Play Phoenix Knight
Phoenix Knight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #81 | 3.619 | 3.619 |
Overall | #134 | 3.329 | 3.329 |
Game Design | #160 | 3.381 | 3.381 |
Audio | #160 | 3.262 | 3.262 |
Fun | #180 | 3.238 | 3.238 |
Graphics | #200 | 3.405 | 3.405 |
Innovation | #202 | 3.071 | 3.071 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player's death (end) brings about more powers in the player's rebirth (beginnings).
Did you write all the code and made all the assets from scratch?
CriticalDesign and I have, yes. It was a lot of fun. The only assets we did not make are the sound/music which I gained from a HumbleBundle meant for sound/music for indie game devs.
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Comments
Fun game, but gets hard very fast. Being able to slash/shoot spells behind you would help balance things a bit! Overall it's enjoyable, nice job!
Thanks, glad you found it overall enjoyable .
Question: How would you propose being able to slash backwards with a controller if you are trying to move away? Please don't read that as cinical or something. I'm legitimately curious. Mouse/Keyboard I get, move the mouse cursor. But what about controller?
I suppose if you don't wish to use the right analog stick to aim towards a direction you could map the attack direction to the 4 face buttons (A,B,X,Y) and then use the bumpers to swap between slashing and spells.
Nice concept, and great take one the theme.
Little to tricky for me, probably better on the gamepad controls rather then mouse and keyboard I'm on. Though a few less enemies would be my request :P.
kool music to :).
Great job!
Yeah. I wish there was more time to iron out Keyboard/Mouse controls. Focused on controller support (which I'm a bit surprised at how rare the people at this jam use).
Thanks.
Love it!, shame you can't shoot whilst running away, amazing game!
Well...we couldn't make it TOO easy :P. Just spin around every once in a while and spam burst :
This got intense fast! I would recommend some more juice such as screen shake. I have a game pad but it didn't work for some reason. The game recognized that it was plugged in but the inputs had no effect on the game.
Odd on the gamepad. I tested it out with a few different ones :/. Hmmm. What kind of gamepad were you using? Thanks for playing and the feedback!
I was just using a basic one that works with games that have controller support. I've never seen it not work on a game like this. It's probably a problem with Unity input or something.
Yeah, we're using the newer Input System that usually tackles things much nicer. Odd :(. Sorry to hear it didn't work.
I love it! very interesting game!
Glad to hear that!
Good job!
Thanks <3
Thanks Jose!
its a pretty topdown shooter. I love the grafics and the gameplay! keep doing, your drawingskills are sic - look at mine lol :/
Thanks Tikora. I drew as crazy fast as I could It's so sloppy compared to my usual stuff. It was fun.
Wow, that was pretty challenging. I was kiting a huge pack of mobs around while trying to pick them off. It got better with new fast firing skills and laying dead for awhile while the dispersed.
I really like the rez animation and the integration of the Jam theme.
Thanks Bsix. I'm glad there's some planning involved when you know what enemies give what powerups. Glad you enjoyed it!
Very nice
Thanks Evan!
Really great game. Good job!
<3 Thx!!
Thank you!
Love the visuals and animations. The player hitbox seems a bit too large. I was hitting skeletons but I was taking damage and they were not. A bit more visual/audio feedback would go a long way (screenshake or hit sounds). Found a couple clipping issues with the caves where the character would disappear for a second or two. Good take on the theme and I love that it supports controller!
These are great suggestions! Hopefully we can put some of them into the next version(s)!
Thanks for the feedback. Yeah, I forgot to check the caves or the player's Display Layer value to avoid that. Something to add to the list for future updates :D.
Very cool game, with great graphics, audio but sadly keyboard support was limited. Overall great game :)
We really should have had a "best played with controller" notice - next time!!
Thanks for the feedback.
Yeah, sorry about that. Was focused on gamepad/controller. Something to look into for an update. Probably to use the mouse cursor for "look direction" or something.
I really liked how you fit the theme into the game. The art was great but still a bit blurry. It would have been nice if the sword was faster then the projectile and the projectiles went towards you mouse(this helped prevent awkward angles). Overall great game!
Sorry about that. It is primarily meant for controller support. That is definitely on the todo list. Thanks for your feedback :D.
I played this for 10 min, not bad, but there was not much sense of content progression. I quit after I killed 100 units because i had no idea what to do
Totally fair! We'll put more "goals" in a future version. Thanks for the feedback.