The visuals are great. didnt encounter any bugs so far..the music is kinda stressful but thats okay
Play game
Heavy Mail Man's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
THEME | #31 | 4.084 | 4.084 |
OVERALL | #81 | 3.889 | 3.889 |
DESIGN | #91 | 3.782 | 3.782 |
SOUNDS | #159 | 3.385 | 3.385 |
MUSIC | #168 | 3.496 | 3.496 |
VISUALS | #215 | 3.775 | 3.775 |
INNOVATION | #286 | 3.168 | 3.168 |
Ranked from 262 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
The visuals are great. didnt encounter any bugs so far..the music is kinda stressful but thats okay
room:has softlock spikes so you cant get stuck.
me:still manages to get a soft lock without access to said spikes
I completed normal mode but there is a platform the left that you can jump straight through, did you know about this? I tried hard mode but it was... well... too hard :) - Nice game though, I love how it says you made it to space when you win!
I want to preface this by saying, it's a really fun game. I enjoyed this a lot. I am not sure if you can edit this or not, but there is a collision on the normal mode that is not working, not sure if it was intentional.
its really fun its just that some jumps feel too unforgiving. You could add some coyote time as I found myself just walking off blocks when trying to jump. I like how open the world is and its a fun game mechanic .
it's really cool, dude!
artstyle is pretty good
bringing thet metroidvania-like into the level was a really good idea
the only thing a didnt like is that player dont stop moving instantly
ok so
this is a decent game and it is really well done for how it was made in a day but i do have a few problems with it
1: the controls
it feels both really slippery and really stiff at the same time. the gravity is really high making the game feel like you are attached to an anchor and the acceleration is way too slow
2. the metroidvania aspect
this might not be that much of a problem to someone who likes metroidvanias but the level design is kinda not great. it has a crash mind over mutant like idea of backtracking where you go through the same part of the level over and over again with no difference between the multiple times and there's not even different routes to get there
but other then that the idea and concept of the game is really creative and the pixel art is well done
good job
thanks so much for the feedback! yea its my first time creating both a platformer and a metroid vania game also my first time finnishing a game in godot (i did finnish some games back when i used unity tho) i experimented with new things and had fun! hope you had fun too! with that platformer stuff i will definetly play around with the parameters later
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