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Monochromatic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #27 | 3.923 | 3.923 |
Graphics | #43 | 4.038 | 4.038 |
Overall | #79 | 3.532 | 3.532 |
Innovation | #82 | 3.500 | 3.500 |
Fun | #96 | 3.500 | 3.500 |
Audio | #157 | 3.269 | 3.269 |
Theme | #234 | 2.962 | 2.962 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The history of the game is about starting again from what it seems to be an end
Did you write all the code and made all the assets from scratch?
— Some sounds, and lights are from the unity assets store.
— The Dungeons tile maps are modifications made by us from https://0x72.itch.io/dungeontileset-ii tile map.
— E key for interaction is from https://dreammix.itch.io/keyboard-keys-for-ui.
Everything else was made from scratch.
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Comments
That was a interesting Idea.
An interesting little 2D stealth game.
Pros: great aesthetic, cool mechanics, interesting story, nice music
Cons: it's sometimes a bit unclear where you're supposed to be going/what your supposed to be doing, you can get spawn camped, theme here is only in the story (no shade, I did the same thing haha), I'm not sure if there's an ending? I got locked in a room with a pillar after collecting everything and I interacted with it which put the orb on it but nothing else happened and I couldn't leave
Overall this was a really solid and polished entry. I enjoyed it quite a bit.
Thanks for your comment! There is an ending, you just had to maintain E key pressed for 2 seconds.
Fun game, really short but it was really fun and i enjoyed it, art style and overall concept was really good, i want moreeeeeeeeee! Too short for my taste, but great game, congratssssssssss
Alright, I'm going to make it as simple as possible:
Ten
Out Of
Ten
I like the art and story, but I feel like the camera should be more smooth. Also sometimes the enemies kill player instantly while respawn, so some kind of 2-sec immunity would be great.
Besides It's very good game and I enjoyed playing it :D
I really love the atmosphere in this game. Also lights are awesome!
I like how you made some story into the game, a reason to keep playing. nice job! i wish something told you what to do or how the enemies work but thats probably just me. i like the artstyle too. nice job!
that's a nice idea and art in the story it was very very nice.
That's a nice stealth game !
The art looks great and there's storytelling, amazing work !
The Ice level was pretty fun, but sometime frustrating as you sometimes glide into enemies you didn't know existed.
Very nice pixel art! I thought it was pretty funny shoving the flames into the lava =D
Love the directional sight implementation, plays smooth and dash looks great. Great job!
The paths you can take and hide into are placed well, and each level has their unique setting, atmosphere and game mechanics. I enjoyed the visuals as much as I did with the gameplay (the dash feels great). The ending given after completing the game is also a nice touch.
The way it starts anew by having the items from the previous run remain on the same spot is also a good idea. I see that this game can be expanded with more levels (I don't know if it was intentional, but it seems that the bottom part of the starting area have enough spaces for other routes). For me it handled the theme, visuals, and gameplay mechanics (i.e. hide, dash, and collect items) nicely, so great work with this entry!
Thanks, I'm glad you liked it. The game was initially thought to have only 3 leves as there are 3 primary colours. But it is true that some people have said that the game is a bit short.
Really enjoyed it. Great variation with the levels. Had some difficulty understanding what to do at first, and what the orbs that you attract do. It seems like they are related to where you last died?
Also the puzzle aspect of the ice level was nice.
Thank you! Yes the orbs are the way to restore your gems once you died, like in dark souls or hollow knight.
Really fun little stealth game. The visuals were great and the idea of each zone having a different color that everything is worked well. Each zone also having its own unique stuff was great with the different kinds of ways you have to avoid being seen, just was slightly unfair at points due to an offscreen enemy suddenly turning and seeing the player with them not being able to do anything (most prominent in the blue levels since youre sliding into a possible enemy there). Music complimented the game nicely with the different tracks in the zones and the addition of a save system was great
Thank you for your comment! And yes, sometimes is difficult to avoid some enemies, but we decided to keep it to make it more challenging. It also brings a timing mechanic, but I understand why you found it unfair.
Great concept, great art, nice music. Game is nice but fact how short it is makes it feel like a slice from some RPG Maker mini-game. Enjoyed playing.
I loved the art style as it perfectly fits with the games theme. Overall great game!
Nicely done! Someone has been clearly working hard!
Everyone in the team has!
Great game! Love the graphics and the 2D shadows, would love to see more of it!
Looks pretty good, but at some point I just got stuck at one level with no enemies and couldnt return to previous room. What I need to do?
You have to collect the gems in order to go to the next room. Every zone is divided in 3 levels in which you have to collect 1, 2, and 3 gems respectively. If you were still having troubles, it may be solved by restarting the level or returning to the menu.
Or maybe you mean that you were at the final room of the level, there you just have to press E for 2 seconds near the altar that is there.
A really interesting story and puzzle mechanics, the graphics and design is really cool and beautiful and the music is so soothing it made me feel at peace when playing, very good job, I had a lot of fun!