Bravo! Felt very polished, the in-game instructions were perfect, and the visual style was in a sweet spot of simple and retro! The mechanics were straight forward, and as the enemies were really aggressive, many levels were very challenging for me!
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"stealth"'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #173 | 3.600 | 3.600 |
Audio | #264 | 3.350 | 3.350 |
Graphics | #296 | 3.650 | 3.650 |
Innovation | #324 | 3.200 | 3.200 |
Overall | #344 | 3.300 | 3.300 |
Fun | #377 | 3.250 | 3.250 |
Theme | #700 | 2.750 | 2.750 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player can go invisible for a brief moment of calm. Once that time is up, all nearby enemies will storm to the players current location.
Did you write all the code and made all the assets from scratch?
All assets and code made from scratch outside of the following:
Additional assets used:
music - Abstraction https://abstractionmusic.com/
font - https://fontmeme.com/fonts/minecraft-font/
tileset heavily inspired by -heartbeast
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