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Haunted Pages: The Old Memories's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #467 | 3.341 | 3.341 |
Game Design | #468 | 3.146 | 3.146 |
Audio | #482 | 3.049 | 3.049 |
Overall | #569 | 2.988 | 2.988 |
Innovation | #605 | 2.805 | 2.805 |
Theme | #635 | 2.878 | 2.878 |
Fun | #739 | 2.707 | 2.707 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
While you are discovering the world, you see that it was just the calm before the storm.
Did you write all the code and made all the assets from scratch?
I've worked on programming, level design, and UX. The rest are assets.
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Comments
(I'm gonna skip the point list)
The game has some problems with movement only sometimes rotating the movement vector towards the camera position, that was probably the bigger enemy out of the two. The sky is way to bright compered to the rest of the level and actually while at this point, the level is huge but it's mostly just flat and empty plane no trees, rocks, paths. SFX and movement are especially important for first preson horror games to make the player connect to the person, so some footstep sfx, fast breathing for running and low stamina and making the player accelerate a little slower to give him some weight and making him turn a little more slowly when running to really sell the effect. A optional headbob and leaning while turning would also be pretty nice.
Thank you for playing and rich & important feedback! ^^
The web build has an issue with pointers I guess so wasd would be some different direction compared to where I was looking.
The environment and vibe is very nice.
Great work!
Thank you for playing and feedback! ^^
nice game with decent mechanics, but the movement was a tad finnicky and the sky was a bit too bright for the surrounding landscape. other thn that it was good tho, nice work :]
Thank you for playing and feedback! :)
nice game with decent mechanics, but the movement was a tad finnicky and the sky was a bit too bright for the surrounding landscape. other thn that it was good tho, nice work :]
I'm a terrible gamer, but I gave it a shot! Love the ambience/music :) I reviewed it on my stream:
Thank you for playing and feedback! ^^
I kept getting stuck on stairs but other than that good work
Thank you for playing and feedback! ^^
Nice Work Loved the Game, Nice Entry.
Also Do checkout my game and give any feedback
Thanks! I checked and commented.
Really liked the simple clean mechanic and the movement was pretty smooth. A little rough when getting up steps of the houses, but overall pretty good and easy to maneuver.
The thing chasing you and having to shoot it with what you collected added to the gameplay and was fun. Really liked the 3D environment a lot, it's really well made.
One way to improve it could be that when stamina is completely depleted and is being recharged it should change the opacity of the UI element to be lower, to differentiate for the user when there is no stamina because it was depleted by using it too much. Then it can be really easy to know when it is ready to be used again by the opacity coming back up to the way it is now in game.
Currently when it has been depleted, it's not possible to run again, and it's not easy to tell when it's ready to be used again by a glance of the UI. For now, have to keep track or assume you knew when you depleted it by running for too long and when it's about to be ready (usually when it's full or almost full).
Other than that really nice job on this game!
Thank you! I'll make it noticeable in the next update after the voting ends. Special thanks for detailed feedback! ^^
Nice job. Congratulations.
Thanks!
I thought the visuals and freezing mechanic but I had some trouble with the controls, it seemed like wasd were mapped incorrectly to the direction I was trying to head in.
Thank you for playing and crucial feedback! ^^
Hee-ho. Cool game. Very nice gameplay
Thank you!
nice game :) the controls are mapped to world position instead of camera relative which makes it a bit hard to navigate, graphics and audio are very well done! And maybe add like a tracker for the pages you have to find as i found it really hard to find them :)
Thank you for playing and feedback! ^^ Good idea :)
i liked the game visuals and pretty big environment and i liked the spells that freezes the enemies but it would have been better if there was a story or maybe i didnt understand if there is a story or what
anyway good job
make sure to check my game :D
Thank you for playing and feedback! ^^ I checked :D
Unfortunately I was unable to move the player properly, the direction of movement wasn't relative to the camera's rotation. The vibe is great, wish I could look around easier.
Thank you for playing and feedback! ^^
I got so scared omg amazing tho!!!! everything seemed to fit perfectly together. if I had one thing to say is I wish the sky box would have been a bit darker than that bright blue would have made the atmosphere even better
Thank you for playing and for the different feedback! ^^
Absolutely phenomenal! The creativity and effort you’ve poured into this game make it stand out. It’s so engaging and fun to play!
Thank you so much! ^^
Great atmosphere. When I got close to one house, I hit an invisible wall? Controls were good. I enjoyed the flashlight effect. Nice job!
Thank you for playing and feedback! ^^ I noted it!
Fun game with a great atmosphere, good work!
Thank you!
Cool and fun to play! The graphics felt a little bit dark for me (I know it is for the tension but light doesn't seem to work correctly for my eyes). Overall, the mechanics were nicely handled, and the challenge levels were just right!
Note: I didn't feel a big effect on problems in control inputs (I am using Chrome on a Windows PC).
Thank you for playing and feedback! ^^ Special thanks for the input control feedback!
Pretty fun environment to explore!
Thanks for sharing with the stream! Here's the VOD to your game: https://www.twitch.tv/videos/2254453937?t=02h07m08s
Big thanks for playing and for your feedback! The movement has a bug. It works well on my PC, but on my Mac, the controls were similar to what you experienced. I thought it was related to macOS, but it isn't. Special thanks for the rich feedback—it was golden for me, so I’ll continue the development of this game. ^^