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A jam submission

Typhoon TheoryView game page

It's a game
Submitted by F.B.InkBuddy — 1 hour, 1 minute before the deadline
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Typhoon Theory's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#484.3144.314
Audio#1333.5813.581
Overall#2123.4783.478
Game Design#2563.4573.457
Fun#3363.3243.324
Innovation#4553.0383.038
Theme#4613.1523.152

Ranked from 105 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The graphics should calm the player at the beginning , but then it turns into a chase game

Did you write all the code and made all the assets from scratch?
All code made by me and a few free assets that are indeed taken from the Unity Asset Store(20% of the game are free assets)

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Comments

Viewing comments 20 to 1 of 90 · Previous page · First page
Submitted(+1)

Nice Game I love how the atmosphere is set keep it up!

Developer(+2)

Ok, just now I found out that ALL THIS TIME, I had the Eye Saver mod on. So basically, the hole game was supposed to be a touch more orange(dusk) at the beginning 

Submitted(+1)

Super cool-looking game, despite it being mostly assets. Great job on the atmosphere!

Submitted(+1)

I liked the atmosphere and puzzles! Also good looking grapghics!

Submitted(+2)

Hee-ho. Very cool game. Super turbo. Thanks for good experience 

Submitted(+1)

ooh please can you make a Mac or webGL version of this (when the jam/rating ends), i can not play it on my Mac, screenshots look sooo nice!

Developer

The game was made on Unity, and when you export it, it automatically makes it compatible with Windows, Max and Linux(same build). So you shouldn't have any problems :). Though, please tell me how will the game run(fps performance).

Submitted

i’m sorry but there is only a windows build (.exe) in the downloaded folder, i have made all of my games in Unity and never heard of a ‘one-build-for-all-platforms’… it is true that you can build for all those platforms with Unity, but you'll need to create separate builds for each of them… still hoping for that Mac build :)

Developer

Hey man, I saw your review on another horror game. You rated based on someone else's playthrough and I was wondering if you can also do this for my game :). I really want to get at least top 50 for the graphics (graphics category) but I still need ratings. I'd really appreciate that :) (original vod link in the montage's description )

Submitted(+1)

ooh awesome that your game got streamed, it looks really nice! I actually already gave a rating based on the beautiful screenshots and other people’s comments, and i can not give more than 5 stars which is what i did :) 

Developer

a lol thanks a lot :D

Submitted(+1)

The atmosphere is amazing! Had me on the edge of my seat the whole time! Great job!

Submitted(+1)

It's absolutely amazing that you managed to do such a game in one week. The graphics are amazing, the desing of the environement is beautiful, great SFX too. I dont know how it doesnt have more ratings. I really enjoyed it, great job man!

Submitted(+1)

very immersive and eerie feeling 

Submitted(+1)

"This was the most visually stunning game in the entire jam (at least from what I’ve seen). Just wow. And the sounds, especially with the audio reverb zones, were perfect. What I didn’t like as much was the UI. The game looked incredible until the green text appeared on the screen saying 'E to open.' It wasn’t bad, but it didn’t really fit with the game’s visuals. Maybe the font could be changed or there could be a world space UI on the door with the 'E' (just some ideas). This is just my opinion, some people might think the UI was great. Lastly, having to repeat everything when you died was a bit of a downside. I fell into the hole in the central area, and going back there wasn’t that fun, although the death screen with the sound was pretty funny. Great game, definitely one of the best so far!

Developer

yeah, I also agree with the green color not fitting the visuals but it should have played a role as a tip for the first puzzle. And for the , going back to the beginning after death, yeah I just didn't have the time to make checkpoints, but still. Thanks for the review :)

Submitted(+1)

Impressive atmosphere and the death screen was very funny!

Great work!

Submitted(+1)

thats so cool! i love the atmosphere you made. visuals are amazing!

Submitted(+1)

really cool what you got done in a week. Great sense of atmosphere in this one for sure

Submitted(+1)

extremely beautiful graphics!
loved the game, it was so fun and the graphics of it made me just wanna go on and on!
loved that chase sequence as well!
this game really deserves to be seen!

Submitted(+1)

Way too realistic, i will have nightmares for months to come! 10/10

Submitted(+1)

Hey man the visuals and the environment you've created in this game is stunning and really gives off that eerie vibe and the puzzles are fun as well. Good job man!

Submitted(+1)

Hello, hope you enjoyed the jam!

Can you try my game?

https://itch.io/jam/brackeys-12/rate/2966622

Submitted(+1)

Great graphics. Player controls were smooth. Just would have loved to hop into action a bit sooner.

Submitted(+1)

Really well made atmosphere and the first puzzle was very clever! Those ladders were a pain to go up down though. Got a good scare when I first saw that thing and died to it :D Did not continue after because would have had to start over (not an excuse because I got too scared to keep playing I promise). Great job in this short time :)

Submitted(+1)

Ded... First of all, the graphics are awesome, but some of the settings did not change when the sliders were touched, except for the graphics, they actually affected it, which is nice, the difference could be seen. Using the very low settings, I couldn't see those numbers in that room for some reason, while on "Low" and higher I could. I was overall stuck in that room for a bit.
Overall, good job!

Developer(+1)

Thx a lot man. There are still stuff that I wanted to add and had to improvize but still. I also update the game , should be done in two days for more details (more props, proper textures , sound design and more) :)

Viewing comments 20 to 1 of 90 · Previous page · First page