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Lighthouse Odyssey (JAM Version)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #68 | 3.852 | 3.852 |
Innovation | #197 | 3.426 | 3.426 |
Overall | #237 | 3.438 | 3.438 |
Graphics | #267 | 3.704 | 3.704 |
Audio | #293 | 3.315 | 3.315 |
Theme | #348 | 3.333 | 3.333 |
Fun | #527 | 3.000 | 3.000 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's an Odyssey in stormy waters
Did you write all the code and made all the assets from scratch?
Yes, except font and BGM (credits are made and rights are fine)
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Comments
A nice lil puzzle game! The cover art is really nice!
Hi EerieSkull,
Thanks a lof for the feedback ! ⭐
I like the game cover. The in-game graphics are nice and the audio is fitting. The game was easy to understand and start playing. My main criticism is the puzzle aspect of getting past sharks. There is no indication of where they are moving, leading me to move back and forth to try and observe the patterns and find a gap. When there are many sharks in an area it becomes difficult to keep track of them. I feel that some sort of preview would have made it less frustrating. I managed to finish the game in 1153 moves and 30 minutes.
Overall the game is solid.
Hi robstherapy!
Thank you for your feedback, and congratulations for completing the game ! 💖💖
We totally agree—shark indicators will be one of our top priorities if we release updates.
Hee-ho. Cute game, cool art
Hello Hee-Hoo !
Thanks for the comment ! 🌞
This game really feels like an adventure through and through. I love the large map, the polished art style and the puzzle design. Also nice thumbnail! I have only one nitpick though - was the intention with the sharks to make the player predict their movement patterns?
I found it quite hard to tell where the sharks would go next, so i often had to guess.
That is literally my only complaint, this game is so well made all around!
Hi Doc Steel,
Thanks so much for your feedback, it's really appreciated!
We completely agree—shark indicators are something we feel is missing too. If we release updates, addressing that will be one of our top priorities.
Feels a bit slow moving just one tile at a tile.... very nice front page artwork by the way!
Hi Cabezayunke,
Thanks for the feedback, we'll look into improving movement if we release updates. Since the game is turn-based, decisions will still take some time, but there’s room to make the animations and movement feel smoother.
very nice! looks good, feels good! i felt a little lost on the high sea though not knowing where to go. But maybe thats the point =)
Hi M4mboman,
Thanks for the feedback, it’s really helpful! We have a few ideas that could provide more direction without sacrificing the exploration aspect. If we decide to continue developing the project, you might see these changes in one of the first updates.
Nice idea and well polished game!
Hi Wavefriend,
Thanks a lot for your feedback, very much appreciated !
Cool Art and Sound!
Hi,
Thank you Star Pilot ! ⭐🛩️
The map is bit too large for my taste but the concept is a lot of fun!
Hi kermithenson,
Thanks for your feedback, it helps !
Having a large map was a deliberate design choice, as offering exploration freedom was key to the game's concept. For future updates, we’re considering ideas that balance this freedom with the feeling of exploring more intimate, smaller areas. We think you might enjoy it, even if it’s not typically your style! 😁🌞
Looks great, plays great!
The storm element does not have enough influence on the gameplay in my opinion, but the I really liked playing with it. Great job guys!
Hello Adrien,
Thanks for the feedback ! Glad that you liked playing the game !
We also wanted the storm element to be central and improve the exploration experience. We might add more to it in a future update.
A very curious idea for this Jam, as if it was mixed with the board game concept, although I don't understand the storm part, maybe I've missed something, but congratulations!
Hello Miguel,
Thanks for the feedback! You're right—it does have a subtle board game vibe, which we’re happy you noticed!
The storm effect might be increased in a future update, especially for visuals and exploration feeling.
Very fun idea, enjoyed the puzzle exploration combo, i think more games should use that mechanic. great work!
Hi UntamableFox,
Thanks for your feedback! I'm glad you enjoyed the puzzle-exploration combo. We weren’t sure how it would turn out, but in the end, we feel there’s still a lot of ideas to explore!
Nice visuals, enjoyed moments thinking about what state the sharks / wind tiles were going to be in the following turn. I could imagine a variety of interesting puzzles you could build with these mechanics.
Hi LeafMotif,
Thanks a lot for the this comment, glad you enjoyed the game and the idea ! 💖
Really interesting submission. Great game concept
Hi ThunderDev,
Thanks a lot for your feedback ! 🐳🐟
Nice clean graphics. Well done tutorial. Interesting concept.
Hi Snowfrog,
Thanks a lot for the feedback ! 🌞
Very interesting concept! I have never seen a game like that before.
Hi CurseOfSmartness,
Thanks a lot for your feedback ! ⭐
Your tutorial was really well implemented, and I also love the look of your game!
Hi Chatnoir95,
Thank you for the feedback! We're glad you enjoyed the tutorial. Balancing clear explanations while keeping the gameplay flow quick and engaging was a challenge, great to hear it worked for you!
I like the board game vibe this has, very interesting puzzle game!
Hi Quenched Disorder,
Thanks a lot for the feedback ! 💖
Interesting idea and graphics!
Hi Virmeya,
Thanks a lot for the feedback ! ⛵
An interesting and well-built game! The concept feels clear, but the only issue for me is that it is hard to predict where sharks will go, got eaten a lot lol. Liked you game!
Hello Gr4ntes,
Thanks for the feedback! 😁
I'm glad you enjoyed the game (and the shark feast, haha!).
A "shark indicator" was definitely one of the features we didn’t get to implement yet, but it's something we should implement in first place if we release an update.