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Sobnarine's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #226 | 3.556 | 3.556 |
Audio | #269 | 3.074 | 3.074 |
Graphics | #385 | 3.000 | 3.000 |
Overall | #398 | 2.877 | 2.877 |
Innovation | #441 | 2.593 | 2.593 |
Game Design | #458 | 2.704 | 2.704 |
Fun | #547 | 2.333 | 2.333 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Literally diving deep
Did you write all the code and made all the assets from scratch?
YES - all the code, shaders, prefabs; NO - sounds, textures, skybox, fonts
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Comments
Very cool game, so relaxing that is almost unbelivable! I realy enjoyed playing this, keep good work, CHEERS!
Thank you for your feedback!
Cool effects and great theming ^^
Hey, thank you for the feedback!
Starting off I liked the simple design, skybox and the bg music. I thought the bloom from the sonar hitting the blocks was a bit too high especially when it becomes dark (usually a littlie bit of bloom is more than enough). The ship was slippery by design but in some cases this design choice was kind of made the game annoying but that might just be skill issue lol. I loved the idea that when it becomes dark you have rely solely on the sonar to navigate. Good job! also BEAN!!
Thank you for playing and detailed feedback!
Yes, many people wrote that submarine movement is hard, so I realized that yes, I might be made it harder than it should be
It's a very good advice, thank you for that
Really liked the graphic and the visual and the music is Great Too..but its a bit hard for me..Anyway Great game Good Job
Thank you for the feedback!
It seem I made this game too hard, sorry for that :)
Wow, really loved the sonar mechanic. It was unique. Thats nice to see your own models. Keep it up!
Thank you for great feedback!
Loved this game. Inertive movement, sonar highlights, game speed - everything is balanced together perfectly.
Hey, thank you for playing!
Wow, everything here was really polished and well done! Visuals looked great with the sonar and highlighting blocks. The sonar ping being in the same key as the background track was awesome.
Hey, thank you for playing!
Yes, I spent some time to find the right audio, and I really like what I've found. Thank you for the feedbaack!
I liked the idea here, though I expected the sonar to produce sort of a map or some way of seeing farther than the screen (like letting you see otherwise invisible blocks). I always would end up reaching 200 meters and run into a path that seemed very difficult, either a straight wall or the forced S-curve. Smart audio/art choice though too, gave it the correct feel for sure.
I liked the idea here, though I expected the sonar to produce sort of a map or some way of seeing farther than the screen (like letting you see otherwise invisible blocks). I always would end up reaching 200 meters and run into a path that seemed very difficult, either a straight wall or the forced S-curve. Smart audio/art choice though too, gave it the correct feel for sure.
Hello, thank you for the feedback!
It looks like I went a little too far with the difficulty, but I definitely keep that in mind next time
Thank you for playing!
Nice looking game:) A little hard to navigate for me. Other than that impressed with the lighting and concept, and the amount of work that went into this.
Hello! Thank you for the feedback! :) I'm glad you enjoyed it!
Nice game, it has some difficulty spikes when certain objects generate but overall nice game
Hey! Thank you for playing!
Good sonar design, liked it. Well done.
Thank you for playing!
Pretty fun game! I kept dying early on because I found the submarine to be pretty hard to control; it feels too heavy, in my opinion. I saw that there were sonar and mobility upgrades, so I'm guessing the mobility upgrades would help make the submarine feel less heavy, but I think it would've been good to make it easier to control from the start so it feels a bit better to maneuver.
The sonar idea is pretty cool though, I like that it lights up the obstacles in your path, as the game is pretty dark overall as you sink deeper, so it clearly shows you what to avoid and collect. Great job on this!
Hello! Thank you for feedback!
Heavy movement is by design, but you and others said it's too hard to control the submarine, so I think to make control less heavy.
Thank you for playing!
I like the idea of having a sonar but it would make more sense if the player couldn’t actually see the blocks, making they pay attention to the sonar results. Nice camera use and sound tho
Hello! Thank you for playing :)
After some time level will become darker :)
I like the soundtrack and the visuals, the only complaint for me I guess is the movement feels a little hard to control, especially when there are tight gaps
Hey, thank you for feedback :)
Movement is hard by design, there are collectibles which increase mobility. I hoped it makes control better, but not very easy :)
Anyway, thank you for playing!
Good game overall, and a very touching soundtrack :)
Hey, thank you for playing!
The game is very chill, the sonar effect is well done and the difficulty is well balanced.
Hello! Thank you for playing :)
The sonar effect is very nicely represented! I love how the glow ripples across all the blocks.
The layout of the blocks sometimes left me feeling a bit stuck if I couldn't move fast enough to dodge them. Perhaps a health system or some extra movement boosters could help avoid this issue?
Nicely put together, well done!
Hey, thank you for playing!
Yes, sonar effect also my lovely part :)
Understand what are you talking about. Indeed, during a playtest I found some obstacles very difficult :) Indeed, I also realized that health system could work, (btw, I didn't think about booster, sound like a nice feature to have!), unfortunately didn't have enough time to implement more features =\
Anyway, thank you for your feedback!
I like the sonar effect visuals, it's a bit bright but otherwise very nice. The game itself is simple but effective. I wish you could go a bit further left and right, like the camera suggests.
Anyway, good job!
Thank you for the feedback!
Yes, I agree, there are many space from the left and right of the screen, and intuitively you want to move there. I definitely will think about increasing space for movement :) Thank you for suggesting
Sobnarine!