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Fear The Storm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #15 | 4.200 | 4.200 |
Overall | #189 | 3.511 | 3.511 |
Game Design | #251 | 3.467 | 3.467 |
Audio | #253 | 3.367 | 3.367 |
Graphics | #284 | 3.667 | 3.667 |
Fun | #305 | 3.367 | 3.367 |
Innovation | #470 | 3.000 | 3.000 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Game is split into 2 sections: calm and safe exploration, and fierce defending and survival during the storm.
Did you write all the code and made all the assets from scratch?
I indeed wrote all the code from scratch (at a pace 8-16 hours a day).
None of the assets were created by me, aside a rain drop. All creators were credited regardless of licensing
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Comments
nice game thanks for rating mine :)
Thank you for the review!
Nicely done!! Love the art and the game design. Good little gameplay loop, can see how it could expand with more weapon types and attacks. I wanted to protect my tree with every fibre of my being! haha. The rain effects were really nice too, especially when the storm hit and it started to really come down. I noticed a small bug with that where, at least on my screen, the rain came down from the middle of the screen, rather than the very top.
Great work! :D
Thank you for feedback :D . I kinda messed up screen and viewport hence why this bug has happened.
Played through your game on stream, if you wanted to watch me go through it ive got the vod below timestamped to your game
Thank you for playing and reviewing the game! First time anything made by me was streamed :D
Funny enough, I did code the keeping of active weapon from the previous wave, but I may have broken it when I was scrambling to fix a critical bug.
In regards to the sound, I did hear it getting loud, but I had no idea how to handle multiple repeating sounds at a time.
And totally agree with texts, could fade them 10 seconds after the game.
The issue with rain and HP ball alignment is two-part:
- Still suck with Godot UI elements.
- Intentionally designed it as 1280x720 game (but did not know how to enforce the limit)
Very beautiful and atmospheric game. I liked the core gameplay. I get very nervous when the next stage of rain begins, perfect match to the theme! It would be very cool to add hero leveling and the ability to pick up new weapons from chests.
Thank you for review :D
Originally intended to have power-ups in the chest and more focus on exploration, but ran out of time.
The game design is spectacular, I really liked the mechanics of preparing before the storm to better defend myself from the hordes.
Thank you for review!
Hee-ho. Very cool game. Nice art. Nobody will touch my tree) Cool game
Thank you for playing my game!
suuuuper nicely done. this was probably my favorite game so far; the music was good, the sound was good, the combat was intuitive, its a great game. nice work!
Thank you for checking out my game!
I was a little confused at first what to do but later the storm popped and everything went clear :D. Nice concept the artstyle is cute, sound fits to the game. Overall Nice work and Good Luck!
Thank you for the review :)
Fits the theme perfectly! Very interesting take on the game! Looks great, sounds great and feels nice to play. Only thing is the combat could use some work. But overall a great game and its solid for a weeks work. Also I really liked the rain kinda like dropping when the storm starts.
Thank you for feedback, glad you liked the game!
I tried to simulate Vampire survivor combat, but maybe I overtuned some bits. Any particular ideas as to how combat could be improved in your opinion?
I wanted to say it felt vampire survivor combat. It might just be me though but I do like a little more complex fighting. Like the AI dodging and not just attacking constantly making it a bit too easy to predict.
But honestly it served the purpose of the game really well.
That is a valid thing. I planned to have a "boss" enemy, a lich who would cast spells and evade you, but critical bugs stopped me from implementing him.
Very cool Game, also very on theme. I really enjoyed the music on this one!
Thank you!
The music is done by Phat Phrog - site "fanatical" sometimes has bundles for gamedev, as well as music.
sick game! my score was 2756. I think this was an excellent application of the theme, the tension of exploring the forest while the storm builds in the background was very well executed and had me invested in the gameplay loop. The VFX for the storm fit perfect with everything too. The combat portion of the gameplay could use some more fine tuning but was adequate for the game. Overall this was a game I enjoyed playing and I think you really nailed the theme and its application in terms of both form and function, great entry!
Thank you for your review!
I somewhat over-scoped the game, and had plans to include more interesting locations to explore with guaranteed loot in them (so that next attempts could be easier).
In terms of combat, which part felt off?
Hard to put a finger on it exactly, but I think the zoomed out camera and small sprites makes it tough to really tell whats going on and I found myself spam clicking quite a bit. Maybe keeping the zoomed out camera for exploration, and then having it center and zoom a bit on the red tree in the eye of the storm for combat would solve a lot of the off feeling for me. The bow and arrow feels unsatisfying to use because I cant see my arrows, their flight paths, or them hit the enemy. The enemies being so small made their type differences feel kind of meh because of the same thing. The more I think about it and type this response out the more I think it might just be the camera during combat lol. I bet a partial zoom centered around the eye of the storm during combat would help a lot imo.
That being said, I really enjoyed your game overall, I ranked it highly
That is a good feedback. Had it originally closer, but felt it made wandering section feel off, so I zoomed out. Did not realize I could play more with a camera... an oversight if I ever saw one lol. Thank you for taking time to suggest how it could be improved.
Great game! really played to the theme of calm before the storm
Thank you!
oh my... the art is amazing... I will say that the second wave had too much of those enemies. But other than that, this game is really good.
Thank you for playing my game and for review!
Simple gameplay yet really fun. I would love to see more weapons or enemies implemented in the game. Artwork and sound design were also pretty good.
Thank you for review!
I kept it simple with 2 weapons for the jam purpose, and I ran out of time to do more monster variety.
Simple gameplay yet really fun. I would love to see more weapons or enemies implemented in the game. Artwork and sound design were also pretty good.
Had plans for ranged enemy, but had to pull it away. Thank you for the review :)
Really nice game! A dash mechanic could be cool for exploring the map faster.
So true, had it in a bucket list but no time to implement it :). Glad I was not the only one to think about it.
Really like the simplicity of the core gameplay loop. It would be nice if we have more things to discover on the "calm" period, maybe foraging and crafting weapons? It can be similar to what Dome Keeper did but more diablo-like and simple. Great job!
Originally intended to have a more "fun" map to explore, with ruins and extra loot, but had to deal with some funny bugs.
Thank you for the feedback :)
The selected assets all fit together very well! All in all, the game already feels very polished!
Thank you for the kind words :) !
Hi, hope you had a great time during the jam. Should have started with something like 'DEFEND THE TREE' :p lost immediatly first time haha. maybe also a light bubble around you when it gets dark? But 2nd playtrough they didn't stand a chance those bad forest zombies! :p
Try Tornad.io aswell and leave a comment about what you think about it! :)
https://itch.io/jam/brackeys-12/rate/2973771
Already did! Liked your game a plenty!
Overall I like it ! Really hard actually (I died at the third or forth wave), but kinda fun ! Nice work !
Thank you!