Play rewind game
Rewind Knight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #278 | 3.769 | 3.769 |
Overall | #652 | 3.090 | 3.090 |
Fun | #653 | 3.015 | 3.015 |
Audio | #675 | 2.900 | 2.900 |
Innovation | #691 | 2.992 | 2.992 |
Game Design | #751 | 2.992 | 2.992 |
Graphics | #872 | 2.869 | 2.869 |
Ranked from 130 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You play as the Rewind Knight, who can rewind time, and change the position of enemies!
Did you write most of the code yourself and made all the assets from scratch?
Everything was made during the jam.
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Comments
Pretty good game for 48 hours, I thought the controls were a bit hard to get used to. Personally, I would have used 'W' for jumping and 'SPACE' for rewinding, but thats just me. It was fun to play and quite challenging.
For me it was to hard to control the player and the time at the same time... Maybe another controlls could help with it.
Congrats for the game and mechanics!
Really cool game with a great mechanic that lends itself to the theme. One thing I really liked it how I could save myself from falling using the width of the helmet!
Really cool concept
Good Work!
Awesome that you do this in less than 48h. It is very simple and very funAwessome that you do this in less than 48h. It is very simple and very fun, and i like the difficulty.
Very fun and simple game! Good job!
This one was fun. Some of the levels were tough in terms of timing the rewind and the jumps together. I also liked the music and the overall look of the game. Nice job!
The hitbox were kinda too big, i agree with the other commentors that the hitbox should be smaller than the sprite. but it was great use of the concept
Nice concept! I felt the game was very difficult. I am sure with more time it could have been better. Keep working on it!
Good idea, fun gameplay. One tip about monsters though. It seemed that monsters hitbox is bigger than actual sprite. I think its recommended on 2d platformers that hitbox is actually smaller than actual sprite so player doesnt get that "THAT DIDNT HIT ME!" feeling. Also if hitbox is smaller than sprite player might get that satisfying "That was so close!" feel.
Thanks for playing! Yeah I was in a rush trying to get the enemies to work and mesh well with the rewind mechanic, but didn't focus to much on their hitboxes ;(
The controls were a little hard for me. But it's really good for a game made in 2 days !! Nice.
Very nice Execution and graphics. I enjoyed playing it a lot.
The controls are hard and the game is unforgiving. It makes for a great really hard platformer with not much space for error.
The game is very punishing considering how the movement controls feel. The rewind key requires you to release a finger from the movement keys, making it difficult/unintuitive to rewind at the same time you move (personal opinion). But overall good job! Nice game jam submission.
This game is really good, I enjoyed playing it. My only concern is that the mechanics are quite hard do control with the keyboard, or maybe I just suck but I couldnt get pass level 2. Rewinding, jumping and moving at the same time was somwwhat difficult for me. If you add support for gamepad the game would probably feel better but im just being nitpicky.
Good job and congrats on finishing up this jam.
Check out my game and rate if you want. I would appreciate it.
Rem
The animations really shine in this. Good job on those (the idle animations especially). My main criticism is definitely the difficulty. There is not a lot of room for error in the platforming with how quickly the enemies move.
Fun game, I like the artstyle. It's quite hard though. I'd recommend having a less steep dificulty curve.
Very well designed good job
Very nice execution of the mechanic. The collision detection was a bit skewed against the player, but I liked the level design. In the last level it looked like the enemies were dancing, I would play up that aesthetic if you ever improve the game! Overall I agree with the other commenters that there should be more levels.
Good job!