Play game
Elemental Gods's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
CONTROLS | #175 | 2.727 | 2.727 |
BOSS DESIGN | #177 | 2.682 | 2.682 |
Overall | #227 | 2.439 | 2.439 |
USE OF THEME | #233 | 2.182 | 2.182 |
FUN | #234 | 2.273 | 2.273 |
ART / VISUALS | #244 | 2.591 | 2.591 |
SOUNDS / MUSIC | #248 | 2.182 | 2.182 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
You can exchange loot from the bosses to open up other dungeons + you can exchange the loot for upgrades
Did your team create the vast majority of art and music during the game jam?
Yes
Did your game use PlusMusic?
No
Did your game use Playroom?
No
Leave a comment
Log in with itch.io to leave a comment.
Comments
Its quite challenging but in a fun way. I personally like difficult games but as a fellow developer myself i think you could adjust the difficulty curve which would open it up for other users.
Thanks for the feedback,.I'm glad you enjoyed my game.
Thought the attack patterns for the first boss were quite interesting, only thing I'd suggest changing would be to slow down the waves as I feel like they're too fast to consistently avoid.
Thanks for the feedback and for the advice
The game is fun and it took me a lot of time to finish it, which is good but also bad. I would personaly make the bosses bit easier and more of them, but other than that its a very good game.
Thanks for the feedback
Fun challenge with responsive controls but the amount of damage on some projectiles are just way more scary than they look, like the waterfall attack does little damage but the little balls of water do like a quarter of my health. Good Challenge but it definitely is a challenge at that, the graphics and response time is nice too.
Thanks for the feedback, in fact the water balls should do the same damage as the wave attack, but there was a bug that I didn't manage to fix in time, and I hoped no one would notice but you did :D
Lol I gotcha, it was a fun game regardless. Good Work!
Pretty cool! It’s a little strange to have to beat the first boss twice to progress to the second boss. Also a little rough to have to restart the whole game when you die, quite tough. I didn’t get much farther than the second boss because of this, as this was a little too punishing for me.
I really love the ‘wave’ attack pattern of the first boss. It forces the player to do some cool movement, really nice!
Thanks for the feedback, I will definitely include your advice and everyone else's into the game when the jam is over.
I tried playing the web version, but for some reason it dropped down to like 1 fps in the starting room and I couldn't really progress. I decided not to leave a rating because I didn't really play the game, but I wanted to let you know it might be bugged in some browsers. The art in the screenshots looks cool though :)
I am sorry to hear that, maybe try chrome it should work. I will definitely look what could go wrong after the jam, thanks for noticing.
No problem, it's the nature of a jam project :) I'll give it another go later on my other system and see if it works for me
Hey, just wanted to let you know that I managed to play your game in a different browser :)
It could maybe use a little bit of balancing, but overall it was pretty fun! Nice work!
The difficulty of Boos is a bit high,
holding down the left button cannot shoot continuously, which is a bit troublesome
The difficulty of Boos is a bit high,
holding down the left button cannot shoot continuously, which is a bit troublesome
The second boss was too hard for me to find a spot where I could dodge the attacks. And I often forgot to fire when I was dodging attacks. But overall it was fun and challenging! (btw I missed submitting my game on the event page, it won't be rated but I'd still like some feedback :D
Thanks for the feedback, I will definitely check out your game.
Interesting boss design, but I would definitely work on balancing the difficulty, as the first boss seems punishingly hard. I would also recommend allowing the character to auto-fire when you hold LMB, rather than having to click incessantly. But overall, this is a nice start!
Thanks for the feedback, the auto fire is good idea, I will definitely implement this to the game.
Boss attacks are funny and let me run run run. But I'm too bad. :-(
I believe in you you can do it!!!
Fun but very hard, I think the music was bugged in the web build, the art was nice.
Thanks for the feedback, you are right the music is bugged.
Really hard. the music fits the world and the art was fine; The bosses need some major reworks, they are way too hard and your health is way too low.
Thanks for the feedback, I made the bosses difficult on purpose, but I probably did them too much difficult as I am looking at the comments. :D
Nice game. More on the difficult part for me but has a nice vibe to it.
Thanks for the feedback. Yeah I should have done it more easy.
Weird intro, kind of fun, a little unpolished. 3/5 Great Job!
Thanks for the feedback. In the intro there was text with some introduction to the game. But the Buffer for Godot 4 not quite get it. You can read the text in the description.
Awesome game, little more difficult but thats on me cuz im a complete noob haha. Still i managed to beat both bosses after few runs :D
PS: You should def take your time and finish it whole, will be awesome!
Thanks for the feedback and congrats on beating my game. I'm thinking about finishing the game after the jam as I originally planned, maybe I'll expand the game even more. :)
btw i spent 2 and a half hours trying to fix the export so i didn't quite finish the shop and god mode i wanted to make
Update: You can now play the game in the web but there is broken text so check the description. Also the music is glitched too, but its still good at the bosses rooms.
Update: The game is not fully finished but it's fully playable. Give it a try.
Looks Really Good! Gook Luck! If you want look at my submission!