Great game! The art is really well done! I would just recommend adding fall damage and something that forces you to defeat all the enemies before moving on so you can't just run straight to the end. Also, you cut it pretty close to the deadline lmao! But, you made it and that's what counts! Overall nice job!
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Time Travel Watch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #523 | 3.455 | 3.455 |
Fun | #658 | 3.000 | 3.000 |
Game Design | #713 | 3.045 | 3.045 |
Overall | #755 | 2.970 | 2.970 |
Theme | #782 | 3.000 | 3.000 |
Innovation | #806 | 2.818 | 2.818 |
Audio | #924 | 2.500 | 2.500 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
My game fits the theme by attempting to create the feeling of time travel to rewind time while playing.
Did you write most of the code yourself and made all the assets from scratch?
Yes, I wrote almost all of the code, and almost all of the art assets were made by Jenidiah (a contributor on the project). The main player sprites and animation were downloaded.
Comments
cool gamed the art and audio is great i would low down a bit the audio volume alittle on the FX, couldnt find much usage of the rewind actually i found that the easiest way to advance in the game was to speedrun and evade enemies bc my attack wasnt that strong, i liked the movement and controls, also quite frustrating when dying at the end and had to start all over but i think thats the idea, good job!
I have pretty much the same opinion as Jason Flores, one of the comments before this one. Taking damage was really frustrating since you have no indicator, just a little audio, an animation or something would solve it.
Also, feels strange being a knight and seeing really futuristic enemies attacking you.
Overall a good game, with space for improvement^^
Nice game, really hard but still fun!! love the cube enemies. Please rate my game!
The art was good but sometimes it was unclear what was in the foreground and what was in the background, also there isn't a clear indication on taking damage as the health bar isn't clear either. I think if I played more of it and it had more audio it would be an amazing experience, keep up the good work!
I liked the overall look of the game, and the fact that the knight was swinging a tennis racket was funny. The levels looked pretty good. Combat felt jerky at times and, like some others, I just ran past the enemies in most cases. Especially the horrible death spheres, which may have exploded on me when I killed them. Nice work!
Really nice looking game.
It could use a little explanation / introduction at the start. Also I didn't really feel the need to kill the enemies as I mostly just ran past them^^
The controls felt really smooth, and the different environments were beautiful, nice work !
Don't hesitate to check out my game too :)
Thank you! I really wanted to add the intro and probably should have added a super simple quick one because the story is a big part of this game, but didn't get to it. The full story is on the main page in my itch if you are interested. Will definitely update this game in the future to round it out a bit. Glad you liked the controls and the environment! (A lot of time went into that so I appreciate it)!
I would recommend giving the player some more information, because when the game starts, the player is instantly dropped in a huge world. I didn't really know what I was supposed to do or where I was supposed to go, so when I got stuck on one enemy and kept getting teleported back to spawn I gave up quite quickly because I didn't even know what i was supposed to do yet after playing for quite some time.
Nice looking platformer. Player seemed to get bit sticky with some edges though when jumping around. It was really nice that it had totally different areas. Felt more like adventure
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