I've seen all your devlogs on Youtube, and this game does not disappoint. I love the visuals, boss design and sound effects and music. This is a great game, I love the use of the theme and the game concept is well thought out.
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BILL: the Final Bounty's itch.io pageGame's Take on the Theme
The player's weapon, a revolver, spins in order to give you different kinds of bullets.
Did your team make the majority of the art and music during the jam?
Yep!
Comments
Great Game! The borderless pixel art is hard to pull off well but it definitely fits into this game. The implementation of the different attacks also feels really good. My only complaint would be that the jump is a bit awkward and that a couple of the bosses are a bit easy.
The game looks really good, and the ambiance is top-notch. The idea of different bullets is cool, but it feels like spamming bullets is a better strategy than waiting for the right opportunity to use what you have.
A really fun game! The idea of different ammo types is great! I also loved the boss designs!
The graphic on this game is phenomenal! I have the same issue with others here though: The bullets are too unpredictable to use effectively, when you are trying to shoot and dodging at the same time
The visuals on this game are great, really enjoyed. I think the bosses are hit-or-miss. The ferris I just mashed the attack and killed it. I really liked it and it was spot-on-theme but maybe too easy? Then the grandfather, I could not find any way to make substantial damage. I liked it used the shield that I had to use the yellow projectile against but there is an attack when both sides fall gears that I found almost impossible to avoid. The fish; even with the blue bubble I was able to hit it with the yellow one. I didn’t find the upgrades doing much either. My main issue with the game was that the bullets were too unpredictable. I had to look at the bottom right to see what was coming and then I’d get hit. And if I don’t look at what’s coming I can’t really plan my shots. Maybe consider changing the color of the player or something more central to the gameplay to avoid that.
Thanks for the feedback! Yeah, the ferris wheel is the weakest design imo. And the bomb's explosion was actually intended to pass shields if you timed it right. I think you're totally right about making the current bullet easier to see - maybe adding a brief icon above the player when it switches could work too. Glad you enjoyed it!
Super creative entry, I loved the cinematics and how different each boss was! I do agree with others on the colored bullets mechanic, they feel a bit underwhelming, but really good entry otherwise,
I had an enjoyable time, but there's a few gripes I have with the game. I really like the pixel art and art style, and the concepts for each boss fights are pretty creative.
In theory, the revolver mechanic, with three different colored bullets with different effects that can pass through color-coded objects, works, but in practice there are many situations which (unless I'm missing something and you can switch bullets manually) it's much better to just spam the bullets to get the one you want rather than wait for the right opportunity. Good examples are when the clock boss gets a yellow shield, and you just have to keep firing until you randomly get a yellow bullet, and Bill's shield, where it's better to just fire all your bullets with no rhyme or reason than to wait for an opening.
Again, I had an enjoyable time, so I don't want to come across as to negative. Sorry if this offended you!
Really cool, love the responsiveness of the controls, plus the art is lovely
How are we suppose to play on a ZQSD keyboard (or with a controller) ? Such a bad thing as the game look so good and entertaining...
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