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A jam submission

Holes at the MuseumView game page

Submitted by Riverwall — 8 hours, 3 minutes before the deadline
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Holes at the Museum's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#733.8363.836
Innovation#973.4593.459
Game Design#2063.2623.262
Overall#2293.1123.112
Fun#2343.1153.115
Audio#3712.3612.361
Graphics#4092.6392.639

Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 20 to 1 of 43 · Previous page · First page
Submitted

I think it's a great concept and with a little polish it could be even more fun! I wasn't able to get how I was able to see the guards position using the cameras, is it the lights? But that wouldn't make sense as I'm already seeing the guards walk around. I liked the grappling hook a lot, it was fun to use! However the hole gun wasn't bad, but using middle mouse isn't generally a very great way to control something. Lots of mice have either broken or very heavy middle mouse buttons (from personal experience), and especially when you do it in the WebGL browser build it goes into 'scroll mode', but thats just a little tip! The thing that confused me the most was that I fell unconscious every time I lowered into a floor. Thinking back, was I supposed to use the grapple to get down? Because I didn't find that very intuitive. It made me die a lot :P Other than that, when the guards would move a little slower I think it'd be a really cool concept. Good job on the entry!

Developer(+1)

Thanks for playing, and for the feedback - I think you are right, some more polish would be great. This rating session is basically the first player testing of this game, so any feedback is highly appreciated! I'll incorporate it into the next update.

The cameras work as follows: You can see guards in any room with a camera, but when you are in a room with a camera, that camera will detect your presence as well: If you stay longer than 12 seconds in a room with a camera, the alarm will be triggered. If you destroy the camera, you won't be able to see the guards in this room any more (when you are in a different room), but you can stay there as long as no guard arrives, since there is no camera anymore which could trigger the alarm. 

The lights are a somehow different mechanic - only the room where you are currently in is lit. In my original concept, I wanted to create a flashlight-like cone in front of the player, but I wasn't able to finish that one in time. (The light cone went through doors and walls, which just didn't feel right. I'll have to spend some more time on this).

Regarding the middle mouse button - yeah, you are totally right there; that will change as well with the next update. Thanks for mentioning it!

PS: Using the grappling hook to get to a floor below you is generally a good idea :)

Submitted(+1)

Great to hear all that, good luck man!

Developer

Thanks!

Submitted

I like the tools you're giving the player but yea, I feel like this needed a little more tuning. Good ideas all around though!

Developer

Thank you for playing, and for the feedback. In which ways do you think more tuning is required?

Submitted

very cool game. I love the grappling rope!! I wish there was some music and more sounds. The alarm scared me hahaha. Very nice!!

Developer(+1)

Thanks! :) Yeah, adding some music and more sounds is definitely on my todo list!

Submitted (1 edit)

Simple but interesting concept, gotta test this out with better time. But so far being a robber with ability to dissolve walls seems a very interesting starting point :D

Developer

Thank you for playing! :)

Submitted

Nice innovative Game about Holes, great work :)  i found it really challenging

Developer

Thanks for playing, glad you liked it! :)

Submitted

Geat game. Game design is very good. I had a lot of fun with the grapple :) Good job !

Developer

Thank you! :)

Submitted

Awesome concept but really needs some more SFX and music!

Developer

Thanks!

Yeah, you are right...some background music and more sound effects would indeed be quite useful for this game.

Submitted

Cool.  Both fun and funny :-)  The wall destroying and grappling hook work very well together.  I had a few problems, but they've all been discussed in other comments.  Nice work.  Great for a week :-)

Developer(+1)

Thank you! :)

Submitted(+1)

Nice innovative game with use of physics! Reminds me some kind of action movies like Mission Impossible or Ocean Eleven! :)

Developer

Thanks for playing :)

Submitted

Nice concept. The fact that you can basically remove walls for sometime is just awesome. Please check out my game as well when you have time.

Developer

Thanks! Sure, I'll check out your game as well!

Submitted

Nice game design! There is a bug with the graple hook which you can fly endlessly to wherever you want. But it is also fun.

Developer

Thanks for playing! Yeah I've noticed this bug as well...it will be fixed in the first patch after the voting has ended.

Submitted

Great job, the mechanics are sweet and with polish would look great too I'm sure. The siren scared me the first time I got caught haha which was thrilling :p

Developer

Thank you! :)

Yeah, that siren is supposed to wake up all the guards in the museum :P

Submitted

Cool design, i wanna learn how to do a grappling hook haha.   I had fun using the hole mechanic too. The sprite style is cool and unique.  Keep it up! Great job submitting a game to the jam!  Please check out mine when you have time :)

Developer(+1)

Thanks! :) I'll check out your game as well!

Submitted

Awesome game, as a fan of the thief saga i really enjoyed it. I love to approach it full stealth, as while it is hard to loot without being seen it is so much more rewarding when you get the target items.

I love how you took the challenge and made all the sprites on the game, and also the animations. Thats a big congratulations to you, keep up the good work!

Developer

Thanks a lot for this comment, I'm glad you enjoyed it!

Making all the sprites and animations by myself was quite challenging, since I don't have that much experience with creating art in general, but that's what game jams are for...and it was fun nevertheless :)

Submitted

Pretty buggy but those bugs dont take away from the experience, its very fun. Would play again :)

Developer

Thanks! Glad you liked it :) Which bugs exactly did you encounter while playing?

Submitted

the cops would become invisible when a camera fell from the ceiling, i could still die from them

Developer (1 edit)

yeah, as long as you are not in the same room, you can only see cops in rooms which have a working camera. however, if there is a camera, it will detect you after a few seconds, so you have to decide whether to destroy the camera (i.e., remove the direct threat, but lose your eyes in the room) or not.

But the cops are still there, and will catch you, no matter if you see them from a different room, or not. I tried to explain this mechanic with the first message panel you see once you arrive at the museum, but I'll improve this in a future version. So actually it's a feature, not a bug ;)

Submitted(+1)

oooooooh that makes much more sense, im gonna go replay it now :) thx

Submitted

Took me whole while until i figured out what to do but after that it was funny. Great job!

Developer

Thanks! :)

Submitted

A very interesting concept though I think I could have used the grappling hook more  xD The alarm got me into tricky situation.

Developer(+1)

Thanks :) Yeah, the grappling hook can be quite useful - while playtesting, I was crashing into the floor on level below me on a regular basis, only to be caught by a guard while I was still stunned :D

Submitted

A really well designed game! Everything in the game fits well! kinda wished that the movement was not so stiff, But not a deal breaker, it gave the game a certain charm! Love how there are multiple approaches to a single room! always great for games like these! You can Expand upon these mechanics and make a really good game! All the best!

Developer

Thank you, glad you liked it! :) Yeah, I'll definitely keep working on the movement...especially when swinging around with the grappling hook.

Submitted

IKR! the swinging can be improved, will definitely follow the development!

Submitted

I had fun in this, the mechanic is really cool to break walls and recover them. First time around I had to restart because I blew up the ground :V Don't worry I am just a dummy.  I was trying to heist and I stumbled upon a cop and was like yeah okay now I gotta run but then *ALARM SOUND*!! That gave me a heart attack holy, the game is so silent and then big boy alarms start blaring, I liked it; don't get me wrong. You just gave me a darn spooker. Good game 7.5/10 - IGN

Developer

Thank you very much, I'm glad you liked it!

How and where did you blow up the ground, before you had to restart? Usually, you should be able to get out of any hole with your grapnel (at least, as long as something is still above you, but the holes shouldn't get that big ^^). If you still know where it happened, I will take a closer look at it.

Yeah, the alarms are intended to wake up all the guards...that seems to be working :)

Submitted(+1)

Like where you spawn immediately i just blew myself downwards and couldn't get back up in the tutorial - so it was really just restarting it which was fine since i had no progress

Developer

Aah, I see - thanks! :)

Submitted

I can't start the game :(

I am stucked in tutorial!

Developer(+1)

Hello,

I've just tried it myself, and everything seems to work as it should. Where exactly are you stuck?

The tutorial can be completed as follows:

1. Click above the thief with your left mouse button - thus, the hole gun will generate a hole above you, and the grapnel will fall down.

2. Press the E key on your keyboard - you should equip the grapnel, and use your right mouse button to shoot a grapnel to the ceiling above you.

3. Use WASD to move around freely and land on the top level.

4. If you click your middle mouse button, the hole should vanish again, and you should be able to land savely.

5. Open the door by pressing the E key.

6. Walk on the hightlighted area (to the museum sign) in order to start the countdown. After a few seconds, the game itself should start.


It would be great if you could tell me where exactly you got stuck, so I can amend the tutorial after the voting of the game jam has finished.


Thanks!

Submitted

Got it thanks.

I just didn't know you can press E for the grapnel!

Developer(+1)

Thanks for the feedback - I'll make it clearer in a future version!

Viewing comments 20 to 1 of 43 · Previous page · First page