Really well polished art. I understand that due to time limitation some rooms aren't accesible, but would haver really loved to see a full house in this style.
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Ordinary Day's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #3 | 4.608 | 4.608 |
Audio | #31 | 3.848 | 3.848 |
Overall | #32 | 3.809 | 3.809 |
Game Design | #61 | 3.816 | 3.816 |
Innovation | #73 | 3.680 | 3.680 |
Theme | #138 | 3.704 | 3.704 |
Fun | #270 | 3.200 | 3.200 |
Ranked from 125 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
The loss of your best friend brought an oppertunity for a demonic entity to take control and manipulate you in to doing its will unknowingly. It has always been with you waiting for an oppertunity it had been granted.
Did you write all the code and made all the assets from scratch?
Code/Art/Models/Music are all owned by the creators.
SFX were mostly from freesound.org.
Comments
I really liked this, the art is incredible and I really wasn't expecting it to be a 3D one. My game did eventually crash in webGL but thats my fault for not wanting to download.
If i could suggest somethin, a skip dialogue button. I dont want to ignore it, but I dont want to wait for it to finish typing either lol :)
Can eat people. 10/10. I've never seen shadows being textured, what an amazing game. All 5 stars. Well done!
You could pretty much develop the game more, add more features and game mechanics, put it on steam and you are golden!
Wow, this is such an amazing game and I absolutely love the art style it has (Pen sketching style is my favourite so I'm gonna be a bit bias :P)! How did you make the shadow to render the sketch marks?
The only criticism I have is the build-up to the possession can be improved and hinted at better at the earlier stages of the game, like one or two dialogues from the demon.
Otherwise, I am completely speechless, definitely one of the best jam games I have played. Well done!!!
Pretty much, I use the shadow maps as a mask. So I tweak the shadows by using two gradients, one which will be used as the mask for the sketch lines and another for the lighting falloff. Sketchlines is blended using a color burn blend operation each (Directional and additional lines are kept separate), then added together. Shadow brightness is tweaked using a remap hooked up to an exposed float that can be tweaked globally using a shadow zone script MemeMan made.
The sketchline texture itself is applied to objects using triplanar mapping. Gives consistent results regardless of object size and UVs.
I use Amplify Shader Editor for my shaders, but this should be doable in Shader Graph as well.
OMG THIS GAME!! I love it, It's soo good. From the art style to the story telling amazing game. Hard to believe it was made in a single week Amazing work!!!!
This. This was mind bending. I need to go out and touch some grass. Mindbending/10
I LOVE the art style, and font matches it very well. OMG in this game has SO many details! It would be nice if you added running, it'd have been useful when I had to go to neighbours' houses. Person who drew all of this deserves a respect! I really like the animations too! I didn't wanna kill that granny :( Audio is also excellent.
Great horror, I enjoyed playing! Really amazing job!
HORROR MASTERPIECE!
The ambience, the graphics, the subtleties... It gets a bit repetitive and the controls act up a bit (I played mostly running by side or backwars to go faster) but it's so great! An the ending!
Simply amazing!
Cool art style and atmosphere. Definitely worth playing through to the end even though it gets a bit tedious in the middle
great art-style ,music ,theme , gameplay is a little bit slow but it serves the purpose of the game. the game was truly scary overall a great experience.
great game, the only thing i would say is even though i get the whole point of what you were trying to do with the slowness, its still a bit too much to the point where i wanted to do something else while i was pressing w between houses lol. it takes like a minute.
other then that it was great, really creative, sounds, graphics and atmosphere are top notch.
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