Fun game, but the intro felt a little long
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The Storm Approaches's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #517 | 3.032 | 3.032 |
Graphics | #524 | 3.258 | 3.258 |
Audio | #603 | 2.871 | 2.871 |
Overall | #606 | 2.935 | 2.935 |
Theme | #642 | 2.871 | 2.871 |
Innovation | #650 | 2.742 | 2.742 |
Game Design | #696 | 2.839 | 2.839 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Game set in a sea theme and the hero is defeating "The Storm"
Did you write all the code and made all the assets from scratch?
Yes, except some sprites (found in internet and recolored) + final 3d model made by Morky
Comments
Woohoo, I saved everyone :-). enjoyed the concept, I like the game style see you can do more with this in the future, maybe swap cannon sides with mouse scroll, or left/right click for shooting to different sides, but fun overall!
I managed to complete it on the third try. It seems that you don't even always have to shoot, it's enough to dodge enemy ships.
I was a little disappointed that there was no boss fight. But the game is definitely cool!
Wow I love the movement in this game! It was quite fun once you got the hang of it. Only thing is when I would hit restart it wouldn't spawn any enemies. Very fun though overall!!
I had a a hard time with the controls for the first few deaths, but after getting into it I really had a great time! I found that the music was really cool, and added to the fun of spinning around the sea and shooting ships down. The intro text scrolling sounds were hard to bear, but overall great job to you and the team! I'd appreciate it if you reviewed our game as well :)
Cheers!
It was pretty tough. I only made it to the end since my third playthrough had no enemies. The shooting was satisfying, though I was constantly confused when switching cannons. I liked the ship controls and that the current seemed to get faster as the game progressed. Nice music. The calm music really went with the moodiness.
The game offers smooth controls and great graphics, making for an enjoyable experience. However, a few bugs and control quirks could use some refinement for a smoother gameplay flow.
Also can you rate our game? THX!
Loved the art style of the game! Overall, it feels great to play, and I really liked the ship mechanic!
I liked the basic mechanics and the idea. Everything is very well implemented, the sound is good. I liked the graphics too. I would like more smoothness in controlling the ship. Nice!
Once I started getting a hang of the controls, I had a blast playing through this!
I'll start by saying I thought your game was fantastic. It fits the theme well, it's a super creative concept, and it's fun to play.
I did run into two odd bugs. After dying on my first attempt, I noticed that enemy ships stopped spawning during the next playthrough, which made it really easy to get to the end. Second, I noticed that sometimes it's actually possible for the player ship to shoot itself. I usually managed this when I had the ship in a spin, but it wasn't consistent.
One additional bit of feedback I'll give - the opening informational text scrawl felt like it took a bit too long to get through. I think an easy fix for that might be to let the player click or hit some key on their keyboard to skip the actually scrolling of the text and just read the finished paragraphs (like a lot of RPGs let you do). That way people can read at whatever pace they prefer, rather than the pace the letters appear.
Great job overall. Thanks for making this and sharing it with us!
Plays and looks great! I especially love the color palette. One small suggestion from me would be to visualize which side of the ship the canon is on the ship itself, so you wouldn't have to glance to the side of the screen.
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