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Fear The Storm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #15 | 4.200 | 4.200 |
Overall | #189 | 3.511 | 3.511 |
Game Design | #251 | 3.467 | 3.467 |
Audio | #253 | 3.367 | 3.367 |
Graphics | #284 | 3.667 | 3.667 |
Fun | #305 | 3.367 | 3.367 |
Innovation | #470 | 3.000 | 3.000 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Game is split into 2 sections: calm and safe exploration, and fierce defending and survival during the storm.
Did you write all the code and made all the assets from scratch?
I indeed wrote all the code from scratch (at a pace 8-16 hours a day).
None of the assets were created by me, aside a rain drop. All creators were credited regardless of licensing
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Comments
I really like the storm wave concept. But somehow the waves are very difficult, arrows are also not very useful because of limited vision. I only found out after a few times playing if the chest will appear continuously randomly, I almost didn't explore the side of the forest where the chest I had opened. But, it's a lot of fun! and has the potential to be a mature game.
The issues described will partially be addressed in a patch I will push when review period ends. I do agree should have communicated better that loot respawns.
The difficulty issue is more lack of experience balancing encounters.
I may revisit this game and turn it into a proper game once I get more experienced in Godot.
Cool game about being around a tree and fending off enemies!
Thank you for review :)
Nice job! The collection phase slowly builds tension with the incoming storm, making it risky to stray too far from the tree. Combat is simple but well polished!
Thank you for review :)
Here because you played helped Flood N' Dash reach 20 rates.
I had a minor issue where I felt there wasn't enough time or incentive to go exploring. There were points and heals but nothing about going out for loot felt satisfying. Since the game was paced around rather severe enemy scaling, starting at your most powerful and only going down from there felt like the opposite of how I wanted it to go. The chests sometimes overflowing and wasting hp also wasn't very nice. However, hitting the enemies in big groups was satisfying and I liked the amount of strategy you put into a horde swarm game.
But the presentation was on point. The graphics looked stunning and it fit the theme very well. I liked the dynamic music to fit the storm and sfx when you hit enemies.
Overall a great entry, a couple quirks that could be ironed out but when you iron them out you get a diamond. That's a terrible analogy but you get the point.
Thank you for playing my game.
IMO Flood N' Dash should have more people play it.
Regarding the game, I severely overscaled. Originally intended to have few permanent locations with pre-defined loot (so you could go there for a guaranteed heal in the next run, for instance).
Balance is an issue as well, mostly cos I made it too challenging (which is neither bad nor good tbh).
Thank you once more for a detailed review. In next project I will strive to do better (or maybe I shall polish this one... not sure yet)
That’s really nice! I really see some potential in this game ^^ There could be more to explore, upgrades, stuff like that :p Great job!
Thank you for the comment :)
Originally intended to have some locations to explore and permanent loot in there, but I instead focused on bug fixing (some were pretty puzzling and mind-boggling)
My score was 2.645 in the end :P don't know how good that is. It's a good game and well made, although the weapon swish sound *did* become a bit annoying after a while. I loved the setting and the atmosphere it created. Great job! :)
Thank you for playing my game. The sound swish is definitely too much - next project will not have this issue for sure.
Really nice choice of visuals, mechanics were very clean and both modes were fun to play, great job on this one!
Thank you for a kind review!