. Switch and Buttons is now Added
    46. Lock and Keys is now Added
    47. More Pillars is Added
    48. More Signs is Added
    49. Signs With a Text is Added
    50. Signs With a Images is Added
    51. Signs With a Videos is Added

    Play PolyTrack Made in the Future Here: https://beta-polytrack.kodub.com/

    PolyTrack Made in the Future is so Very Exciting

    Something I thought would be nice to add is a way to watch a ghost similarly to the way you can race against it. (no need for an input display or anything)

    And when racing against a ghost it would be nice to see how many seconds you are behind or ahead by at each checkpoint.

    Developer

    A preview mode is coming in the next update! With an input display as well.

    Showing the time difference at checkpoints might come too.

    it would be nice if you could race multiple ghosts at the same time

    I think it would be quite nice if the building parts were catagorized in different sections to choose from, as I feel like it's a bit confusing to remember where specific parts are.

    Developer

    Yes! This is coming next update!

    Hey Kodub how to add Suggestions for a PolyTrack Websites?

    Check your website here: https://polytrack.fun/

    Developer

    This website is pretty cool! But it's unofficial and not made by me.

    In the future there might be a way of sharing tracks directly in the game.

    In the Next Update can be Changed

    Changed: All fixed from 0.3.0 has been deleted

    impossible, Kodub Can't even Fix Car Duplication (no offence to kodub)

    Can you add this block?

    Road Branches is Coming in the Next Update!

      1. Road Branches Straight Left
      2. Road Branches Straight Right
      3. Road Branches Curve Left
      4. Road Branches Curve Right
      5. Road Branches Y Shaped
      6. Road Branches 3 Ways
      7. Road Branches Short Curve
      8. Road Branches Long Curve
      9. Road Branches Y Shaped Sloped Down
      10. Road Branches Y Shaped Sloped Up

      (2 edits)

      Two from me:

      1. Ability to permanently set the cockpit view.

      2. The current time difference to the ghost(ghost is not required), displayed green/red at the top center of the screen.

      Developer(+1)
      1. I can change it so the cockpit view stays active when resetting
      2. Might come next update!

      Hey Kodub How to Setting the Fixed Games on PolyTrack?

      1. All Track Code From Export is Valid?
      2. Track Materials 25% - 200% Reflective?
      3. Engine volume when in mid-air to be Setting on and off?
      4. All Track Names is Public on the game. The Leaderboard has been with 2 Player Leaderboard Minimum?
      5. All Track Names in the Editor is Public Nicknames?
      6. Importing very large tracks is Public Code, Let's try to the 10,000,000 Checkpoints until Finish?
      7. Tracks to be imported to 2^1024 Tracks on the Game?

      AI Driver

      Developer

      AI drivers will never be in the game, since the tracks are too complicated and I don't think it fits the game anyways.

      ok

      Hey Kodub can be Added and Changed to PolyTrack 0.4.0?

      1. Car Designs With a Images in Customize Menu
      2. All Track Code from Export is Valid
      3. Setting the Generator Tracks
      4. Multi-laps
      5. Boosters and Effects
      6. Road Branches or Split Curves
      7. More Curves and Chicanes
      8. Sloped Curves and Chicanes
      9. Checkpoint for Slope and Tilts
      10. Banked Roads
      • How Many days to Until PolyTrack 0.4.0?
      • PolyTrack 0.4.0 is out!🥳🎉

      hey man, we're all excited for the next update but I think we should let Kodub work in peace without us pestering him, after all, he's the only one working on this project

      Can you please add more track parts on Dirt, Dirt High and Trenches for the next update???

      a way to convert 0.2.0 tracks to 0.3.0+

      Developer

      Tracks from 0.2.0 are compatible with 0.3.0, so no conversion is needed!

      If you'd like to convert them anyways you can just re-export them from the editor.

      respawnable checkpoints

      Yes! Respawnable at checkpoints are coming in the next update!

      (1 edit)

      hi Kodub, 

      Thanks for making this game, it's nice and I'm really happy I found it because I can't play trackmania on my MacBook.

      Here are some suggestions for the next update (it's been quite a while since v0.3.0)

      1. V10 engine noise (it’ll make the cars sound nicer)

      2. Advanced editor where you can clip parts together, with more precise track placement, and adjustable bank angle/width/checkpoint gate height/ etc.

      3. Props in the editor to make tracks look nicer (ie. Fences, trees, buildings, bridges, viewing stands etc.)

      4. REPLAYS!

      5. Multi-lap checkpoints 

      6. Ring checkpoints for aerobatic tracks

      Also, may you rate my tracks? (be as brutal as you like, I want to improve my track making skills)

      https://docs.google.com/document/d/1Pwtjtj399zo1BK6K4lsiyTL4vv7Bl6YqTl1nUl1a1f8/...

      Anyway, nice game and I hope the next update will be soon,

      ~BlueHat,

      plz add mobile support :)

      Developer

      Mobile support is coming with the next update!

      why does the car jump by itself when half of it is off an edge at a low speed? watch the record

      v2IAqVXbwBiY1dG4p9YlBGZgBg4GYDIFDNwglIxffffrnB2gxnBwyzIAAwRYBVB

      Developer

      Probably because it somehow clips into the road.

      Not sure why though!

      There is also a bug where the car can hang onto the edge and not fall at all.

      (1 edit)

      Nice game! I hope full controller support is on roadmap, altough I was able to play with my DS4 just fine.

      A little annoyance: if I reset the race while accelerating, the game exits fullscreen. This happens to me a lot on controller because I remapped acceleration to RB and when I reset it's because I screwed up going too fast in a sharp turn (ouch!)

      Developer

      Full controller support isn't currently planned, since the community doesn't seem to want incremental steering.

      I have not seen this bug with the fullscreen. Maybe it's because you're using a controller?

      I managed to reproduce the fullscreen bug: for some reason I had the left alt keyboard key as acceleration, so resetting would trigger the alt-enter shortcut that in Windows toggles fullscreen on/off.

      Controller support would be nice even without incremental steering, just using d-pad and bumpers.

      I found a bug where if I load certian custom tracks it crashes and shows a frame from the rotating camera tracks 1-10 views in the background

      what level codes 

      that sounds kinda cool 

      I don't know if it affects everyone  because one of the levels I had the bug on I beat originally 

      but here is one of them

      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      (from a form on Speedrun.com)

      I don't get the rotating frame tho

      this was in 0.3.0

      Developer

      I'll look into fixing this for the next update!

      now that I think of this. I remember the level creator saying he altered the level code a bit. but I have beat a different level called "Jumbo Raceway" but it then started crashing.

      You should make an html download

      Developer

      There is a downloadable version of the game already

      It isn’t a major bug and probably already have been pointed out, but if you go to the mountains at high speed, you glitch through them. If you come from above a mountain, it happens too.

      that's a feature 

      What do you mean? It doesn’t really make the game better…

      it's the best Speedrun category on src 

      (2 edits)

      time (and speed?) comparison with the compared run when crossing checkpoints

      and maybe replay files?

      How to Adding New Track Parts in the Next Update!
      Link: Added New Track Parts

      math error? 34.983-0.003=34.970?

      ???

       also

      Developer

      This is a bug with how the time is displayed. The difference is correct.

      It has been fixed in 0.4.0

      Hitting the green mountains on the outside sometimes make you clip through them. I don't know if this is an issue you are already working on, and even though it's pretty useless, could you still change this?

      no its a feature

      Developer

      The mountains are quite buggy, and it's quite difficult to fix so the mountains might be completely reworked in the future instead

      cool

      Idea - adding a counter for the number of attempts (restarts) a user makes on a given route. :D

      Developer

      Yes! I'd like to be able to keep track of stuff like this in the future

      Kodub! Please add a Country flag on the world record boards so we can represent our country!

      Developer

      I want to do this, but the choice to include, or not include some countries might be controversial.

      Include all country flags! 

      i think he means the sketchy china situation

      Add more road surfaces, like ice, dirt, and magnets, that each have different physics, but the game's fundamental physics remain unchanged.

      I really love your game Kodub!!!

      Here are some ideas:

      - a counter for total time on a map (just to know)

      - respawnable checkpoints (to make hard maps easier)

      - watchable ghosts: you click on the ghost and you can watch it drive. (If you get a good time but didn't record, you can use this to watch your ghost again)

      watchable ghosts kinda already exist start the race than follow your ghost The Mods On Speedrun.com Allow That

      Yes I know, but i mean you don't have to follow the ghost. You can just watch it like in trackmania.

      Developer
      • Total time would be interesting to see!
      • Respawnable checkpoints might maybe come later, but there are many problems
      • Watching ghosts from the leaderboard is new feature in 0.4.0!

      I can't wait!

      the issue with respawnable checkpoints is that you could lose some needed momentum at certain parts of a level, which could slow you down.

      otherwise it is a good idea

      checkpoint sounds and sound effects are the same so checkpoint sound volume slider does nothing 

      Developer

      This will be fixed in 0.4.0!

      Add a Similar Roads on PolyTrack From Trackmania!
      RoadTechSlopeBase2RoadTechSlopeBaseRoadTechSlopeBase2x1RoadTechSlopeUTopRoadTechSlopeUBottomRoadTechSlopeUBottomInGroundRoadTechChicaneX2LeftRoadTechChicaneX2RightRoadTechChicaneX2SlopeLeftRoadTechChicaneX3SlopeLeftRoadTechChicaneX2SlopeRightRoadTechChicaneX3SlopeRightRoadTechBranchStraightX4LeftRoadTechBranchStraightX4RightRoadTechBranchCurve3RightRoadTechBranchCurve3LeftRoadTechBranchYShaped2X3RoadTechBranchYShaped2X3SlopeUpRoadTechBranchYShaped2X3SlopeDownRoadTechCheckpointSlopeUpRoadTechCheckpointSlopeDownRoadTechMultilapRoadTechSpecialTurboRoadTechSpecialTurboSlopeUpRoadTechSpecialTurboSlopeDown

      Add a Tilted Roads on PolyTrack from Trackmania!
      RoadTechTiltStraightRoadTechTiltSwitchRightRoadTechTiltSwitchLeftRoadTechTiltCurve1RoadTechTiltCurve2RoadTechTiltCurve3RoadTechTiltCurve4RoadTechTiltCurve1OutRoadTechTiltCurve2OutRoadTechTiltCurve3OutRoadTechTiltCurve4OutRoadTechChicaneX2TiltLeftRoadTechChicaneX3TiltLeftRoadTechChicaneX2TiltRightRoadTechChicaneX3TiltRightRoadTechTiltCurve1DownLeftRoadTechTiltCurve1DownRightRoadTechTiltCurve1UpLeftRoadTechTiltCurve1UpRightRoadTechTiltCurve2DownLeftRoadTechTiltCurve2DownRightRoadTechTiltCurve2UpLeftRoadTechTiltCurve2UpRightRoadTechTiltTransition1UpRightRoadTechTiltTransition2UpRightRoadTechTiltTransition2UpRightCurveInRoadTechTiltTransition2Up1RightChicaneRoadTechTiltTransition1UpLeftRoadTechTiltTransition2UpLeftRoadTechTiltTransition2UpLeftCurveInRoadTechTiltTransition2Up1LeftChicaneRoadTechTiltTransition1DownRightRoadTechTiltTransition2DownRightRoadTechTiltTransition2DownRightCurveInRoadTechTiltTransition1DownLeftRoadTechTiltTransition2DownLeftRoadTechTiltTransition2DownLeftCurveInRoadTechCheckpointTiltLeftRoadTechCheckpointTiltRightRoadTechSpecialTurboTiltLeftRoadTechSpecialTurboTiltRight

      (1 edit)

      Another idea:

      Accounts have passwords. I mean so you can access your account on other computers and your progress is saved. And so if your laptop logs out, not your whole account is deleted (this happened to me already 2 times and that's very frustrating cause all your times and custom tracks are gone). 

      So I would love it if this will be added. 

      Btw no offense, but it's just annoying.

      Developer

      There will not be any "accounts", due to legal reasons and the security responsibility.

      But in 0.4.0 you'll be able to export your profile and create a back up so it can be restored!

      That's great. I'm looking forward to it.

      W update

      I can't wait for 0.4.0! In the update, could you add more scenery blocks? There wouldn't need to be too many, but just a couple to spice up maps or even some that could double as driving surfaces. In addition to scenery blocks, could you add the option to change the colors of objects in the editor? Thanks for your hard work!

      Just looked at the beta version!!! Looking amazing! Colors! Everything!!

      Where can you find the beta version?

      Developer

      https://beta-polytrack.kodub.com/

      Developer

      Do you have any suggestions for scenery blocks?

      Changing the color of track parts is planned at some point.

      (1 edit)

      Maybe trees, bushes, stones, palmtrees

      And I would love if you could place them anywhere you want. Also on the track or in gaps between roads.

      I believe free-placing blocks or at least a bit more flexibility with block placement would really expand the polytrack mapping world into a different dimension. I understand if this is really hard but if you could do it sometime in the future it would be amazing! I feel it would make the game more flexible and also prevent you from having to add in a plethora of different block types of every map.

      I agree, but i think there should be a simple editior (the current block lego style editior) and a advanced editior where you can clip parts into the same block or have them placed more precicely. unless it's too much for Kodub

      Great idea!

      is controller support technically possible, at least on the desktop builds?

      Developer

      It is possible, even in web builds.

      But it seems like the community is mostly against controller support since incremental steering would provide an unfair advantage.

      Could use action keys, like trackmania

      I think that would somewhat ruin the simplistic 4 button nature of the game as well as removing some iconic tricks, changing the driving style and possibly putting new players off the game.

      fair

      I completely agree, controller should not be allowed unless the advantage is removed somehow, which I don't really want because I love the way the game is now

      (1 edit)

      in 0.4.0, is it intended when i reset while holding w, the timer will immediately start and if you hold it for like 5 sec, you can clearly see the car slowly moving backwards? it doesn't do this in 0.3.1

      Developer

      Nope!
      This has been fixed now

      kodub love the game,  quick question  how did you create the game? 

      Developer

      The game is made using Three.js and TypeScript. It uses Ammo.js (Bullet) for physics.

      Hello everyone, where can I download the polytrack web version files to run the game locally? I want to write my own mod for the game.

      hey i tried to play 0.4.0 and the web version never booted so i downloaded it still never booted what should i do?

       The sky is broken

      That’s fine

      (1 edit)

      I have this too

      (1 edit)

      Can you allow for downloads for previous versions? It would make finding them easier

      edit: could this also include 0.2

      yes I agree. While I don't love 0.2 as much as Elemeno access to it would be cool as well as 0.3 because I had some crazy press forward projects that are ruined with physics changes (I'm not mad about that) but the ability to access older versions to display these would be amazing!

      well my 0.3 download doesn't work anymore, and it would be nice to build in 0.2 without the browser restrictions(at high piece counts it can lag when placing things down)

      Developer

      Old web versions are available at the following links:

      https://www.kodub.com/apps/polytrack/0.1.1
      https://www.kodub.com/apps/polytrack/0.2.0
      https://www.kodub.com/apps/polytrack/0.3.1

      Older versions are not able to be downloaded though.

      Using WASD and Arrow keys at the same time will lock up the other input


      I want to move forward with W and use arrow keys to turn and brake, but occasionally hitting A or D will lock input and be unable to use either to turn.

      Developer

      I probably won't have time to look at this bug for a while.

      Meanwhile you should be able to unbind A and D in the settings.

      2 things:

      1.  I just entered the level editor and this showed up for some reason

      2. The checkpoints have a bug where you can go on the outside of the checkpoint and still count as crossing it, as seen by the run I made (Not Anonymous) on this track. v3TADhWZjtGcvlmb0BiY1dG4p9YlBGZAEoBokeGMfMCmff7frHIp5MwEcV8fff6ZEicfLQ5kEJ1CSGLAznJ461HkMbgqnRAwkHK4A

      This is due to the Checkpoint hitbox, and I'm not sure if you can collect them from underneath but I think you can

      figured

      got the wr on the second map

      but I couldn't reproduce the bug tho

      Another funny bug showcase

      v3YAmVnbulHIiV3ZgMHavd3YhNXZ4p9YlBGZAEoBgYGZoBGVAJeBR6DS8f7fveMAAUmVAc (HOW DO I STOP L...)

      cool bug
      I got a wr tie and I'm leaving it at that

      since the 0.4 update, my 0.3 copy hasn't worked, and I just have to ask, what kind of person sabotages downloads of their own game

      Developer

      Any previous version of the game should still work fine, but they won't be able to connect to the new updated leaderboard server.

      I can't afford to run separate servers for every previous version of the game.

      I know that you will probably never fix this, but shadows don't show up on the mountains surrounding the track.

      They are designed as see through, which is why you can clip through them I believe

      Developer

      This is due to the shadow system being used.

      The mountains might be changed in the future though.

      (2 edits)

      shadow not shadowing on the track?


      Developer(+1)

      The current shadow system does not allow the track to cast shadows on itself.

      I'm looking into adding a higher graphics setting for shadows which will allow this though!

      should i mention that the final wallride on Track 3 , you can barely see the edge of the track

      Will the problem with the deletion of previous high scores be resolved, or is this a problem at all

      It is intended because physics changes made some previous scores unbeatable and many far too easy to beat. However to access old high scores Kodub will most likely re-release the link for 0.3 so you can access all of your times and you account.

      Developer

      This is intended since every physics update breaks determinism

      How do I change my fps back to 60?

      so basically I was playing the game and then I clicked something and its locked on 30 fps. how do I change it back?

      Developer

      I don't know.

      The game doesn't control the maximum framerate. Your browser does.

      Are racing wheels something you want to support alongside the standard gamepads? What about different types of racing vehicles that handle differently from each other?

      Developer

      It would be possible to add, but I think the community is against adding incremental steering to the game since it could provide an unfair advantage.

      Different cars might come in the far future. The vehicle would probably be selected by the track, since otherwise there would always be an optimal vehicle which everyone would pick.

      this is on track 12

      my guy broke the charts

      (1 edit)

      play this map. then redo it, but edit it so the checkpoint is a normal block and look at what changes (it is press forward so play it like that)

      v3LAwJ3b09WLQZE4pdXUv2TTEEFGAeZ2ttAylCCSCJYgEMxUfdCePgRN8FS4H06fdFLgAFa5gKX8SwAoCEu5VWeOnT33QafhJPnO7Oz8uzObZJIxfemOtJ3rOPPTKJV8a833iaoURefuKLyf5qHReXX9Jyf4qfi8bo0iRcQRer8sknWUXVkbQfXEzpVPkIXj6rt7eezzw8EYPxrca7Kv06vJavg6xCmWZNruFad1mab0edFKcQeMEqTdVmqEVKVira2KxHrvh2FsafIeIc9TJ1YfRt0wuz4c1wGtOqEVZqKU9Q1LVfoeAqeTNA1gUDRVlaYqHRNG1oUPkaEKkDl5QZOUmDl5QZOUmDl5QZOUmDl5QZOUmDl5QZOUuepcNrMHKzmy8G1Ts9rvY7PfBSyEykQfkVf7oeuUfYX6EoPQ9eU70lOGSp2mqNVruU89mto2kaDq65Zj77DuaT1iaLqmUbQtO0eKSU895OqZxcEOzEOdFO3EOdFeScqXkV5JnVoWmqhp4z2XZPbbweMjgXKk62eDcnJ1tdrldV1uyowO9bhw58gdGLdObc8esEGn5tT7ecsp9ew956PIzivrIiv6xXVCHaKujerFfejknbjonrrwM8Mrent64Oes7VHPrf1Wtfp0PxYeFF1Vs607UYYVcD

      Developer

      Even small changes which seem like they wouldn't change anything can still cause big changes due to the butterfly effect

      i was confused about why checkpoint has any difference

      Developer

      Any way of reproducing this?

      place single checkpoint, then place double checkpoint on the same spot

      keep it, it's a feature

      First run on a track I made and this happened after I went into and out of freecam. Visual bug, but still a bug.

      Developer

      Is the timer frozen? Or does the record update to match the current time?

      I haven't been able to reproduce this.

      beat the level, entered freecam, then rejoined freecam

      Add a pause button so when a teacher walks behind me at school, I don't lose my record lol.

      Developer

      This would be good to have actually!

      (-1)

      you really shouldn’t encourage that… just a thought, what do I know

      its tru tho, you honestly shouldn't be playing during lesson time. but a pause would be cool, though it would have to be a keyboard shortcut bcos if you have to use your mouse to pause, your gonna lose time and at that point its useless

      Yeah, I don't think playing in class is the right reason but sometimes it accenentaly click on a diffenet window when i am on a pb time. But i can see people using this and pausing the game every milisecond to get their inputs perfect. (like playing in slow-mo)

      Developer(+1)

      This is probably just a network issue

      the finish of a recently created run of a track

      Developer

      The finish & checkpoint hitboxes might be adjusted in the future

      I don't know if this is just me, but half the time, the stripe on the car doesn't load on the leaderboard but does in game

      Developer

      Can you see if there is an error in the dev tools console?

      You can usually open it by pressing F12.

      Sorry my school blocked devtools  :^{

      A few quick questions.

      1. Are there any racing games other than Trackmania that inspired you to make this project?

      2. Are other modes than time trial planned for this game?

      3. Would rumble feedback be worth adding as an optional feature for the sake of immersion?

      Developer
      1. Not really!
      2. Maybe stunt will come in the future, but it's not something I'm planning to work on anytime soon.
      3. Do you mean on mobile? Maybe! It's not something I've considered

      hit the test button while in the editor and this happened, hitting exit does nothing, game is softlocked

      yeah i think its one of the keyboard shortcuts malfunctioning

      Developer

      Do you have a way of reproducing this?

      From what I've seen this seems to happen pretty much at random

      i dont know

      hey can you make an in-game TASing tool

      Developer

      I'd like to, but I don't think it's a huge priority right now

      fair

      also the ability to go off of the grid if poposull

      this means the editor

      (+2)

      Hey, maybe the possibility to change the color of blocks in any color you want, like how you can change the color of your car. 

      I think this would be cool :)

      Developer(+1)

      More colors for the blocks and other track parts are coming next update!

      You won't be able to choose any colors in the same way as the car, but there will a lot more colors to choose from.

      That's amazing!

      Do you plan on open sourcing the code for modding purposes after finishing the game?

      Developer

      I've been thinking about open sourcing the game once I don't feel like working on it anymore, or when I feel like most of the ground work is done. I'm a bit worried about how it would affect cheating though

      (1 edit)

      Spectator in replays is cool, but it would be better if you could change the progress of the replay with Q and E, so you can see the replay from a spectator point. Hope this makes sense.

      Developer

      At some point, I'll change the spectator camera so it doesn't lock the mouse so you'll still be able to use all UI elements as usual.

      For now you can pause and unpause using space.

      (2 edits)

      1 I assume you already know the car gets pulled towards it bottom but this also means if you hit the edge of a ramp and start spiraling away it will spin and float longer than usual.2 also with the road if your in a z you can clip the back tires and spin not a bug but still i wanted to mention it.3 also with the road you can hook tires on the side and drive sideways on two wheels

      ?

      Grass / Dirt blocks - Terrain creation to make tracks look nicer

      Props - Trees, Bushes, Stands, etc

      download video button for runs

      it places a start when you enter the thing and just click somewhere but it doesnt let you select x until you select something else

      Developer

      Interesting! I've never noticed!

      I'll try to fix this.

      I've had this problem also. It occurs when (my laptop is touchscreen) so when i click somewhere, i cant use the mouse to click back until i press x, click and then i regain access with my mouse

      (7 edits) (+1)

      A few suggestions

      1.   Make it so that the mountains (the green ones at the edges of the track) are harder to bug through. Right now, they are extremely simple to bug through. One jump and i go inside the mountain. It is also very hard to bug out (apparently some people like this, and i have also been aware that there is a speedrun category on this,  so removing it will be sad for some people, so maybe just the ability to toggle between hard mountains, i.e. make it harder to glitch thorough and soft mountains, i.e. the chance to glitch through is the same as it is right now)
      2.  It would be nice to have more surfaces, like the green grass we have right now, it behaves the same as tech. A new physics change for that would be nice (although it might break some maps)
      3. If possible, a community tracks section should be added, where tracks can be published, like an in-game library of tracks. Tracks can be pubished by pasting the export code inside the community tracks section and people can browse which tracks they want to play, like tmx. It would make the game more fun as if you dont have a track to play and dont want to hunt any of the other tracks, it gets boring.
      4.  There should be a feature where you can go to the last page of the leaderboard (so then i can see how long ppl took to finish the track) but since polytrack has leaderboard pages past the last record, it shld somehow default to the page of the last record. I have no idea on how it would be possible to implement this but it might be similiar to how the button where you can go to the page of your record works.
      5.  Respawnable checkpoints. I dont think flying respawns will be easy to implement so an easier way is to follow tmnf and make the car respawn at the checkpoint position with zero speed. I dont know much about game development but i do know that this might be a bit easier than most other things in the game
      6. I was reading previous posts and from a post a year ago, we need airbrake. The car physics right now make the car rotate a lot in the air, and an airbrake will solve that. I would see implementing airbrake as getting the rotation of the car and setting it to zero, though i dont rlly know how that would be possible. Also, from the last time i played this game (when Waseem held many wr and track 1 wr) the new physics change makes the car tilt forwards much more, most notably seen in track 4 at the big jump. (I also wanted to say that this is when i realised that the car's acceleration slowed down/ the brake got stronger). This makes it so that the airbrake becomes a bit more important. This also occurs in track one, causing a large amount of speedloss. Atleast for track 4, we can slow down, but for track one, slowing down isn't much of an option, but rather get a side-tilt (low jump) to make sure the car doesent rotate too much forwards. 
      7. Like the import tracks feature, it would be nice to have a import items feature so that you can import scenery made by others, which would automatically need a item editor. This would be a huge change so I dont think it might come out soon, but maybe on your to-do?
      8. For downward facing roads, like the road thats just after the start on track 9, can you make it more smoother because of the irregular bumps, the car's acceleration is slowed there, but turning at a very specific angle increases the car's acceleration (im not sure whether the physics update changed anything but it seems that turning slower or smth). Basically, is it possible to make it smoother, or keep the bumps to preserve how some tracks are played/ some records. (I hope you understood what i said)
      9. Have you considered volunteers that might wanna help you update the game? It would lower some stress off of you and we can also have a bit more frequential updates. This is entirely up to you. I also dont want you to pay people money to help you the game as i dont think polytrack makes much revenue for you to hire people, but like just volunteers who would want to help you with the game
      10. Turning while holding brake reduces speed less than just holding brake. This dosent make sense, since steering should also reduce the speed. It isn't a huge problem (i think) but i thought i just wanted to mention it.

      (I've edited this way too much)

      P.S. when is the date for then next update set to be released?

      hi, regarding the item 10, when you hold brake and turn, you start drifting and that means you get less grip meaning you slow down less

      Developer
      1. The current mountains will probably be removed at some point, and replaced with another mountain system. The easiest solution would be to make it impossible to reach the mountains.
      2. Yes! I want to change the physics when driving on grass at some point!
      3. Some featured community tracks will be bundled with version 0.5.0. In the future I want to have a more dynamic track sharing system like you describe!
      4. I don't think going to the last page of the leaderboard is very useful, since almost all the runs there are fake.
      5. I'm working on respawnable checkpoints!
      6. An airbrake is coming! I've already implemented this for 0.5.0.
      7. Being able to import track parts would be interesting. I guess this would be some sort of official modding system. This isn't planned anytime soon though!
      8. The problem here isn't actually the bumpy surface, but the suspension of the car being too hard causing the car to lose grip. The problem is that the suspension needs to be hard enough to be able to handle the loops and jumps too. I don't have a solution for this problem currently.
      9. In the future, I would like the game to be open source, but managing something like that would also be quite a bit of work.
      10. I think this is because you lose a bit of grip while turning.
      (1 edit)

      I keep getting a bug in this map that on some of my runs, after the drop down, sometimes the car will entirely stop accelerating even when i press w or s but i cant show it cuz i dont have enough speed to make the last jump. also another case is after this happens and it reaches 0 speed, the w button starts working but it has like a limit for acceleration and i only gained about 1km/h every 1 second or so. Every block is also constantly slightly moving up and down on my screen. This can be seen (at least in my screen) in my run.

      v3fAs92brNHIsFWarBSdyBCbhdWaud2ZndG4pdXRuscCDDFDVxO0uBmhSL1EguowA5nprafjwjWYZ8faWwjUxNxaYyujsku2z1fEeA4ZE3EQGiYIibD4WdFehd2TI67RnUGHzsE5NamEUTafAqZH2evBcph2FwVSlp2fzmrDcGmeRLprvRnqryeTKJ1nZzvN9gkvfCrJn8Bz3N0ei496KwkGnN2Lq1JTkTkXUOpXENS0riemoxieuogoJdmnXn1jUhopdIubdzENXURHKX5YXfgovs9za9PFtfLrS6sS5sO1pNN3xuqHSfuzqkTbv7ZK1d9PYVCPzB

      its intended

      (1 edit)

      to not be able to accelerate in a racing game?

      it uses the height to make the physics weird or smth so its like a bug

      thats what im saying though? that its a bug

      save a video of the game

      Developer

      This happens when tracks are built very very high up in the air. This causes floating point inaccuracies leading to these bugs.

      There might be some ways to mitigate this, but I'm not sure it's worth the work.

      (+1)

      Some ideas:

      the possibility to watch more than 1 ghost at the same time

      a redo-button in the editor

      the possibility to make a campaign but it is shown as one track so you don't need to download 25 tracks but there all downloaded at the same time.

      YES! KODUB WE NEED THIS!

      Developer

      Multiple ghosts are definitely coming! Maybe even next update, but I can't promise!

      An undo and redo button for the editor would be useful, but I thinking being able to copy paste in the editor is a priority for now.

      This sounds interesting, but I probably won't have time for this for a while.

      When you are going straight and while in the air hit another block straight on, the car can shift to one side as shown in this map that can be completed by holding forwards:

      v3jAQ9Gb5RnchN2agcEbpR3YoVGZgAFa5NXajNH4p9YlBGZAEoBokMhEffffveMwCMeBS9Pg8lFGfMxADfJQelkBOhLPIehw6XwZ9D4sedgsYEMrPDXsvBn1Xhz6LwZBSdeBs9BRfeJg8NHoLEGfAVJzMATGGBgEsxFhA

      It's a bug, but could still be kept, and wouldn't change too much in-game.

      easy wr
      but cool bug

      oh right ive seen this before but keep forgeting to mention it

      this happens on all sorts of blocks so it's probably a start asymmetry

      Developer

      I think this is a pretty small issue

      (1 edit)

      I got a bug where when i drove through the finish, it didn't count that i finished it even though there were no checkpoints in the map and i clearly went past it. it happened to me a few times over different maps but only sometimes and i wasn't lagging

      yeah, i got this bug too, they say it might be becuse the car's angle causes it to pass though the hitbox before the finish is activated, idk

      Developer

      Yes, I'll look into fixing this bug in the next version!

      curved road takes up too much space i cant put 2 turns next to eachother why is it so big

      Developer

      This is because of the tile based system.

      This might change in future versions though!

      can you at least make the start respawnable but you keep the checkpoints and time

      Developer

      Do you mean you want to respawn at the start but still keep the same time?

      I think it's probably better to restart fully since you'll most likely have to drive through the whole track anyways.

      (1 edit)

      can you make the game available on chromebook when i try to play through crazy games i start a level and the stage doesnt load but the ui is there and shows units. Also if you do make a chrome version will it work even while using a proxy? I have to use one called croxy proxy to get to the websites my school blocked 

      Developer

      As far as I know, the game should work fine on Chromebooks. If you can, please check if there any errors in the developer console in your browser!

      About the proxy thing, I don't think I can help you there. Sorry!

      v3OAJ5GIh5GZg8Wd0B4p9YlBGZAEoBuBTykJIxffffrnJGYwHkEhJgqAA4HjF8K My record (Meeee)...

      Can you please add a way to practice parts towards the end of levels, for example having save states or being able to respawn at checkpoints? It's very frustrating being unable to practice the endings of 2 minute+ long levels

      Developer

      I'm working on adding the ability to respawn at checkpoints right now actually!

      I'm just worried there might be some exploits, for example, respawning at a checkpoint just before a sharp turn.

      An idea would be to add different kinds of starting blocks, like the different checkpoint blocks and finishes, and also if you could add larger checkpoint and finish blocks, like 3 wide, that would be very helpful when building parts of tracks with larger areas.

      Developer

      Wider starting blocks will probably come at some point, but I'd have to make some changes to get them to work properly.

      I've been thinking about splitting the wider checkpoints and finishes into parts so you can make them as wide as you wish.

      Another idea:

      A searchbar for maps (for people like me with 100+ maps)

      Developer

      I'll see about implementing this at some point, but I'm not sure if I'll have enough time for this in 0.5.0

      bro just use Control + F

      ever since the start block change getting rid of the lip, press forward tracks no longer work (pls revert the change)

      Developer

      The physics changes almost every update, so press forward maps will never be stable.

      Even if I reverted this particular change they would still not work.

      damn, fair enough 

      I’ve noticed quite a few people wanting community tracks in the game and I have a few idea’s for how this could be done

      1: After every update put the Hof tracks into the game separated from the official tracks

      2: Use something like how replays are saved and have the track code in a server that is sent by internet along with an option to save the tracks to the computer(for the niche instance people are playing on a .Exe and don’t have internet connection). While the size of tracks would be bigger than that of the replays, you wouldn’t need many of them, so it shouldn’t take up tooooo much space in the servers

      Developer

      There will be some community tracks bundled with the next version.

      In the future I want to create a better track sharing system similar to what you describe.

      Make camera 2 stay between respawns so I don't need to press it every time I want to use it!

      Developer

      I've implemented a fix for this in 0.5.0!

      When you finish a track and the next you try the track you have a ghost car what if when you race against some else's ghost car you see theirs and yours. Idk if this will work cause of lag but maybe you can make it work.

      Developer

      Multiple ghosts are coming at some point.
      Maybe in 0.6.0?

      A delete button so all your tracks get deleted at once (this would be amazing because my page is lagging for like 5 seconds to load all the levels and then 5 seconds to load a level).

      Developer

      This sounds dangerous so it probably won't be added.

      But the track selection screen should be much faster in 0.5.0!

      Suggestions:

      1) Idk if this is just an error on my end but me and a few people I know all have the same error that doesn't load the leaderboard sometimes:

      It says: "Error: Failed to load leaderboard"

      2) Whenever I reload the site, the settings get reset. Whenever it gets reloaded, I am forced to change all the settings back to my preferences. It would make it much easier if settings kept

      3) Adding checkpoint times to compare

      4) (Optional) Would be cool to have standard tracks AND maybe a few seasonal tracks, doesn't have to be a lot, even like 4 would be really nice.

      Developer
      1. This happens sometimes when the leaderboard server is having problems.
      2. This shouldn't happen. Your settings should be kept even when the page is reloaded. Does your tracks and records get reset as well? You could also check if there is an error in the DevTools console if you're able to!
      3. Coming at some point! Maybe even next update
      4. The next update will bundle some community tracks, so there should be some more tracks then!

      #3 would be fire

      When you drive parallel to a wall, the back wheel's texture (not hitbox) clips into the wall and it really gets to me. Either make the hitbox follow the back wheel shape or change the texture.

      Developer

      I'll see if I can do something about this, but the problem is that the hitbox can't be too wide or there will be problems when driving on wall ride slopes.

      Please add a Stunt Mode in the Next Update?

      For the Landtrick Stunts: Spin, Spinningchaos, Spinoff, Aerial, Alleyoop, Corkscrew, Flip, Flippingmix, Rodeo, Roll, Rollingmadness, Freestyle & Twister ↴

      90° 180° 270° 360°
      450° 540° 630° 720°
      810° 900° 990° 1080°
      1170° 1260° 1350° 1440°
      1530° 1620° 1710° 1800°
      1890° 1980° 2070° 2160°
      2250° 2340° 2430° 2520°
      2610° 2700° 2790° 2880°
      2970° 3060° 3150° 3240°
      3330° 3420° 3510° 3600°
      3690° 3780° 3870° 3960°
      4050° 4140° 4230° 4320°
      4410° 4500° 4590° 4680°
      4770° 4860° 4950° 5040°
      5130° 5220° 5310° 5400°
      5490° 5580° 5670° 5760°
      5850° 5940° 6030° 6120°
      6210° 6300° 6390° 6480°
      6570° 6660° 6750° 6840°
      6930° 7020° 7110° 7200°
      7290° 7380° 7470° 7560°
      7650° 7740° 7830° 7920°
      8010° 8100° 8190° 8280°
      8370° 8460° 8550° 8640°
      8730° 8820° 8910° 9000°
      9090° 9180° 9270° 9360°
      9450° 9540° 9630° 9720°

      Adding a 1080° Are Added Every Update!

      Basicjump: 0°

      Stunt Combo x1.5 (Perfect), x2.0 (Master) & x2.5 (Epic)

      Developer

      Stunt mode might come in the future, but not anytime soon

      Make it so in the editor when you open a map, you spawn at the start of the track (if there is one), instead of 0, 0. This means I don't have to manually find the track if it is far away and I don't accidentally lose the ability to edit it because I can't find it.

      Developer(+2)

      I've actually already implemented this for 0.5.0!

      Suggestion For Anything in PolyTrack!

      1. Add a Campaign Tracks
      2. Add a TOTD Tracks
      3. Add Stunt Mode for the Editor Menu
      4. Paint your Cars with a Images, Text, Stickers and Clipart
      5. 200,000,000+ Unique Blocks and Items on the Editor Track Parts
      6. Add a In-game Currency
      7. Add a Servers on a PolyTrack (Better than Discord)
      8. Add a Multiplayer Game

      My ideas / questions:

      1) How would stunt mode work? I don't know if it would fit in too well with the physics but idk.

      2) Painting your cars with images could be a cool idea as long as you cant just use any image bc otherwise the images could be something inappropriate/disturbing.

      3) What would you be able to buy with the in-game currency? Skins for your vehicle? Also how would you get the currency? Could be interesting..

      (+1)

      regarding #6, please no currency, thats where all the good games fail, once you add currency it's no longer just pure skill.

      Developer

      If there would be a currency, it would only ever be for cosmetics and not affect gameplay in any way.

      (+1)

      Thanks for the awesome game! Well done for continuing to do it.

       I apologize if such a function or discussion already exists: is there a hotkey for undo/redo  in the editor?

      Developer

      Thank you!

      There isn't such as a function yet, but it's definitely on my todo-list!

      when version 0.4 comes out for download, could you have 0.2 and 0.3 available as well?

      Developer

      0.2.0 and lower doesn't support running as a downloadable app.

      I guess I could keep the other versions downloadable when I release new version though!
      I'm just a bit worried people would accidentally download the wrong version.

      Add Something in the Previous Posts on this Channel!

      1. Boost Pads
      2. Effects
      3. Add a Car Painting with a Images
      4. Banked Roads
      5. BiSlope Roads
      6. Half Banked Roads
      7. Stunt Mode
      8. Open Roads
      9. Roads from the Set on WTMT
      (1 edit)

      ok so i found 2 glitches

      both on this map

      v3IAnxWa0NGa4p9YlBGZAEoBmATygkMwKQaNZoBWYgBLAyfDef1DklzAZdFwsOyfXPDWCW2tBk1fDEzADvDIpPgNHBBqOGY4eAyHAwfkK6C

      so if you run into a normal tiny bump at high speed you sometimes go to space

      and if you go through the finish too fast it doesn't register (didn't happen this run but in the test it happened idk why)

      Not Anonymous, skip to 2:15 and watch

      Kodub, correct me if I'm wrong, but I think since the car actually has areodynamics taken into account, we can say that the higher the speed of the car, the greater the downforce. Thus the suspension is squashed and your car rides literally 0.000001 pixels above the ground (an exaggeration). So the hitbox of the car's chassis hits the road piece before the wheel's suspension can lift the front end causing the car to take flight. (sorry if my explanation is hard to understand, i'm trying to improve it)

      Developer

      Yes, I think this is correct!

      I've also gotten that finish that doesn't register. Braking just before the finish makes it count tho

      Developer

      This is a bug I'm looking into fixing for 0.5.0!

      i think Worst player ): on track 1 is cheating

      idk how else he's got a time of 31709 years

      Developer

      Very long replays are not verified.

      I've been thinking about limiting them to 99:59.999 though.

      Add an option to turn off ghosts

      this already exists, go to settings and there should be a ghost car option

      I think it would be cool to have replays with multiple cars. Idk about the coding and i reckon it would be difficult, but it would be really nice if we could race multiple ghosts and the replays would be benefical for videos too

      Developer

      Maybe in 0.5.0 or 0.6.0

      Hopefully Kodub reads this...
      Aesthetics:
       - Green Blocks (Same color as Ground)
       - Dirt Tracks (Brown tracks instead of the default black)
       - Trees (Comes in different variations of density)
      Effects
       - Boosts (Makes the car go faster when the car first touches it)
       - Magnets (Makes the car grippier on hills)
       - Icers (Makes the car less grippy)
       - IJustStoleYourEngineIfier (No more acceleration) - This would be a great id for it in the game code
       - Reset (Removes all current effects)
      Editor Mechanics
       - Block Stacking (You can place multiple blocks in the same tile. This would require a new code format, but you could accomplish it with json arrays)
       - Settings (This would be custom settings you could change for your level, such as checkpoint respawns or multiple laps)
       - Start/End Block (Start and end at the same block)
      Game Mechanics
       - Freecam unpausing (When you go into freecam, you should be able to unpause the game and just show your replay moving)

      If you don't have the time to do these, I really want to code atleast some of the aesthetics into the game through mods or something. Is there an easy way to do that?

      Also fire game. Me and my friends fought many wars to get this unblocked on our school computers. 

      Regarding "Freecam unpausing," this is possible. Just click the spacebar, and your replay will start playing. (I've been playing around with this to attempt to create a cinematic video.)

      Wait, actually?

      No, I mean like in the freecam mode, not in the leaderboard replays.

      oh nevermind

      Developer
      • There will be no green blocks, since I want to make a proper terrain editing system instead
      • Different surfaces aren't planned for now, but I have nothing against it in the future
      • Trees might come in 0.5.0
      • Boosts might come in 0.6.0 or 0.7.0
      • Magnets, ice and other effects are probably not coming anytime soon
      • Being able to place multiple track parts in the same spot is something I'm looking into for 0.5.0, but there are a lot of technical problems
      • Multiple laps might come in 0.6.0
      • A combined start/finish would come at the same time as the multilap update
      • In the future I want it to be possible to directly switch between watching the ghost and playing without having to return to the menu, and being able to unpause is already possible there

      There is also a small modding community in the Discord!

      w kodub

      I'd like to see different times of day and course themes (like mountains, snow, ocean, maybe even volcano?) implemented into the game, since it would add some extra, easy to change elements that make tracks more interesting.

      Gameplay wise, I've seen many requests for boosters which I think would be awesome for making jumps etc more consistent on easier tracks! Something that I would like as well would be start positions that could be placed on top of tracks (similar to Geometry Dash, if you've seen that) which could be all deleted with a single button press for easier playtesting.

      Finally i'd also suggest trees and flower planters as nice decorations/obstacles to again spice up courses!

      Love this game so it would be really cool to see my suggestions implemented! :3

      Developer

      Different times of day and environments will come at some point! Not sure when though.

      Boosters might come in 0.6.0 or 0.7.0, but nothing is decided yet.

      Being able to select a start position when testing the track in the editor is planned, but it's quite low priority for now.

      Trees and other decorations is something I want to look into for the next update!

      I made a volcano...

      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

      So I have 1 request, by chance could you make it so that the obstacles, like ones that you would place in the middle of the road, can be placed more frequently without breaking other pieces? Like have 6 on one tile but place in separate areas? Like these pieces:  v3UAL9GZ1JGIpNHIhd3cv1WZ4pdTLvcDACDDDANtSckbAilAYq47SAzNfVsjQV OHsyTxpwCGnjfZr430uV5OhNzegsWuT34OkdncfN8o8P9s0nekcfFyeyfpXkepXlePRuJ9pHsYuPd03KRe7ykpBD

      OH, and also 1 more, could you make it so then you can have a button that respawns you at last checkpoint/rewinding, like in trackmania. Of course the time would be total time of run, but you could still see theoretical time, if you were to drive the checkpoints perfectly.

      Developer

      Checkpoint respawns are coming next update!

      Developer

      This is a difficult problem to solve, since the pillars need to be slightly shorter to not go through the road and cause z-fighting on the underside.

      I've been looking into a solution for this for a while though. Maybe I'll figure something out!

      Sometimes you want to use the shadows with the build… 7 hours in you realized that you made the track 180 degrees off rotation… imagine if you could just change the position of the sun and thusly the shadows… that’d be nice(also could the clouds have shadows, I think that would be nice looking

      Maybe Kodub could make it possible to rotate your entire track

      Developer

      That's a good idea. Should be quite easy to add.

      I'll see if I have time in 0.5.0.

      I'll do an experiment with the cloud shadows too when I have time.

      (1 edit)

      How does the speed wall bug that you can do right after the first check point on map 3 work? I've been trying to figure it out.

      I think its that they align the car perfectly so the flat side of the wheel hits the wall

      Could you allow the ghost car to continue moving while in spectate mode, but then to reset to where it was when you entered spectator mode when you leave spectator mode. 

      Developer

      When watching another ghost from the leaderboard it is possible to pause/unpause when using the spectate mode by pressing space.

      It's not possible while playing though.

      Oh I'm playing on my school computer and the leaderboards are completely broken because I'm using a proxy.

      This might be a stretch because I don't really know how hard it is to program games but could you add some more sloped pieces like finishes, checkpoints, starts and maybe turns?

      Developer

      Maybe!

      (1 edit)

      Can you add respawning at checkpoints and boosters?


      Edit: Ok I just saw that boosters is a planned feature. Love the game btw keep up the good work :]

      Developer

      Respawning at checkpoints is coming next update. Boosters maybe later

      Angle pieces coming anytime? transitions would be hard, but the entire concept would be goated.

      Developer

      I experimented a bit with this, but it was difficult to make the turns smooth enough without adding too many vertices

      (1 edit)

      On this screenshot you can see the exitbutton, the cpcounter, the time and the speed while on the homepage. I know this isn't how it is supposed to look cause I've restarted my computer and now it doesn't show it anymore. I don't know what causes this but it is really irritating cause it keeps showing while playing. So you see a vague 00:00.000 time under your current time

      I just wanted to say this because it may be easy to fix but I don't know.

      I found this a while ago, you probably clicked multiple menus at the same time

      Developer

      I still haven't been able to reproduce this reliably.

      Does it happen often for you?

      No, it happened only this one time

      i held down q (my spectator key) and the same thing happend, but it was alot more broken. i was stuck in the editor and could only test out my map and build it, if i tried to press the exit button to the editor it just didnt register.

      Please Add The Suggestion from the Spreadsheet?

      Link: PolyTrack Spreadsheet Menu

      1. Sheet 1: Updates
      2. Sheet 2: Campaigns
      3. Sheet 3: In-Game Currency Table

      I think having blocks that fall when you drive on them , bounce blocks that make you jump into the air and speed boosters are all great ideas. :)

      Please try your best to add these into the game.

      Please Asked Anything on Suggestions:

      1. Add a Boost and Effect Pads
      2. Add a Dirt, Bump, Ice, Grass  Plastic, Magnet and Wood Road Surfaces
      3. Add a Multilap Blocks
      4. Add a Campaign Tracks better than Training Tracks on the Standard Tracks
      5. Add a In-Game Currency
      6. Add a Coin and Diamond Producer
      7. Add a Shop Menu
      8. Add a Car Painting with a Images
      9. Add a Stunt Mode
      10. Road like on the WTMT Generator
      11. Add a Diagonal Roads
      12. Add a Tilted Roads (Bislope, Half Banked and Full Banked)
      13. Add a Respawnable at Checkpoints
      14. Add a Start, Finish, Checkpoint and Multilap Sloped, Tilted and Wallride
      15. Add a Custom Track Parts
      16. Total Track Parts on PolyTrack is More than 200,000,000, Track Parts

      boost pads are a must have, like magnetic and ice surfaces

      When you import this track, then hit play, your screen fades to black and then nothing happens. You have to reload the page to get out of it. If you import this track into the editor all the menu buttons disappear. I can't recreate this with any other track. v3CAhB4p9YlBmYAEoB4kgwP9frnB2YgR4i9Ug8BwMEMoa

      update: found this map as well v3CAhB4p9YjBGZAEoBg4HffrnBWRifHDkPAAj0rAoB

      Developer

      The track is corrupt, but it still shouldn't crash the game

      Lol yeah as soon as I pressed it, my screen turned black!

      ummmmmmm. HOW?

      (+1)

      Add Playboi Carti

       a black and white photo of a man in a suit raising his hands in the air .

      This game is way too laggy. I have 16 cores and fibre optic internet and i get 15fps on anything bigger than track 1

      i think it perhaps may be my computer has lots of lint in it, but I havent checked so idk...

      if it helps I live in Sydney, Australia

      Huh. I can run the biggest track in the game on an ipad. (Currently over 100x larger than t1) with 60 fps. On my school ipad...

      never underestimate a clean pc fan

      Developer

      Make sure hardware acceleration is enabled in your browser

      I did... the car lagged so much it sounded like it was changing gears lol

      also crazy idea, can you add customisable engine noises? I really want this thing to have twin turbos (plus wastegates)

      (+1)

      Please add Somethings in the last Post:

      1. Add a Custom Track Parts on the Modding Menu
      2. Add a Campaign and TOTD Tracks
      3. Add a Stunt Mode
      4. Add an In-game Currency
      5. Add a Dirt, Bump, Ice, Grass, Water, Plastic, Wood and Magnet Road Surfaces
      6. Add a Shop Menu (You can Buy a Track Parts, Environments, Cars and Premium Tracks)
      7. Add a Boost and Effects also Concluded
      8. Add a Transforming Cars
      9. Total Track Parts is more than 200,000,000+ Track Parts

      Let's Check your Own Spreadsheet: PolyTrack Spreadsheet Menu

      Did u make a track that was over that limit?

      for the part count?

      (+3)

      How about this:

      A friend ability, where you can send and receive friend requests, so you can find your friends on the leaderboard.

      (+1)

      Good idea

      Developer

      Maybe in 0.6.0

      Kodub, can you pls add bugs to the game in the next update

      I'm dying for nosebug and uberbug!

      :) Thx

      ALREADY EXISTS-!

      What how???

      tap a wall, go 90 deg and send it

      (+1)

      Damn! thanks bro

      (1 edit) (+1)

      Well, I couldn't do it...

      v3HASVGdy9G4pdXWnrlTDDFAGWWeSSsTcAqgCO0wyBqhWWKpmCgnGyTKDTmADDEn4sM7bcluSfdYKSOfsWvWSXbnbSMG53E5fWfffjct7fqMqyNmLu9bBdO6M0pojRnoSGjbFVZmkZMfJ6XoDRfN6I0fgeX0cUDaBaJqFtCtGtBdMaL6U0JozRnhuGdF6S0FobQdrGuVHVGUKyiyMTs99agZSSPUBKHlhGFXxtjir4OVprfUFWfV5X1SLRDQ98ytqpaDaL6Y0JoTRnhOHdB6S0VorR3guF5WrEJHf2HNAViqQDF9Izb0T25akbuj2w521IXZ27otU7K67KqtTt0uWaXL1uEtg2tg21pGqtheoha7yD2X2pG61PQdlNV0oYZhzFTRSPS02dAl1pZU7eoMnqiKti5tK23gmhmq7ek9CZEMFoe9aM7Ujp2xatWanoaUoHhy6RZF3Rd1Oiy6mXneYpNenpK0deWODYpMD7ZJeltkdllatF7ujOnanzoMnedOj3a2fMTVuq3LRcMi2wIshZqlxqTN0uQGdufeB7bNZ6pefvxqlxqRfkgQrfEzHMePBSPnnkGP7H0a0KULaBaJSGfJSmrOeSVtBtGtC1iWgaQzVVsraQLQtoVo1otIXsk6XJC3vFcftg7yCuLL4eWB3vaEkUTmRNZV1kzVTOXN5X1kfq2vWtPaK6A0My5edZnaIa0ullTZBVSWaJZplklWypvSO9VyTMKjxSQueQjl9Iqc3l9jPj1WgGEzvSUVjGrvtSrNNPWbQStp64dPJ38lyZRTIbx9dAZEH9I2eJfvjRPd4elEveO95venzLjrupJh3goPlONeLg03YbzknP4v2qvLakfe2j01ze9RgV6fe03RrRQmKZKl4388Y2mRfmLVSrD7SHqjgMtyfNvyPf11b31P1H56191epyfUmVjaXW7Lk4OGj56cPwfLFsPzPap82fvz3yhkbXxZiv6bpM6l6K0D9zbv4OR45v18UStsEajszYfldue9lrf541ykeByffPgWrA0hA

      (+1)

      Play the PolyTrack on Mobile (PWA) you can Traveling any Location

      1. In the Car
      2. In the Bus
      3. In the RV
      4. In Hotel
      5. In Village
      6. In City
      7. In Villa
      8. In Restaurant
      9. In Theme Park
      10. In the Beach
      11. In the Park
      12. In the Swimming Pool
      13. In the Mountain Hills
      14. In Mall
      15. In Supermarket
      16. In Minimarket
      17. In Office
      18. In School
      19. In Apartement
      20. In Skyscraper
      21. In Barbershop
      22. In Zoo

      Also Concluding in Profiles:

      • My Country: Indonesia 🇮🇩
      • My Location: Powered by Google Maps

      Traveling for the Java Islands:

      1. Banten
      2. Jakarta
      3. West Java
      4. Central Java
      5. Yogyakarta
      6. East Java
      7. Bali

      Asking the PolyTrack on Mobile you can Traveling any Location and not Playing a Computer Web in the game.

      Kodub, I know a way that most people that fake runs are doing. I don't want to post it in here though because then more people will see. What do I do?

      Developer

      Nothing, these runs will be automatically deleted once the verifier system gets to it

      please add boosters and airbrake it would be so usefull

      Developer(+1)

      An airbrake is coming next update! Boosters maybe in the future

      AIRBRAKE NEXT UPDATE

      is that 0.4.2?

      FINALY

      (+2)

      At high heights, car gravity is glitchy and the car is very bouncy

      Example map: v3SAn92bmlHIwhWemLtxmD4p9YlBGZAEohNZJISGYDGfbwSGevfveMYCMe3olM8fA5zADAAEfxE0H

      how high is that?

      Developer

      This is due to floating point inaccuracies. There is no plan to fix this currently

      I am not really sure why, but no matter what I do, if I am on Crazygames or the official website or the downloaded version(what I play now), my leaderboards just look like this


      It says: Error: Failed to load leaderboard. I have good internet so im not sure whats wrong and its really sad not being able to see other peoples times

      Developer

      Is this still a problem?

      No. The leaderboard works now and i can view other peoples records as well

      (1 edit) (+1)

      I LOVE this game. The only thing for me right now is that there is no controller support which is kind of a bummer because controller just feels better IMO.

      Edit: I get that it is difficult because of the replay system, but I feel like for now you could just try making it digital inputs instead of analog. So even if you tilt the stick a little bit it goes all the way to the side. You could also do it so depending on how far you tilt it it does it multiple times. So if you hold it a little bit it will press the stick periodically based on how far it's pushed. Sorry if that's confusing lol

      Developer

      The community seemed to be mostly against controller support in the past, since people worry it will give players using controllers an unfair advantage.

      It might be possible to have separate leaderboards for keyboard/controller, but it'll be quite easy to cheat and submit a controller run to the keyboard leaderboard.

      Wouldn't it just be a different play style, like in Trackmania people use keyboard/controler/joystick/steering wheel and they are all on the same leaderboards right?

      Developer

      Maybe! I'm not sure that there would actually be a huge advantage to using a controller.

      But I feel like this is difficult to test without adding it to the game, at which point removing it would be difficult.

      Ok

      I think the only advantage would be more precision but it would be much harder to master.

      what is the longest map made on polytrack

      can you add like respawn to certain check point in build mode

      Developer

      I think adding an option to start from anywhere would be better, but I haven't decided on exactly how I want to do this yet

      Wouldnt it be possible to make it into a setting:
      -Realistic Light
      -Classic Light
      and the mapper just has to say that for better experience to turn realistic light on

      (+1)

      Yo Kodub!
      Idk if this would fuck with the browser compatability but it would be pretty sick if there was a more realistic light system 
      like when u do a tunnel the inside would be darker
      would really help making RPG maps

      Big Chungus Love

      Robron

      Developer

      I'd like to add some more realistic lighting, but since most people seem to play PolyTrack on low-end devices I'm not sure how much I should focus on this

      (+1)

      Another idea:

      A freecam  in editor so you can look up  under blocks you already placed :)

      For me, Shift + Right click lets you adjust the camera angle, if you zoom in with the scroll wheel you can then move around slow enough to make modifications, it's not quite the same as free look due to height.

      (+2)

      pin track of the week posts (totw)

      I would simply ADORE new engine sounds

      Supercharged V8's and twin turbo V10 with HUGE wastegate blowoff when you lift the throttle would be ideal :)

      Developer

      Do you know of any public domain sound effects for this?

      Finding good sound effects which are loopable usually takes a long time

      the version of this for mac keeps saying that it cant verify and wants to move the game to trash can you guys pelase fix this

      To run the app you need to go to Apple >  system settings > Privacy & Security, scroll down and you can view and verify apps that have tried to run from non verified apple developers. 

      thank you

      Developer

      This would require an expensive license from Apple, so it's not really solvable for now.

      There are ways to get around this though

      Could you add a green Block? Like the black red blue and gray ones. it would be really helpful with scenery and maps look good.

      Developer

      There will be a proper terrain editing system at some point!

      But there will also be a lot more colors for the blocks next update

      when is said next update?

      a while most likely, since we just got an update in july

      its januarary

      your point?

      that was a little less than a year ago

      little over half...

      that's pretty long dont ya think

      A feature that wouldn't be too hard to add could be a signal that indicate the splits in the run. So it says how much faster you are in each checkpoint. So u can see haw far the ghost is behind. Like Trackmania. Also a feature where you can watch multiple Ghosts simultaneously so u can comprise different runs.

      Developer

      Split times are coming next update! Multiple ghosts might come then too but it hasn't been decided yet

      Very nice game but it would even be better if you add a feature where you can respawn on a checkpoint. Would make longer maps way more fun. Also you could make them even harder cause the people don't have to restart the whole track.

      Developer

      Respawning at checkpoints are coming next update

      wow, next update will be great! 

      will it be an option for the builder, or default for all tracks?

      Cool Feature would be to add a different car. It could just be a skin but what also would be funny is a car that has different features. Like there is a checkpoint where you automatically switch to the car and now you are faster but you have less grip ore sth like that.

      Developer

      Other cars aren't planned anytime soon, but maybe in the far future!

      1. Snow Car Updated in PolyTrack 6.7.0
      2. Rally Car Updated in PolyTrack 6.12.0
      3. Desert Car Updated in PolyTrack 6.16.0

      Hey Kodub, with the replays I was wondering if there was a way to watch more than one person at a time so you can see and compare other peoples lines to yours. Tell me if it already exists but if there isn't then do you think it is possible?

      Developer

      This is coming in either 0.5.0 or 0.6.0

      k thanks

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