Absolute banger, gameplay loop was extremely fun and overall had great vibes.
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Toilet Corp. Inc.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #203 | 3.742 | 3.742 |
Overall | #212 | 3.559 | 3.559 |
Gameplay | #240 | 3.258 | 3.258 |
Presentation | #247 | 3.677 | 3.677 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
I like that I made everything myself! All the music/art/assets were made by me from scratch!
Comments
Biggest question I currently have is how on earth do those toilets fit through such narrow pipes? Why is nobody else wondering this? Are those how speak up and question the wonders of the assmbly line getting silenced? What shadowy deals with the devil are these bigwigs making behind closed doors!? There must be something aberrant afoot... Open your third eye sheeple! /s
This game is pretty fun. I like that the complexity of your job ramps up and more random crap gets thrown in your way of making money... what sick prick in the assembly line thought it was funny to start sending me ducks and bombs! Felt like there were unusually hard days and then unusually easy days.
I'll also echo the spotty grab mechanics. There were a couple times that made the sound like I grabbed it and then it stayed in place.
I also felt like I kind of optimized the fun out of the game after I found out you can duplicate the bombs in the repair machine and quickly throw it in the trash for cash. I ended up packaging no toilets for days straight after I figured that out. Felt like I was cheating the system... which felt kinda good. Screw those corporate fat cats! I'll make my living entirely off of bonuses instead of packaging toilets. That'll show em.
Generic elevator music for ambience in the menus + silence in-game where only the sound of drudgery and toil can be heard worked nicely I thought.
Lmaoooooo this is hilarious! I actually do have some lore planned in my head, but you just gave me a bunch of ideas! I really appreciate the detailed feedback! One of my playtesters figured out the bomb repairing meta you described and I just kept it in because I thought it was a cool work around. I love the story you created behind it by going against the corporation! I'm going to steal that! I tried to add some factory music but I agree with you that having the factory be only sfx worked better.
I enjoyed that! Nice little game, played well and looked great :)
The Interact seemed to be a bit hit and miss for me - seemed like if I can too close to something, it wouldn't interact with it.
Still, great game - good luck with the Jam :)
More fun than I expected. The first time I played I accidently exited fullscreen and my mouse hovered over the game and wouldn't press buttons. I also got stuck in the trash compacter once but a crouched my way out. I think it is a very interesting idea! I did start to get a little bored around day 4 so I kept putting a broken toilet into the packer, I got over -3500 before I ran out of time the next day.
It's more fun than I originally thought it would be. Sure, it could have benefited from more variety (like more objects or more machines), but it's understandable, given the time constraints. Also, sometimes I would try to trash a bomb, but seems like the machine didn't detect that it was inside, so it end up ignored. However, it's a solid entry and I think you did a great job 🤝
I mean, why not. Fun idea, am awaiting a full 80 bucks Steam release with bidet as a DLC
Loved the sounds, very juicy. I also loved the art style. Good game!
Good job, enjoyed this one! At first i found the controls a bit annoying, the toilet gets in the way of the view but got the hang of it eventually!
Good job, enjoyed this one! At first i found the controls a bit annoying, the toilet gets in the way of the view but got the hang of it eventually!
Wow, what an amazing game! Such beautiful art direction and style I love it! Great job as for the first game with everything modeled and textured by hand, the gameplay feels very smooth and easy to grasp. I enjoyed every minute of it, hope this one goes to the top of the charts as it deserves! Looks and feels like a real game, it has tons of potential!
Just played the game and gotta say, cool concept! The gameplay was pretty enjoyable overall. Congrats!
Interesting interpretation of the theme! I think this was a cool game, I enjoyed the ramping up of responsibilities that you have. However, I do have a couple of critiques:
1. the picking up is very inconsistent and can be a bit frustrating. Sometimes it took 2 or 3 clicks to pick something up and it doesn't feel responsive!
2. It needs to go faster! In the later levels, I think the difficulty should have been ramped up, it was quite smooth sailing for most of it, with a lot of waiting around for the next thing to spawn.
Anyway, cool entry, and I appreciate the custom made 3D models!
Thank you very much for playing and for the detailed feedback!
1. I agree with you about the pickups being inconsistent. This was an issue that arose when converting the project from gdscript to html5 and sadly I couldn't figure out how to resolve it in time. After the jam is over I am going to try to fix it.
2. Again I agree! My original plan was to have the "power failures" which would cause the machines to turn off and also have some more hidden products/interactables you can search for while waiting for the products to spawn. Sadly I had to cut these ideas due to time.
Thanks again!
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