The game has charm on par with some of the flash games I would play in the computer lab as a kid. And, the stars are a nice touch to incentivize the player to search for all of them. Great work!
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Power Bot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #87 | 4.000 | 4.000 |
Fun | #246 | 3.167 | 3.167 |
Originality | #362 | 3.190 | 3.190 |
Presentation | #500 | 2.476 | 2.476 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
You play as a robot that uses limited power to move. When your power runs out, you can no longer move or act. You also have a dash which you can charge to increase it's power.
Comments
Very cool concept with some great levels that take advantage of every present mechanic! I had fun figuring out the most optimal solution for each level, but so far I only managed to score only one 3 star rating. The only thing I'd add to this game is some music, as it is, the silence makes the experience a little more dull than it should be. Overall, a very well made puzzle game! Well done!
Brought me back to when I would play flash games in the computer lab. Very nice!
Fun but I don't think many of the levels were that well designed. And having to stand next to the batteries for so long to fill up the energy was just needless time-wasting. It could fill instantly and improve the experience. Finding ways to beat the levels in unintended ways brought me the most fun. Solid effort!
Thanks for playing! I did design the battery to charge slowly with the idea being to discourage overcharging. Meaning you can charge to full to make a level easier, but you would miss out on the time bonus. I probably could have made it faster while accomplishing the same goal. Thanks for the feedback!
Very interesting puzzle game! Some levels made me think and there is a lot of potential here. One thing that feels weird to me is that there is zero momentum when you fall without dashing. But other than that really solid experience!
Great mechanics! Loved that the levels were all short and sweet, slowly introduced mechanics one at a time, and then started to combine them. Clever stuff and well paced!
Dope mix of platforming and puzzles. I thought the lack of air movement was a little weird at first, but I think it was actually a really good design choice; it fit seamlessly with the rest of the movement in the game. Level 15 was my favorite and an excellent example of what this game was meant to achieve in my eyes -- a little confusion at first, some experimentation, then realizing the solution, and then executing the solution. A great little journey in a level less than 10 seconds long once it clicks. Awesome stuff.
Neat little puzzle platforming game using battery power as a resource, I found it to be relaxing and not frustrating at all. I think this would be a perfect concept for a mobile application. Well done :)
some well designed puzzles in there and adds mechanics at a good rate. nice job
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