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星辰再生 ~ Rho's Odyssey's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #36 | 3.875 | 3.875 |
Overall | #39 | 3.813 | 3.813 |
Audio | #52 | 3.625 | 3.625 |
Visual | #68 | 3.813 | 3.813 |
Theme | #109 | 2.938 | 2.938 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
Except for a few icons (Kenney), and the space assets for level 1 (Deep-Fold), and some vfx (CodeManu), I made everything else!
Are you using any AI generated assets?
No AI generated content here! You can tell by how bad my sprites are! :)
Did you use BulletFury?
No
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Comments
Love the game! The style remind me to the old days when I played Touhou almost everyday.
I also appreciated the death bombing and item get border line. Good work!
I took a lot of inspiration from Touhou – the UI, “spell” backgrounds, etc., but hopefully my own originality shined through as well!
I spent a good while making sure the “oh shit; bomb!!” action worked just right. I’m so glad someone noticed, haha.
Thank you so much for giving it a try! :)
The narrative elements are nice! The gameplay is smooth and lots of cool bullet patterns. This was refreshing to play
Thank you very much for the kind words!
The very first thing I worked on was ensuring I could spawn a TON of bullets, and keep it smooth and keep the collision checking working. I didn’t push the game nearly to the limit, but I’m glad to see it plays smoothly for so many people!
Love the vibes of the game, all the menus and stage having Kanji remind me of Ikaruga, Mushihimesama and other classics. Couldn't get to the end yet, will try again once I have a bit more time, but incredible work, especially on the UI.
Thank you so much!
I would have done everything in Japanese and English but honestly, I don’t fully know how Godot’s localization stuff works, haha.
Some tips for beating the game:
I appreciate you trying the game a lot!
I'm confused, am I supposed to time out all of the bosses? I can't beat level 3 without my energy running out. Pretty cool game otherwise, impressive that you managed to make so much stuff during the time limit.
Thank you a lot for giving it a try! Your game was amazing as well!
I did not intend for every boss phase to be timed out; however, I did intend on stage 3’s mid boss’s “spell” to be timed out (not required), but the final boss’s 1st “spell” was more of an “easy graze and fill up your energy bar” type of spell.
I do appreciate you giving the game a shot, though!
The only reason why I've not commented earlier about this one is that I've been trying to beat it. The furthest I got is Archon's second phase, although I think I reached Archon only once or twice so it's not representative of how far I generally get.
I love everything about this one. The art has some cool handcrafted vibe, it sounds great, controls great and about all the sequences are super cool including great boss fights.
You have bombs but you'd better not use them is hilarious and overall the energy level is very cool to deal with, the first times it 100% kills you (in part due to using all your bombs) and even in subsequent playthroughs you often reach a "well ... not gonna make it" moment. It's well balanced, you have to take it into account (specially look for the items I'd say, as being too cautious with shooting is not a great idea in this game, tons of enemies you'd better kill fast) but if you really do then it won't punish you.
That's a super cool entry, thanks for sharing.
Thank you so much for giving my game a try! :)
If it’s any help, I did make some parts (and some boss phases, like Archon’s second phase) a bit more difficult on purpose; however, (while I didn’t really explain it…), they are fully streamable! Pick a side of the stage before it starts, focus up, and move slowly, and it should make every bullet miss you without you dying (plus, it gives you a bonus to your energy).
Haha, I'll need to try that.
Really nice conception with cool story addition! I like the UI part so much. Also music and sfx was very good.
Nice entry!
Thank you so much! I can make gameplay, music, and guis all day long. My sprite work… not so much. But I’m glad you enjoyed it! :)
congrats on finishing the jam! great classic shmup/bullet hell. really liked the inclusion of story sequences. graphics and audio were overall good. kind of hard to know where my hitbox was! also didn't know how to use bombs, heh... but overall GREAT job!! nice to see more classic style bullet hells!
Thank you very much for your kind words! :D
When focusing (left shift), the circular sprite that shows up over your center is the hitbox and should make grazing bullets way easier! Bombing also being X, next to Z for shooting. I wrote the controls on the page under the web player, but I probably should have used some of the title screen space to add it in as well, haha.
Thank you for giving it a shot!
Great entry!
I love the touhou vibes from the Ui design, and the Bullet patterns.
The sprite work was a bit weak, and the bullets being the same shade as the background really made it hard to see them at times.
I won’t deny the Touhou influence at all, haha.
Thank you for playing it! :)
Non-UI graphics is definitely my weakest spot. I can do design, programming, and music all day long, but art (specifically humanoids) just is something I really should be actively practicing…
Good fun, nice story and visuals!
Thank you very much! I’m glad you enjoyed it :)
wow this is great. definitely my favorite thus far. got very hard for me by level 2. also props for adding a story element
Thank you so much for playing it and the kind words.
I did ramp up the difficulty a bit for level 2 and 3, but just a hint: if it’s really difficult, it should be streamable. Just pick a side of the screen, focus, and move slowly as the bullets come at you, and they’re all timed that you can do it in just 1 pass across the screen.
Again thank you for trying, though!! :)
Now that's a real bullet hell game! Liked the story telling. Gameplay is so smooth, also great design and sound.
Maybe you could have explained the mechanics better, other than that it's a really nice job.
I appreciate the kind words!
I definitely relied (maybe a bit too much) on, “ah it’s a regular touhou-like bullet hell. they’ll figure it out no problem,” so I didn’t really explain the loss of energy can be regained though collecting point blocks and grazing bullets.
Nice stuff!
Pretty good patterns too, it's a shame I'm terrible at traditional bullet hell games.
I really appreciate the kind words! Thank you very much.
I’m always worried that the patterns end up being too bland (or too hard, haha), but hopefully they weren’t too terrible!
This was awesome! Easily my favorite game played so far during the jam. The music is fantastic and I love the story that you added, the sprite work isn't amazing, but it's easily forgivable because of how interesting the environments are. It was very fun and quite challenging. I'm not sure how long it is because I barely managed to get past level 2, but it amazes me that you were able to do so much with the amount of time given. Great job!
Thank you so much for giving it a shot! I ended up just hyper-focusing on stuff from the beginning, and thankfully an idea hit me mid-day one so I had plenty of time just to crank stuff out.
I did intend on making it quite challenging, but also a lot of the “really really really” difficult areas should be 100% streamable by starting at on edge of the screen, focusing, and just moving slowly and letting the patterns fall around you.
But thank you so much for giving it a playthrough, it means a lot!