Very nice little game for having been made in four days! I wish it had some nice little song on loop so I could jump and dash to it! The controls are a bit clunky but it's still an enjoyable game! Great job!
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Cubasic Experiment - Jam Demo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #76 | 3.000 | 3.000 |
Visuals | #114 | 2.973 | 2.973 |
Technical | #139 | 2.297 | 2.297 |
Overall | #144 | 2.400 | 2.400 |
Creativity | #150 | 2.486 | 2.486 |
Audio | #184 | 1.243 | 1.243 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Message from the creator(s):
Have Fun.
Rule
Only used the colors black (#000000) and white (#FFFFFF)
Theme
This game does not follow the optional theme
Original Art
Created own art
Original Audio
Didn't create own audio
Comments
Cool concept, fun narrative, very simple and understandable. Nice touch with the dust particles when jumping, too. But I also had a similar problem where my cube's movement would get stuck in place sometimes and I'd have to jump to resolve it. I also don't know if it's my computer or not, but the framerate felt kind of choppy.
Cool concept, fun narrative, very simple and understandable. Nice touch with the dust particles when jumping, too. But I also had a similar problem where my cube's movement would get stuck in place sometimes and I'd have to jump to resolve it. I also don't know if it's my computer or not, but the framerate felt kind of choppy.
nice game, it could use some retro Sound effect.
I liked the gameplay feel and the constraints on the controls.
good work.
From what I could tell, the movement worked really well but getting stuck on the environment made it much more difficult than it needed to be. I found myself just jumping around like a maniac to avoid getting stuck and having it throw off my platforming.
Didn’t care for the glow effect. Made it look like someone smeared vaseline all over my screen.
The camera movement was a bit wonky. Sometimes it worked (like falling down the pit made it feel more dramatic) but at the same time it felt very claustrophobic.
Overall, not a bad game.
I liked the mechanics of the jumps, but I don't know if the problem is mine, but sometimes my cube gets stuck in place when I press the keys. Too bad there are no sounds. Otherwise the look is good, simplistic but very good. A bit short though, one or two more levels would have been nice. Congratulations for your game
Interesting concept, I enjoyed the premise of the game but kept getting stuck on the environment. The display window also seemed to be oddly sized with some of the tutorial text getting cut off.
Other then that this is a solid game, movement felt great and I had fun with it!
Great game! I loved the mechanics, and I really liked the look of it, too. As others have pointed out, I did get stuck a couple of time trying to just move forward. Still, conceptually and mechanically I really enjoyed it!
I guess you could add at least a soundtrack and a sound effect on the player. Cool game.
Some cool ideas there, and a nice aesthetic to the whole game :)
Like the others, I did get stuck a few times and got caught out by the camera suddenly revealing a death fall! But I had fun and was enjoyable enough to stick with it!
The game is fun, though I agree with other comment that said that the cube gets stuck very often and that's frustrating.
Also, I would bet your game doesn't fit in Rule A, because the glare produces grey colors.
However, the game is pretty good for only 4 days of work :)
Pretty fun, But it ended really fast, maybe more levels and some music could have helped :)
Hey. I have some feedback on your game.
Firstly, I'd like to say I really like the dash.
Secondly, why is there an invisible wall on the tutorial? Couldn't you just have used a normal, visible wall?
Thirdly, in the tutorial it said that I should use the keys to move, even though I can also use AD. IMO you should have also put an A and a D symbol.
Furthermore, sometimes I keep getting stuck at nothing. Like, I'm just walking and randomly get stuck? Is that some Unity Tilemap shenanigans? If so, I understand why that happens, as it also happened to me.
Lastly, WebGL games don't need a QUIT button, and music and SFXs would be nice.
I beat the game anyway though.
I like the boom/glow effect you added. I wasn't fond of the camera moving for me back and forth. There was some control, move to the right bug. If I went back and forth between two camera moving spots, I couldn't move right anymore without jumping first. The jumping and dashing was cool.
This game was short, but entertaining at the same time! I really wished there was more to do because the Celeste movements you implemented was really spot on here.
One thing I noticed for me though were the dialogue wasn't properly centered in the middle.
Other than that, awesome job on this demo of a game. Hopefully I do get to see a full version of it.
Great Job..I really missed the audio in the game...But I don't know if the game doesn't has sounds or it's a bug to be fixed. Anyway, it has nice gameplay and interactivity...
When you have time, play my game too:
https://kamo-art.itch.io/the-dark-memories-of-a-blind-past - (WebGL version)
https://kamo-art.itch.io/darkmemories-blindpast-wbuild - (Windows Build - more fixes in comparison with WebGL build)
I'm not a fan of most 2D Platformers, but this one was really fun! The visuals were great, though a bit unclear. The game had a minor glitch where at times I wasn't able to move until I jumped. I thought it was just part of the tutorial, but the issue persisted with no consistency. Regardless of that, the game was really fun!
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