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A jam submission

BloopView game page

A short puzzle game about completing a trains loop.
Submitted by Yakondu — 2 minutes before the deadline
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Bloop's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#84.3824.382
Overall#763.6763.676
Art#963.6183.618
Music#973.3823.382
Gameplay#1153.1763.176
Black and White#1354.4414.441
Theme#1583.0593.059

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 20 to 1 of 26 · Previous page · First page
Submitted

Interesting Idea

Submitted(+1)

This games look really clever, too clever for me I'm afraid as I couldn't figure out how to play!

Submitted(+1)

NIce concept, I loved this one you should probably keep working on this after the jam as well, Good job man :D

Submitted (1 edit) (+1)

Very cool idea to interact with the puzzle using commands. One idea I had is maybe you could've somehow added the option to 'loop' the commands to move the numbers multiple spaces. Imagine if you could enter a command like this: 

for i=1,3 move a(i) down // move a1 down to a4


Also not sure why but I somehow got stuck on level 4 or 5. I probably should've read the instructions... Do you know what I did wrong?


Developer(+1)

Damn I really like your idea of extending the text input even more, thanks! In regards to the level you show, you are right it is impossible. It serves as a lesson to playtest your game haha (I submitted the game 2 mins before the deadline!). It was just unfortunate that there are some levels afterwards than you now can't play. You live in and you learn!

Submitted(+1)

this is a really fun puzzle game, the music is a nice lil loop, it could use a restart button and a lil tutorial on the first level but other than that i had a great time trying to place those railroads for the train!! 

Submitted(+1)

Nice game

Submitted(+1)

I don't have a big enough brain for it overall, but it's a genuinely original game overall, good job!

Submitted(+1)

Great theme and lovely colours. In unity there's a gameobject called the EventSystem, and you can set what it's currently targetting for UI, so you can set the text field used for typing in. Personally I like that you have to type to move the pieces, as it makes it a bit of a typing game as well as a puzzle, I think once you evaluate the move after the user presses enter, you should clear the text field.

Awesome job for your first jam, my first jam wasn't nearly as good.

Submitted

Really loved the concept and look of the game, reminds me of minesweeper in some way.  Nice palette choice as well.

Submitted

I've never seen any other game like this mechanic! I like the concept and the design. But sometimes I feel impatient if I already know the right solution. I'm wondering if there would be a reason for typing. I like the sound and the art. Good Job!

Developer

Yeah, I understand this but I chose the text based approach simply because it was easier for me to program under the time constraints.

Submitted(+1)

Great mechanic its super catchy simple and addicting. Having to type the commands was a little bit tedious  but we all understand why that was the case and wanted to show my support. 

Developer

Thank you! It means a lot, especially for my first jam.

Submitted(+1)

It was a fun game with an interesting puzzle mechanic. I think a agree with the other commenters that a less cumbersome input method would make the game flow a lot better

Submitted(+1)

Cool game and nice color palette. I found the input method pretty unintuitive and it made experimentation difficult for a style of game I would expect to have drag and drop style controls. Would love to see this with more input options!

Developer(+1)

Thats definetly something I was expecting. Unfortunately due to the time limitations, I made the text based input controls as they were easier to program. I'm thinking of expanding the game and switching the controls in the future. Thanks for the feedback.

Submitted(+1)

Fun, original and well designed little game! Art is also clean and effective, I like the minimalism.

Just badly needs a restart level button.

Developer

Thanks for the comments, I definetly would have implemented a restart of back button feature if I had the time, I think that time management could definetly be a focus for my next jams!

Submitted

loved the main idea and the gameplay, one of my bests

Submitted(+1)

loved the main idea and the gameplay, one of my bests

Submitted(+1)

One of my favourite games of the jam yet! Just love the "type to move" idea, and the simple but very effective artstyle (also the palette is great). The game is also super polished which is a big YES in my book.

Also makes me want to get a train. Or better yet, be the train.

Submitted

It doesn't work

Developer

Oof, in what way? Please elaborate so I can try and fix it?

Submitted

I write "move d4 up" and it doesnt move the cell on d4 upwards. I tried pressing enter and space and even clicking on that button but still didn't work. I even wrote "move 4d up".

Developer

Thanks for the clarification. That is because d4 is the topmost cell, meaning you cannot move it up. The edges of the game board act as barriers which you cannot move past.

Submitted(+1)

my bad, I meant d1 instead of d4. I tried playing this game again and realised that my caps lock was on. Anyways the gameplay is a bit confusing and I think that pushing tiles instead of writing "move something somewhere" would be much better.

Developer

ah okay, thanks for the clarification. The reason I went with the text based approach was to try something new and it was easier to program in the time constraints. You live and you learn and that's what I reckon game jams are for. Thanks for playing my game anyway.

Viewing comments 20 to 1 of 26 · Previous page · First page