I do love quirky control schemes! This has shades of "GIRP" from Bennett Foddy, well done
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Climbin' Cliff's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #118 | 3.929 | 3.929 |
Fun | #164 | 3.482 | 3.482 |
Presentation | #216 | 3.659 | 3.659 |
Theme | #274 | 3.318 | 3.318 |
Ranked from 87 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
The player character needs to get more powerful to overcome obstacles and climb high to reach the end of each level. There is a literal "Power" meter that fills when you collect protein shakes and the end goal is for Cliff to retrieve all his golden dumbbells - y'know, a thing that when used increases a person's power.
Comments
What a well made game. I can't belive this make by one person. Very impressive!
Great concept! Love the cinematics, it's clear you had a ton of making this! Well done
Very fun game, very powerful. Some of those levels were really tricky with the awkward controls. I appreciate just how many levels were included here -- loved that freefall level at the end.The cinematics were great.
This is really well done! The climbing mechanic is unique and constantly built upon so it never feels stale.
Very charming game.
The Intro cinematic, music, levels. All clearly made with love for the craft.
Do wish I could jump when grabbing with both hands as I tried to do this a lot instinctively.
What a tragic backstory this poor man has... Loved the intro though, and the climbing mechanic works well! Only problem I had was that close to edges of climbable surfaces, it's hard to do the upward dash. Aside from that, great job!
That intro animation is awesome. It took me a while to get any feel for the controls, but once I did I was locked in. Cool mechanics that I haven't seen before. Good job!
Nice work on that animated intro! Takes a bit to get used to the swing into launch technique But once I got it the rhythm of the climb was groovin'!
i haven't seen such a creative movement system in a while! really good
Very nice game! The climbing mechanic is so unique! Excelent job!
The intro animation is also super lit! How did you guys made it?
Wow super unique mechanic, I've never played another game quite like it. I thought it was difficult, but that's probably because it's very new to me. I can see a world where someone sinks a bunch of time and gets really good at the mechanic to speedrun - that would be fun to see! Thought the levels were designed well and the cutscenes and presentation in general had heart to them. Would love to see this expanded further :)
fun mechanic and lovely intro and style - great job! cool game! :)
Very interesting climbing mechanics! I think you have some cool potential there!
I like the idea of the core climb mechanic, but it was a bit frustrating that I had to rotate to keep it in place - or was it possible, and I just missed it? But basically - why can't I just hang and need to rotate all the time? This can be easily solved, though, for example - by making a separate button for gripping.
Anyways, with a lot of polish, it definitely can turn into a cool unique game. Good job!
Thanks for playing! For the controls I took inspiration from DK Jungle Climber for the DS, which controlled in mostly the same way. During development I had a version where there was a "move forward" button and pressing each hand button would turn the character that way, but it felt clunky. As someone who is acclimated to this gameplay style already (biased, I know) I think introducing more buttons would harm the game feel (again, at least for me, which is why I didn't change it.) But I totally get where you're coming from, I'll try to keep beginners in mind when making control schemes next time. Thank you for the feedback!
Cool entry! I found the opening cutscene really fun. This is an interesting game mechanically, not 100% sure if you intended this but you have the formula for a very funny Getting Over It or Jump King esque rage game, cause this was frustrating in a very funny way. Overall I think with some more polish this could become something very funny but also satisfying to master! Good entry!
What a great concept! You have managed to create a complex and challenging game with relatively simple controls to understand although difficult to execute. The opening animation was hilarious too haha. I got pretty far but somehow managed to get my key locked behind some girders I had pressed the button to open already and gave up. Great work, no matter how much I managed to screw myself!
The idea is fun, and the puzzle part of figuring out how to reach things was probably the most satisfying. The player floor movement and jump felt a little too loose in my opinion and you even made cutscene! Nice and ambitious! Overall good job!
Fantastic concept. Loved the mechanics. The keys are insanely difficult though. Picking the keys up as an inventory could have worked well. Definitely worth continuing development on!
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