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Succession Wars's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
USE OF THEME | #47 | 3.529 | 3.529 |
CONTROLS | #51 | 3.471 | 3.471 |
Overall | #62 | 3.392 | 3.392 |
BOSS DESIGN | #67 | 3.353 | 3.353 |
ART / VISUALS | #73 | 3.765 | 3.765 |
FUN | #88 | 3.235 | 3.235 |
SOUNDS / MUSIC | #134 | 3.000 | 3.000 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
Each time we defeat a boss, the character becomes the next boss we will fight, effectively exchanging places with the foe.
Did your team create the vast majority of art and music during the game jam?
Yes
Did your game use PlusMusic?
No
Did your game use Playroom?
No
Did your game use generative AI art?
no
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Comments
Great art I really like the weapon/ wand choices and I think its a cool idea to have your character become the new boss when you defeat the boss. Great Job!:)
This game looks really good. I loved the colors. I had a lot of fun playing this game. Good Job.
If you are interested, could you please play my game. I would really appreciate it.
Really cute and good looking game you have! Love the colours and the idea, the take on the theme. Really sad part is that you can't break the cycle and in the current state the game is endless, also the balance of the weapons are quite poor(flamer staff is just too OP with that DPS it makes and the fact that the bosses can't reach you with it, but you can) Overall nice game!
cool game!, i LOOVE the artsyle the soft colors with the sunset background cool stuff!, btw can you also check out my game?
really cool game!
i love the art, i think it could do with some more sound effects and juice, but other than that, the game looks amazing!
i absolutely love the idea of this, the different weapon choices are cool, but there seems to be kind of a balancing issue, the fire wand does the best damage, and all the boss attacks with that are also really easy, so always picking that one is just the easiest way to go trough the game, but the concept of the game is really really cool!
at first, i thought the game wasnt endless, and you had to figure out a specific combination or something to beat it, especially with the wording on the game page, but as you said it is endless.
i really like this game! probably one of my favorites in the jam!
Great! I love the concept of this, and it is very extensible. It's kind of a self-balancing thing.
I've pondered on a similar idea for a SHMUP in the past. You'd switch side between each level and the enemies have all the upgrades you have bought.
I really like the style and theme, super unique concept! Simple but cool.
This is an amazing concept! I wish I thought of it! Really enjoyed the art too.
Cool game! I beat a ton of bosses, not sure if there is an end but I had a ton of fun!
Nice work! The movement is good, the art is amazing. I only would like more variety on the bosses. And, aware of the spoiler, do the game have an end? I defeated 6-7 bosses.
For now, it's endless, I planned an end but did not have the time to implement it for the game jam. I'll see when i have the time to finish the game.
One of the cutest artstyles I've seen so far! Really well-done :D
Cute and fun, just need some more boss designs.
I had fun, finally a game where I manage to defeat a few bosses. :-) The difficulty level increases nicely. Everything seems well balanced. A few visual effects or appropriate sounds would be good, sometimes I didn't even notice when I got hit. If I had more time, I would have liked to try out the other weapons as well.
Good boss, good fight, good weapon.
Just needs some improve in sfx <3
Like the cute artistic-style, and simple elements of it all! 4/5 I was addicted to trying and choosing the right weapon for the bosses
The art is so cute! I tried to beat the boss but there was no health indicator (unless I missed it) so I wasn't sure if I was getting closer to beating the boss or even damaging its health bar.
fun but there should be something that shows that the player hit the boss, like a sound or shader.