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A jam submission

Key QuestView game page

Short 1-bit platformer. Avoid the ghosts and find the key to enter the next room.
Submitted by MG (@MetricGames64) — 9 hours, 6 minutes before the deadline
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Key Quest's itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#373.9033.903
Fun#453.8063.806
Audio#903.5813.581
Overall#1483.4143.414
Graphics#1923.5483.548
Innovation#3322.6772.677
Theme#3402.9682.968

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In this 2D platformer, each level contains a door guarded by 1-bit ghosts. You will need to find the key to the door in order to find out what lies beyond.

SPOILER- its probably the next level.

Did you write all the code and made all the assets from scratch?
I wrote all the code myself, but used asset packs for most of the sprites and sound.

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Comments

Viewing comments 20 to 1 of 26 · Previous page · First page
Submitted(+1)

I very like game design, your idea is simply nice!

Developer

Thanks! Glad you liked it :)

Submitted(+1)

Maybe it's just me and my lazy bum, but I think it has the coyote jump and that says to me some good game design, very cool!

Developer

Haha, it does indeed. Thanks for playing!

(+1)

Very simple but well crafted game.

Developer

Thanks for playing :)

Submitted(+1)

I really love the game, the 1-bit artstyle suits the game so much and the simple black and white artstyle look so cool

I'd aprechiate if you'd play and rate my game :)))

Developer

So glad you enjoyed! I will take a look :)

Submitted(+1)

Clean game! Good job!

Developer

Thank you!

Submitted(+1)

Enjoyed your game. Quite simple but it was really nice to play

Developer

So glad you enjoyed it!

Submitted(+1)

I like the arrival of mechanics!

Nice game, in a week I found it cool!

Although I didn't personally submit a game, I did contribute by creating the music for my team's entry: https://itch.io/jam/brackeys-11/rate/2531196
If you happen to have some free time and interest, feel free to check it out ^w^! Well done!

Developer(+1)

Thanks so much, I’m glad you enjoyed it!

Submitted(+1)

I enjoyed the 1-bit style of this one. I also like the music and it compliments the haunted setting. It's calming yet still eerie. I liked the detail of platforms blocking the ray of light from the flashlight.

Like another user said, I agree the flashlight makes it too easy to avoid enemies. The flashlight having a battery that needs to be recharged is a good idea, or you could also introduce faster enemies or enemies/projectiles that are immune to the light.

A small bug I noticed. If you double tap the W key at the beginning of a jump, you'll do a double jump, which I don't think was intentional.

Overall, I enjoyed my time with this. Good job on this one!

Developer(+1)

Thanks for the feedback, and for letting me know about the bug :)

Submitted(+2)

A simple but cute 1-bit game here.  The aesthetic is quite charming, and the audio enhances the feel.

Some feedback I would give is give limits to the flashlight as it seems to too easy to keep enemies away, even with limited range. Perhaps, add a battery life that can be recharged when it's not in use? Also, for enemies, make the designs more distinguishable from each other as the chasing and fixed path enemies look almost the same.

Again, though it's a cute 1-bit game. Nice job.

Developer

Thanks for the feedback!

Submitted(+1)

Very nice presentation. I like the art style a lot. The controls were clean and easy to pick up. Good work :)

BUG: When you pickup the key, I think you change the sprite, but don't destroy the key so when you walk over that spot, it triggers the key and door sounds.

Developer(+1)

Thank you for the feedback! Thanks for bringing that to my attention, I turn off the sprite when the key is picked up, but I forgot to turn off the collider. Luckily not a difficult fix :)

Submitted(+1)

I love games that make use of light or flashlights. You could definitely expand on this game's flashlight mechanic for a full game.

Developer(+1)

Awesome! So glad you enjoyed it, I guess you’d be the perfect target audience for this one haha.

Submitted(+1)

Good game, it took me a while to get used to the movements. The music fit very well.

I have ghosts in my game too, if you feel like, try it out

Developer

Thanks for playing! I’ll check out the ghosts in your game.

Submitted(+1)

Nice game, I wish you'll keep this project going

You introduce new mechanics when the moment is right, and not everything on the first level, which I enjoyed

The ontly thing is that I would've put 'space' to jump, but I got soon used to using 'W'

Developer(+1)

Thanks for playing! I’ll be sure to add options to change the control scheme.

Submitted(+1)

I like the game, but it seems like one of those games you would find on coolmathgames. Also, interesting idea with the "flashlight" to push away the ghosts. Overall a good game, nice job!

Developer(+1)

Thanks for the feedback. Not sure if the relation to coolmathgames is good or bad haha.

Submitted

I would say a little bit of both lol. Definetly not a terrible thing though

Submitted(+1)

Very fun and simple game. The only bad thing I can say is that the artstyle reminds me of a scam game I found on steam

Developer

Oh no, well I guess that’s one of the downsides of using a free asset pack for your art! Though I thought the sprites were charming haha.

Submitted(+1)

Really good choice on the visuals and music, I saw you used premade assets, but execution is really well made!

I loved the "negative" effect when using the flashlight, even though I was surprised at first to discover that it was on a per-level basis.

Controls feels kinda awkward with W to jump, I would've preferred a more conventional spacebar or a way to rebind the controls.

But that's just me nitpicking, congrats on the game!

Developer

Thanks for the feedback! Allowing for custom controls would be nice and would increase the accessibility.

Submitted(+1)

didn't expected to discover a platformer which has such interesting mechanics! I love that you only used 2 colors, as well the pixel art style, the sounds were pretty nice too and the enemies are looking so cute, my squid enemy is also cute hahahah, gg :)

Developer

Thanks so much for playing, I’m glad you enjoyed it!

Submitted (1 edit) (+1)

What a great game, using only 2 colors! 
I was a bit surprise by the style you use for the light (ie: not pixel like the rest of the game). But it's very personal. Also, the game is very progressive. That's nice to discover the game.

I loved the music that match perfectly the mood of the game. Congrats for your game 👏

Developer

Thanks for your feedback! :)

Submitted(+1)

Very nice platformer, controls are solid, only one time i accidentally slid of the platform right into a ghost.

Flashlight effect is very nice, i already liked it in the main menu.

After i picked up the flashlight the first time and changed the level i thought the game bugged and i lost my flashlight. But having to pick it up in every level makes the game more dynamic and allows to have two stages each time.

First Stage: Oh no a ghost

Second Stage: Come here! ill catch you!

Can't gumba stomp the ghosts tho

Developer

Thanks so much for playing! Thank you for letting me know about the platform slipping, I will implement a solution to that ASAP. I was torn between having the flashlight be a permanent equip or something to collect in each level, but I decided that collecting it in each level gave me a bit more options for level design. It also gives the player the option of using the flashlight or not, if you would want some added difficulty.

I like the idea of being able to goomba stomp the ghosts!

Submitted(+1)

The flashlight is really cool! Putting jump on 'W' is kinda unconventional,  but you get used to it very quickly.
The last level was a tough one. If you plan continuing development, I think shorter levels (<30sec.) are the way to go.

Great work!

Developer

Thanks for playing and thank you for the feedback! I agree, the shorter levels do work a bit better.

Viewing comments 20 to 1 of 26 · Previous page · First page