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Denunciation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4 | 4.241 | 4.241 |
Technical | #5 | 3.759 | 3.759 |
Overall | #11 | 3.855 | 3.855 |
Visuals | #14 | 4.379 | 4.379 |
Audio | #16 | 3.793 | 3.793 |
Gameplay | #65 | 3.103 | 3.103 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Message from the creator(s):
I'm pretty proud of this one. I believe I followed the optional theme, but it might be hard to notice if you just blaze through the game.
Rule
Rule A
Only used the colors black (#000000) and white (#FFFFFF)
Theme
Yes
This game follows the theme "You only realize the value of something when it's gone."
Original Art
Yes
Created own art
Original Audio
Yes
Created own audio
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Comments
I love the visuals on how they gave such a creepy vibe.
Though I do have some criticism:
1. I felt pretty lost when I was in the city. After exiting the house, I wasn't sure where else I was suppose to go. It seemed that the candles were guiding me the entire time, but I returned to the streets and I wasn't sure where to turn to.
2. I somehow clipped out and fell out of the world, when I entered an alley. I thought I would find something there, but I ended up falling and returned back to the beginning of the scene.
3. Texturing needs a bit more work, especially the road.
4. The first track in the beginning felt really off. Like it shouldn't be there, for this kind of game.
Amazing shader, really good job! A weird but captivating experience.
The text disappears sometimes a bit too quickly IMO.
Really cool! The sky shader is awesome! The music reminded me of an 8-bit System of A Down track or something like that.
Man. I do not like horror games but they always intrigue me.
The visuals and audio certainly do their job of creating a foreboding atmosphere and the story and gameplay brings home the personal hell the character must be going through.
Very neat game.
Superb visuals and story but I do have some side notes.
Music felt odd at the beginning, it was good as its own but it didn't feel like it fit imo, I pressed escape to pause the game instinctively but I exited out which was very annoying considering I didn't want to go though all that walking again, and I'm sure you already know this but the text goes by too fast for a slow reader like myself to read lol.
overall a neat short creepy experience, I found it enjoyable.
This is super impresive! Walking sims are usually hard to balance, but this one kept a good pace all the time and the story was mysterious enough to make me keep going. It also looks absolutely amazing. As a not english native speaker I felt like some of the dialogues went a little too fast especially at the begining. I know that they dont go away if you stop moving, but when I did that with my slow reflexes the mesage was already gone.
Yeah, I knew that was going to be a problem, but I ran into some technical issues with making the text stay longer in certain situations and I was a little burnt out so I just submitted it. I have the dialogue recorded of myself and someone else. I intended to have it play the voice over at the same time, which would help with the text going away too fast sometimes. But I won't have time to update it for a few more days.
Oh, yes of course, I completely understand the crunch. The game is still amazing though, and if you do update it I will definitely play it again to see the messages I missed!
Neat concept and execution, everything feels like it's bound with a neat little bow!
Favourite part is the 3rd part, the way the lore is explained and each time it affects how the rest of the area looks and the way it transitions! just overall good stuff.
Thanks. I mostly wanted to convey a specific emotion, but I'm glad you liked the story I used to achieve it. I worked pretty hard on little details. I think people don't usually consciously notice things like that, but they do subconsciously. Or I'm just a pretentious weirdo lol.
I'm not the type of person to love horror, but boy does this game pull me to try it. :D Couldn't finish it though, I was already cowering and being paranoid of a jumpscare(if there is some lmao). Overall my first impression for this game is gewd, I might finish it later if I gain the guts for it >:D
ps. the visuals are amazingg <3
There is one slightly loud and scary sound at the end, but no real jumpscares. I hate jumpscares, too. Mostly because I think they are a really cheap and tacky way to get scares. I think they can be used well, but mostly they are like tickling someone and saying "I'm funny cause you laughed."
Good to know! I'll definitely take note of that analogy lol. :D
Excellent shader choice for the game!! Loved the visuals and the way the story unfolds. The levels are very well laid out as sometimes I felt lost in the city, but then I could figure out the right way with little effort so it's awesome. The audio felt a bit out of place in my personal opinion. Overall, I really enjoyed playing this game :D
Thanks. I really tried to make the city open and close pathways behind your back to sort of invisibly guide the player to the places they needed to go. I've the music I make for the games tends to be pretty polarizing lol
A pretty good story based arty atmospheric walking sim. It was interesting trying to work out the story bit by bit, and even by the end there's a lot of details missing, but it was still an engaging and memorable. Good job!
-Sofox
Thanks for playing. I tried to make it so you could possibly piece what I had in mind for the story together but that you could interpret it any number of ways. I like stories that are pretty cryptic to begin with, too. What I wanted to get across with the game was less "Figure out what happened" and more just giving you the feeling and atmosphere I wanted to convey.
Pressed ESC by accident while in the city part of the level and didn't wanna start from the beginning again... A menu and confirmation screen would be nice, but I know with the time pressure, these things fall by the wayside (my game needs to be closed by actually closing the window so I empathize). I really enjoyed the vibe and the visual style was a really nice way to deliver the story as well. I actually think I like reading the dialogue more than I would've liked hearing it so I wouldn't change that. I also think the dialogue was just vague enough to give me some idea of what the background story is while keeping an air of mystery so great job with the writing as well!
Thanks for playing. I was going to have a menu instead of just closing the game when you hit escape, but the shader actually made it slightly complicated to control, for some reason. I have recorded some audio from myself and another person for the text. I'll update it and put that in, but my plan was to have a separate version or an options menu at the start to enable/disable the voice overs.
That sounds ideal; options are always nice :D
The visuals and atmosphere are really cool!
Thanks. I'm glad you played and liked it.
The shader compliments the simple geometry really well, and boosts the atmosphere, for sure!
I whished there was a way to review the last message, because I often ran past a trigger and the message strip just blinked with no way to get it back.
Kudos for making a complete experience!
Thanks for playing. I think I got better about the dialogue areas as I went, but I need to make another pass on them.
Pretty cool game! Though I did fall out of the world once or twice. :-)
I love the music and atmosphere, and how different the locations are.
Also, Godot Squad!
Thanks! There is one part in the labyrinth where it's intended for you to fall through the world and necessary to be able to finish. But there's a place in the city where you can as well that I can't find apparently.
Godot squad!
Amazing visuals and atmosphere~! despite there being little to no entities/characters, it really conveyed the atmosphere of its narrative well~ There were just some parts (mainly the forest) that kinda hurt my eyes a bit haha >v<
Haha thank you. I did my best. I know visual art is by far my weakest skill.
I really liked the visuals and the size and variety of the environments. Unfortunately I wasn't able to finish the game because I got really lost in the city and then at some point I fell throught the ground and had to restart. Would have been great with some visual guides around where to go.
Thanks for playing. I'm really sorry about that. I had one of my friends playtest it and he fell throw the floor, too. I can't for the life of me figure out where it was, though.
Amazing visuals and a huge scenario for only 2 weeks of work. Keep up the good job :)
Thanks. I did everything I could. I recorded voice lines for some of the dialogue and recruited my friend to record some, too. But I didn't have enough time to edit it all and add it to the game. I'll update it after the jam.
I can't begin to explain how visually strong this game was. The music, audio, storyline. Everything just seemed so deep and fit so well together! I love how abstract this was and makes players confused on whats going on and whether or not your are the bad person or not. I had a hard time figuring that out honestly and I still dont even know to this point. I love the setting created as it just made me feel I was in my own dream trying to atone for something I felt I did wrong, but I'm trying to convince myself I didn't do a bad thing, which is something a lot of people suffer through in this world.
Spectacular job on this game entry!
Thanks! That's pretty much the intended effect. Whether or not you figure out what actually happened and make a moral judgement on it wasn't something I really wanted to push for. If that's what you wanted out of it, then I think I put enough pieces in play to figure out what I had in mind, but also vague enough that you could come to a different, equally viable conclusion.
I also think it's strange that a lot of people liked the visuals on this. I feel like it's my weakest point in game development and I guess I got lucky here.
The visuals just looked so different and unique to me thats kind of why I liked it.
I really like the visuals <3
Thanks! It's the most difficult part for me. I'm very bad with visual art.
If you are on linux and trying to play this one, the downloadable zip does not contain the .pck file (which is needed for Godot games). Download the OSX version, unzip that, take the .pck from it and put it in the same folder as the linux executable. Then rename them to have the same name before the dot. Mind the content warnings, this is a very dark game.
Ah, crap. Sorry. I must have forgot to click the embed .pck option in the export settings. Thanks for letting people know.