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Game's Take on the Theme
Spin your gun to make it more powerful
Did your team make the majority of the art and music during the jam?
yes
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Comments
Fun game! really like that idea of spinning your weapon to make it stronger!
I remember keeping up with this game during development and watching swag play it during the feedbacks. It's really shaped up and I'm glad it came out this well. I enjoyed playing it! GOOD GAME
Pretty dynamic game, I liked it ! Dash and controls feel really good, and the game is simple so we can go straight to the objective ! But the 3rd boss is IMPOSSIBLE too beat or what ?? Even when I'm dashing, he is still running faster than me and hit me + he can teleport on my exact position... I'll advise to start an await between when he copy player position and he reach it.
Thanks for the submission, cute and enjoyable so far :)
Charging and throwing saw was pretty satisfying. Would be nice if boss had more indicators before attacks.
Fun short game. It felt like last boss somehow had a bit too much range with his blink attack. Like if you dash from the boss, you still get hit somehow. But then I found shift+jump strat, which somehow gives you super speed boost in the air and then last boss wasn't difficult anymore.
Solid game! I'm not a super big fan of blood and guts lol but the gameplay is pretty simple to understand and fun. I like the way you incorporated spin into this game. Only problem is I'm not that great at it yet
enjoyed the game a fair bit, reminded me of ultrakill kinda, liked the healing ability and the music was solid. no problems other than that senior jeff seemed to be teleporting?
It's probably a great game, I can't be sure because I'm not much of an FPS player, but again... idk if we can call this a FPS game because it's feels more like fighting one.
I'm actually having a skill issues with the control because, I have to constantly moving while holding LMB while directing the camera and pressing dash with my pinky finger which timing is always off because I never used my pinky finger to play games, so yeah it's just probably me who suck.
I also tried to jump by using my thumb on space key but it's ruined my hand balance so I kind loss some pressing power on my Mid, Index, and Ring finger whenever I jump so it's feel like I didn't moving much when jumping and still getting shot by the boss, again it's just probably me because I usually only use three fingers on each hand when playing games.
After a few tries I managed to defeat the first boss (not the unmoving tutorial one) because both of boss and player does a range attack so I can call it a fair fight but a second boss are really not my cup of tea.
The second boss seems come from a fighting game or something and you know the results, the second boss always target lock me + it's movement speed are seems to be faster than the player to the point I can't outrun it even after spamming dash as if the boss can teleport, I stand no chance so I give up.
*Just a suggestion, I think you should make your camera view point similar to something like Resident Evil 4 to minimize the blindsides, I found it hard to evade the second boss because that thing constantly enter my blindsides, if your game is just about shooting each other then normal first person view are fine because you can see the incoming attack from the front but I don't think that's the case if the boss suddenly goes melee and expecting player to constantly swing their mouse around nonstop to lock on boss which constantly charging at them doesn't sound right.
That's all I guess, if I write something wrong or missed something, let me know.
Wow. Well yea, you probably had this problems due the lack of experience with FPS games. The controlls are very simple for a game in the genre. But no offence and thanks for letting me know i guess.
Jeff Senior somehow reminds me of the fight of Levi vs the Hairy Titan xD Good effort and overall nice art style