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Necromancer Alone's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #73 | 4.029 | 4.029 |
Innovation | #88 | 3.618 | 3.618 |
Overall | #105 | 3.588 | 3.588 |
Theme | #136 | 3.706 | 3.706 |
Game Design | #145 | 3.559 | 3.559 |
Fun | #179 | 3.412 | 3.412 |
Audio | #252 | 3.206 | 3.206 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
Necromancer is alone... or not.
Did you write all the code and made all the assets from scratch?
Yes, we made all assets from scratch. Some code reference from our previous game jam project
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Comments
Hi there!
First off it's really impressive what a complicated game mechanics you have built for a game jam in such a short time!!! You can build your own characters, like what?!? :O
And it even changes their strengths and statistics.
That is extremely impressive and a challenging mechanics to implement!
Also the intro story was very cool, artistic and captivating!
Your drawings are beautiful.
Now when doing such an ambitious project, the extreme challenge is the polishing:
Probably there were a few hints needed in the beginning on how to build a character. But I guess that you can figure out after some time.
Beside that:
I would have liked to be able to walk and hit towards the other direction, so that the attack follows the mouse, not the walking direction. Otherwise it's almost impossible to efficiently attack the enemy.
When attacking, you slow down and do not walk as fast. That also makes it so harder to attack and/or escape.
When you are surrounded by enemies, you cannot move because of the collision. you're basically trapped if you don't have enough time to kill every enemy in your way or no ressources to build a friend from where you stand.
You cannot get rid of items you collected:
That makes it that the store fills up with items you do not want to use, and you cannot collect items you want anymore, cause your bag is full. And then you are forced to build half characters you didn't actually want to build.
Overall I would say you should have been less ambitious for a game jam and simplified things:
add less items and diversity and enemies, but instead focus more on improving, polishing and perfecting the game play, and some guidance on how to play in the beginning.
I think your project was insanely ambitious, and I bet a million dollars this will be a top tier game once you have more time to finish it. If you're more reasonable and modest with your goals and features before the deadline, people will enjoy playing the game more- even unfinished with less levels and options.
But great job, you're amazing and very competent game creators and artists, this was an incredible task to pull off, and this game is gonna be lit once finished!
hey!! thank you so much for playing and for leaving such a detailed comment! really appreciate you taking the time.
I like you said this is an ambitious project. To us, we gathered an interesting idea and then simply implement it within a short period of time. We didn't think that much tbh xd. So yes, we end up don't have enough time for level design and game balances. But, it's okay, the best part of the game jam is not the end result, isn't it? We had a great time during the process. And we made some reusable code systems for future usage XD
Regarding further development, I would say this is absolutely a game that has great potential. (i said this in every game jam lol) so idk what will happen next.
That's great, you're pragmatic and process focused!
I see haha.
This is such a girls game. Dressing up undead minions, even mannequins and fight against hords of fashion criminals.
but seriously, great interpretation of TD games. It took some rounds to get used to the game logic but this is something that you can play for sometime before it becomes stale.
The meele action, especially in the beginning, is something that I did not like. May give the necromancer a short ranged weapon?
"fashion criminals" lmao i'll tell our artist about that
about the necromancer attack, that's a good idea. We were thinking of some kind of power-up for him.
WOW! This game is amazing! Very unique idea! I love the mechanics and the idea of collecting body parts and making companion! I like that there is variety of body parts. The UI is beautiful. The main menu is cool. Difficulty raises quickly. Audio was also great. It was addicting to me :D More people should play that game! I had so much fun playing it! You did such an amazing job!! I recommend it!
Thank you for playing and for the great words XD
I also hope more people can see this haha
Some people are saying that the difficulty is quite hard. We didn't notice it as we have developer biases. Glad you mention it!
Love the art style and the way you can combine different body parts, each with their own stats. Gameplay needs some tweaking to balance it and could do with an ending, but it's a great start :)
thanks for playing :)
we do have a ending screen but it doesn't show in the WebGL build smh
We have a similar concept to the theme! a great job on the user experience part!
Nice game and graphics. Needs more feedbacks/when you hit or get hit...etc.Good work over all!
thanks for playing and for the feedback. that's a good point for UX
Loved the art style and the prologue, helped me understand what's going on. Nice game, I enjoyed it, and was harder than I expected to be honest!
thank you for having a try! we know the game balance is sucks. could have easier enemy at the beginning
I loved creating little monsters and I loved the art style you chose! Do you mind checking out my game when you get a chance?
thank you for playing :)
I think the storyboard at the beginning was a great idea to give it some context, really elevated the game. Also love your take on the necromancer theme, its really different to ours and definitely way more funny :D Investing some more time post jam to give it some polishing and to remove some bugs would be worth it imo.
An option to delete parts from your inventory would have been nice.
The different behaviors of the body parts weren't always clear to me, it might be a good idea to put a short description of the different parts on your game page similar to how we did it with our game.
hey! thank you for visiting here! i was joking at your page haha
we don't have time to implement more unique features for different body parts. they only have different stats.
basically, heads have ranged attacks hands have melee attacks and legs are for moving.
definitely love your page design showing details for units
Alright, I thought I had missed something because of the note on your game page.
Looks like the joke went right over my head, that's on me :D
I Liked it tbh lol
let's go!!!
The style is adorable! I enjoyed creating my own little monsters!
glad you like it xd
Absolutely loved this! I would like to see more after the jam!
thanks for liking it :) we'll love to expand more on this one
Beautiful!
hell yeah!
I like this concept a lot. May want to consider pausing while building.
https://joshproxy.itch.io/the-orb
thank you for liking us :) we thought it could be more challenging with slow time instead of pause the game completely
Great Game, loved the art
thank you!
Very nice game idea! Keep working on this :)
thanks for giving it a try!
Best game in jam.
thanks buddy :)
Actually cool game great art and music and gameplay. and loves the mechanic of building friend to help fight great feature well done on the submission
yeah when you're an introvert inside, you made your own friends :')
anyways, thanks for playing
Cool game. Was a little confused on what the menu screen for at the beginning. Other than that, it is a fun game concept
thanks for trying. we have updated the page hope it helps you understand more :)
Nice game.I created 1000 of torsos so game was lagging and use whole of it like a target to enemies.I don't know how to play like it supposed to bt played.
hahaha you can play at your style ;) anyway thank you for playing