Really fun game, only complaints is that the lock-on is a bit finicky at times and dying feels really bad (skill issue). There were a few times I got 1-shot by a stray rocket which didn't feel great and sometimes I just accidentally moved off a platform and had to re-do the level. The gameplay is fun though so I didn't mind it too bad!
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SuperMegaPowerGolf3D's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #10 | 4.374 | 4.374 |
Originality | #17 | 4.505 | 4.505 |
Theme | #126 | 3.833 | 3.833 |
Presentation | #132 | 4.000 | 4.000 |
Ranked from 198 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
1: Main mechanic interprets on the classic "Hold to power-up shot" mechanic from golf games. 2: The player uses golf balls with varying powers throughout the levels.
Comments
LMAO I wasn't sure what to expect with sentient golf balls, but wielding an Uzi was a pleasant surprised. Awesome work! I'm on that hold the ball and charge the hole meta.
Concept is cool, completion is a bit easy but if you want to get the rating the mastery is hard, which is good. Otherwise, I'd just run by a lot of the enemies, which I did. Would recommend closing the entry ways when the player enters until they clear the room so players can't just skip.
Really neat idea! The way the actual gameplay is introduced at the start of the second level is great!
This is a hole in one, man. That's means really good, it's a basketball term. Seriously, what an amazing idea and executed so well. Going over the hill in level 2? Horror movie shit. I loved how the music turned peaceful again whenever you lined up a shot, what an excellent detail. No notes, well done.
LOL, this is ridiculous!! A peaceful atmosphere, and suddenly—a battlefield!!
super fun, super creative, had a blast playing it, i didn't even know you could pary the bullets until i died a few times, and then the whole game became even more fun after that.
Love it! The boss fight was a nice surprise at the end. Also somehow managed to get an S on the second level with a lot of trickery.
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