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Reflector's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #22 | 3.792 | 3.792 |
Overall | #39 | 3.667 | 3.667 |
Theme | #48 | 3.583 | 3.583 |
Visual | #58 | 3.708 | 3.708 |
Audio | #109 | 2.792 | 2.792 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
I used Dalle to make some funny images when you die
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Comments
super cool game, congrats!
Love the mecanic ! It remains me Undyne fight from undertale thanks for your submission :)
This was really fun! Some music would be nice though. The upgrade system was very well done. Awesome entry!
Very original game, the upgrade system makes this very addictive, I just went OOB once but other than that the experience was very satisfying haha
Lots of replayability also, well done! :)
I found the concept very original, and the gamefeel is very successful! Amazing job!
Visuals look good, but the framerate is really bad for me so I can’t rate it
I was able to run it on a different device. Pretty nice gameplay loop with the upgrades feeling impactful but not too powerful. I think the difficulty ramped up a little fast after the first few rounds, but honestly not a bad thing.
Sound design was probably the only issue, where everything was too loud and quick. It’s a jam, so I’m not blaming you for not having volume sliders, but it is something to consider if you want to continue development.
Visuals are fun and clean. Probably the strongest pillar of your game.
Nice job :)
The game is definitely really cool. Had a blast with it. Good use of theme. Nothing bad to say. Solid entry.
Wow, this was so much fun! Big fan of bouncing bullets here, so I loved the reflection mechanic :P And I love the variety of power-ups, it adds a ton of depth and replayability. The art style is also really great, the simple shadows add a nice layer of polish to everything. I did run into one issue in that most of the sound effects cut out on my subsequent games, after I hit retry. And I would love to hear some background music. But overall, this was really incredible!
I loved the style and the mechanic, I prioritized offensive upgrades and it seems the be worthy because how fast I could kill them. I had the same issue with the audio not being played after a few waves.
Omg I love the mechanic you used here! The gameplay is really fun and well put together. Everything is so clear, like when enemies spawn or attack. A lot of polish, great dude. One issue is that when many enemies came on screen the audio bugged out and didn't play anymore. Other than that, great game :)
After some retries I reached the endless part and eventually killed 326 crystals.
The different upgrades makes it fun to replay, unless it went super well it's likely you did not get all the package during your very first run(s) and as you're getting the game it's also cool to try and choose the upgrades in an order which seems appropriate.
The game is cool. The art is clean and the controls, feedbacks, speed of everything, stage progression, upgrade progression and difficulty all feels on point, and as a result the game feels well rounded and is very pleasant to play.
Thanks for sharing.
Really enjoyed the reflect mechanic, had fun playing. Nice work!
Very fun to play! Liked the visuals, sounds and gameplay! Altough I had a bug where all sounds were gone besides 1 sound
Great entry! Sound effects and player controller were excellent. Visual design was simple, but easy to reason about. Upgrade system added a nice amount of depth. A soundtrack would have really taken this over the top.
Nice work!
The gameplay is really fun! The reflection works quite intuitively and has some nicely added complexity through the power-ups. Nice entry!
The refelector mechanic is really fun! The aspect ratio is a little weird though hard to fit it on my entire screen.