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Kingdom Runners's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #168 | 3.522 | 3.522 |
Audio | #212 | 3.130 | 3.130 |
Fun | #216 | 3.130 | 3.130 |
Overall | #275 | 2.949 | 2.949 |
Theme | #330 | 2.652 | 2.652 |
Game Design | #359 | 2.783 | 2.783 |
Innovation | #391 | 2.478 | 2.478 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
when the first part of the game ends, it loops back onto the start marking a new beginning
Did you write all the code and made all the assets from scratch?
most assets are not by me and are free in the unity assets store
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Comments
Good game. For some reason the enemies were not attacking me, so the game was super-easy to beat. And perhaps give a skip button in the initial chat.
Otherwise a good game.
Congrats on completing
You chose some great assets to bring together! I think I was craving more, maybe slightly more sophisticated combat, but otherwise good job!
Good game, but there are a couple of problems with UI scaling and enemy AI. But done well and beautifully, good job!
Looks great! Probably needed a minimum time between attacks, because you can spam enemies without getting hurt. Cool game, great job!
Pretty nice
Only complaint is that there's too much motion blur imo
Thanks for the feedback!
Nice game! The attacks were mostly spamming though and it was very annoying to have to go through the entire beginning cutscene after dying.
Fighting feels strange, since you can just spam with clicks. Also it is a bit weird to find dead end in the right side of the map, while the objective is in the left end. But overall, great entry!
Thanks for the feedback! Once the game jam ends i will update the game with things like this fixed.
Nice little game. Be sure to limit the attack, right now it's a click spam. When you write code to chase a player, the end point should be where the enemy can hit the player. Right now it looks like they want to be at the players position, which causes them to run under you when you jump.
Actually it does not try to be at the player position, it has a battle range float that measures the difference on the x axis from the enemy to the player but the float is really small, I fixed a lot of problems with the game but since I already submitted the game I cant upload a new file. Thanks a lot for the feedback :D
The art is astonishing! I wish I have your art skills! Sad that character is blurred on moving but not a big problem.
And, yeah, learn the unintended enemy riding mechanic right on the second one and it was pretty funny xD
Reading the other comments I'm glad Im not the only one that enjoyed standing on the enemies lol. The Combat system felt rather nice, the dialogue system too. Maybe a bit heavy on the motion blur, but other than that, it was quite enjoyable! well done :)
cool little 2d fighter! I ended up dying by surfing on a guys head off the map lol but other than that cool and nice graphics. I did encounter a glitch where on restarting the music would play twice but other than that good entry!
Nice game! I have to agree with the others, the enemy riding can't be ignored once found!
Very cool game. For my feelings a little to much motion blur :D
honestly I thought that too but it was already too late, I was crunching myself really hard yesterday to finish the game XD
Cool game! love the music, sound design, and gameplay. I thought it was funny that you can ride on top of enemy's heads lol, maybe you can make that into a gameplay mechanic \_(0-0)_/
thank you so much, and that was completely not on purpose but everyone seems to enjoy it lol
Okay I am not joking when I say this is the most amazing game I have ever played. The sound design is superb. I never knew I needed to be able to stand on enemies but I can and whether that was intentional or not it is fantastic. Being able to spam click and cause chaos is fantastic.
This is not a joke. Congratulations on creating a masterpiece.
wtv bro
No like seriously I genuinely enjoyed this