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Non-Surreal Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1 | 4.714 | 4.714 |
Innovation | #4 | 4.333 | 4.333 |
Overall | #5 | 4.135 | 4.135 |
Fun | #6 | 4.238 | 4.238 |
Game Design | #31 | 4.000 | 4.000 |
Audio | #80 | 3.762 | 3.762 |
Graphics | #259 | 3.762 | 3.762 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
Nothing seems to be real in this game!
Did you write all the code and made all the assets from scratch?
I wrote all the code by myself.
List of assets are in the description!
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Comments
Great concept, had a lot of fun, but room with clocks and door in second hand ruined everything, cause miss and 1 minute of life wasted.
Thanks for the comment :)
I updated the game and the clock part is now easier!
love your game man <3, you took the beginner's guide approach and i have a soft spot in my heart for that game.
Thanks a lot :)
I'm a huge fan of games like The Stanley Parable, The Biginner's Guide, Superliminal, Antichamber. The Beginner's Guide is also one of my favorite games because it's so relatable if you are into game developing.
Dude, you got me questioning reality now. I have no idea what i just went through. 10/10, you hit all the points and you fit the theme perfect. I noticed the clock was actually showing my system time, which was really wack, so I thought I could change my system time to access the doors. Please take a look at my game if you have the... time
i like it but it is to long 5/5 innovation,theme
please play my game too
Wow, I can't believe how few ratings this game has - it was so damn good! I thought the menu was bugged to start with when the option and quit buttons dropped, but it brought a smile to my face once I clicked play and was able to look around. So many great little trippy parts in this game. Particularly loved the shrinking door and growing lamp. My one criticism would be that the door on the giant clock was a little difficult to catch and you had to wait too long for it to come round again. Great experience though - one of the best in this jam!
Thanks a lot for the comment and feedback :) I put a lot of effort in the game so I really appreciate your nice comment.
I got a lot of feedback about the giant clock and already tested a smoother way to move the pointers.
This is really surreal for a none-surreal game.
Super cool one, I can believe of you building up on this a lot. This reminds me a bit of Superliminal, cool mechanics, nice (and creepy) Audio and many level plot twists. Great work!
Thanks for playing my game!
I put a lot of work in this little project. Thanks for your nice comment :)The audio improved the game a lot! The level. I would like to add more subliminal story elements like hidden messages/codes which leads to diferent endings etc - but tha't a lot of work!
Super great idea! I loved the troll and the idea you put in that game.
Good job with the game! I got stuck on the giant clock part, but it was really cool!
There is a trick. Just stand on the position where the pointer will be (right under the black block) and you will trigger the next scene!
Oh ok. Yeah, I would have never guessed that lol.
I have no words. That was amazing. I thought the theme was straight-forward, but you took an incredible angle and nailed it.
This is my favorite entry so far, and it's going to be hard for the others to surpass it. Congratulations !
Also, I loved the Brackeys apparition =p.
Thanks a lot for the comment :)
Finally someone found the (first) easter egg^^
Well done. Fun puzzle game
I enjoyed this game and the ways that the levels change as you play. It was a short and fun experience. Well done!
Thanks a lot - I maybe make a video about this mechanic and upload the code somewhere!
You definitely nailed the theme, very well done. Also, I fell for that loading screen trick about 3 times like an idiot, ahahah. Thanks, I had fun.
Incredible experience – so many memorable and mind-blowing moments in such a short game. I had a lot of fun. :)
What a very, very impressive game. The "levels" felt really cool and unsettling, the atmosphere was tense and questionable, and the game felt very stylized overall. Also, is the "This is the end of the game?" scene actually the end? I can't tell haha.
Thanks a lot for you comment, I really appreciate it :)
It says: "THIS IS THE END?" so it has to be the end... right? ;)
Game was awesome I loved it except the clock part really made me mad because I kept missing it.
I loved this, please make it a real game! XD
Maybe others didn't know what to do on some levels, but overall I found it pretty fun!
Thanks a lot for the comment^^
I'm a huge fan of games like this (The Stanley Parable, Antichamber, Superliminal). Maybe I will create another game like this sometime.
The loading screen is amazing :) very fun overall, except maybe the giant clock (waited for 4 minutes or something 😎)
Thanks a lot for the comment :)
The clock level is designed this way on purpose. I wanted to test a mechanic with real time. Some doors can only be entered at a specific time! The player can still manage to beat the level every second. (there is a trick to enter the second hand by just standing on the position where it is going to be!)
The game is amazing. I love all the bait all along the game but the clock level is a bit tricky. Really nice experience.
Thanks for the commnent :)
The clock level is unforgivable indeed, but I wanted it this way. It uses real time so some doors can only be entered at a specific time!
(there is a trick to enter the second hand by just standing on the position where it going to be!)
I really enjoyed playing this game!
I'm amazed by the way you change the 'scene' behind the player, and the loading screen, I see what you did there, nice job! The sound are adds to the vibe of the not real parts in the game. Probably some post processing or changes in the lights (fog, blury edges) could add to the game. Great work, cool entry!
Thanks a lot for the comment :)
It's a simple but powerful mechanic. As soon as the camera enter or exit the renderer.bounds of objects, things appear or disappear.
It has a little post processing but yes, the visuel style (light, blur, textures etc) could still be improved.