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NOX's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
USE OF THEME | #20 | 3.881 | 3.881 |
Overall | #65 | 3.381 | 3.381 |
FUN | #67 | 3.357 | 3.357 |
CONTROLS | #68 | 3.357 | 3.357 |
BOSS DESIGN | #93 | 3.214 | 3.214 |
ART / VISUALS | #110 | 3.500 | 3.500 |
SOUNDS / MUSIC | #139 | 2.976 | 2.976 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
You can possess enemies, "exchanging" your body for theirs
Did your team create the vast majority of art and music during the game jam?
Yes
Did your game use PlusMusic?
No
Did your game use Playroom?
No
Did your game use generative AI art?
No
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Comments
Fun game with a cool style! The boss aesthetic was memorable, and their attacks were telegraphed well. I thought the possession mechanic was neat, but it felt a little bit too OP to spam. Also there was a pretty major glitch where I could swap back into my original body which becomes invincible.
Originally, we had planned for players to only be able to possess low HP enemies only, and we even had that feature working in the beginning. However, as development progressed, it somehow digressed. Additionally, we had planned for players to return to their original body upon death, which is why the character remains in the scene we think. I'm glad to hear you enjoyed our game, and thank you for sharing your feedback!
Really cool
Thank you for the kind words!
GRATE GAME THE BEST SO FAR
Thank you for the kind words!
I really liked mechanic of body exchange and the art style. Very nice job!
Thanks, happy you enjoyed our game!
Dang I really liked the game. It left me wanting more. It took a bit to learn about the exchange mechanic. One pretty major bug (I think it was a bug) is sometimes after swapping out of the character I was possessing, the entity became unkillable but would continue to keep firing at the player. Didn't seem intentional so I figured I would report on it
Was cool :), Awesome slow motion !
Thank you for the kind words!
Nice short game, the body swap feels very good with the slowmotion, it took me a while to understand it but was very fun, good job!
We were going to add a tutorial of some kind just ran out of time.
Thanks for the feedback and playing our game!
love the game and use of the theme. however, the small enemies are overwhelming Imo and boss direction indicator would help.
We thought about adding a directional attack indicator but decided against it because we liked the difficulty. On the note of the enemies, it becomes a lot easier if you possess new enemies more often. Thanks for the feedback and for playing our game!
Hey this is really great! Movement took a bit of getting used to, but once it clicked it worked really well! Animations and art style are cool!
Thanks a bunch for sharing your thoughts! I'm really glad to hear that you enjoyed the game, even if it took a bit of time to get used to the movement. Once you got the hang of it, it's awesome that it felt smooth for you! We put a lot of effort into the animations and art style, so it's incredibly rewarding to hear that you found them cool. Thanks for playing and taking the time to share your experience with us!
Just get spawn killed lol
Game is very interesting. exchange body in nice mechanic.
maybe a little more space at spawn room is nice(I can't see wall and confused about that narrow spawn lol)
Thanks for the feedback! I appreciate hearing about your experiences with the game. Spawn kills can indeed be frustrating, but we're glad you're finding the mechanics interesting. Your suggestion about expanding the spawn room to provide more clarity is noted. thanks for trying our game!
Was the dunkard inspired by sekiro?
Fun game, creative implementaion of the theme and nice visuals, Took me a little while to understand what tab does, also the game froze after I died, you might wanna look into that.
Yes, Shugo was indeed influenced by Sekiro. As for the game freezing issue, we're actively investigating it. Regrettably, time constraints prevented us from including a tutorial. We quickly implemented the hold tab feature to provide players with some guidance. We appreciate you giving our game a try
Awesome take on the theme! I was getting my ass kicked trying to play as the mc but once I figured how the game mechanic actually works it really clicked on me and then managed to kill the Drunkard after posessing a bunch of his buddies! xD Had a blast with this. Nice job.
Also a little bug I've found. If you use the gamepad stick to move it basically moves at twice the regular speed. I guess it was intended to play with mouse and keyboard so that's what I did. (:
It's kind of funny that the controller controls ended up working, even though we didn't fully implement them. Unfortunately we didn't get around to making a tutorial explaining all the abilities, but I'm glad you still enjoyed the boss battle. Thanks for trying out our game!
I really like the design of your bosses here! their attacks are very well telegraphed and animated, and their visual effects are super striking. I might suggest increasing the contrast between the floor and wall colors to make the game a bit more readable, but great work nonetheless!
I agree the environment art could have been nicer. Thanks for playing and glad you enjoyed it.
Really nice game! The possession mechanic works great, it's one of the most original applications of the theme. and I love the art style. Once you get a hang of the possession mechanic, it's really entertaining, good work!
Thanks for playing and I'm glad you enjoyed it. I wish the game could have had more bosses, but none-the-less I feel the possession mechanic came out nicely.
Managed to defeat the boss after a few attempts. The exchange your body implementation felt good and responsive, especially when lots of pistol people were in the arena. Art style is great, and I would have loved to see more. Good work!
Thanks for much for playing. I'm glad you enjoyed it. I wish there could have been more content too.