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A jam submission

Derek Deagle - The Case of the UnknowableView game page

Dungeon Crawler for dcjam2024
Submitted by Ilyos Games — 16 hours, 23 minutes before the deadline
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Derek Deagle - The Case of the Unknowable's itch.io page

Results

CriteriaRankScore*Raw Score
Overall fun and playability#73.8653.865

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme incorporation
Cosmic Horror - There main antagonist is an eldritch horror that slumbered beneath the house
Ancient Ruins - There is a section of the game that contains ancient ruins (both the lair of the Unknowable and the Mirror World)
Solitude - not exactly implemented, unless we consider Derek's job as being a very solitary one
Infinity/The Endless - Represented in the setting of the Mirror World

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Comments

Viewing comments 20 to 1 of 32 · Previous page · First page
Submitted

Loved the intro scene, thats always a good hook to play more. Good job on the Synty kitbash although things did not align well with the grid but it got the job done and thats what matters.

Also got the reload bug but there where plenty of first aid kits so I only used the knife. A knife never jams and needs no reload, right?

Sometimes I got pushed back an entire tile, not sure what triggered it.

Overall I had fun! Thanks for sharing.

Developer

Thanks a lot for playing! Yeah, the house is just a grid placed on a tweaked Synty asset. I tried to see if that approach was lucrative for a gridder but it didn't come out as well as I imagined. But live and learn I suppose :D

Submitted (2 edits)

Despite some big bugs with the UI scaling and such (couldn't change settings for some reason), I enjoyed this one quite a bit.  It was intuitive without being too easy, and your use of the visual/audio assets in combination with the narration did a great job setting the tone.

Though you can kinda tell the house was pre-made since it didn't always align with the grid in the most photogenic way.  But I at least appreciate that you had to actually examine the environment for objects instead of having the key ones highlighted.  Even if it's trickier, it feels more immersive that way.

The worst glitch for me was breaking the gun, which I think I did by aborting a reload.  No matter how any times I refilled it, it stayed empty.

Playthrough: Derek Deagle The Case of the Unknowable Pt1 by Ilyos Games

Developer(+1)

Thank you very much for playing!

I did try to fit a pre-existing asset to a grid as part of this year's jam experiment and results have been...well...you saw for yourself. Not that good! And I'm sorry about the gun bugs, I seem to have missed those (the ones I did find I was like...oh, they're just visual bugs, not mechanical ones...I was wrong)

Submitted

Was fun and short. I felt it was kinda difficult in the beginning but once I discovered the medpack and ammo behind you at the start it became a lot easier. You tend to snowball in strength as you pick up equipment and once I realised how often ammo pickups appear I realised there was no reason not to use the gun, but I did end up using the melee for the tentacles because they seemed to miss a lot and didn't do much damage. One complaint I do have is that it wasn't clear what areas where traversable and what wasn't. I often felt I needed to get closer to some items because they weren't centered on my screen, but all you had to do was click them. Other than that it was really good!

Developer

Thank you very much for playing!

My experiment in adapting a normal scene to a gridder didn't pan out as well as I thought, heh, but it was a fun experiment either way (This is in regards to the grid not fitting the level, which became painfully obvious as people started to play the game)

Submitted

Awesome work on the environment! Exploring the house and finding new clues / reading the lore was really cool. I encountered a bug that prevented me from shooting during the final boss fight I think? My guess is it occurred when I reloaded my gun while having a full magazine. Way to pack a lot into this entry great job!

Developer

Thank you for playing! Ah yes, reloading issues...that's one I didn't encounter, but I certainly encountered others. Will probably patch them up post jam.

Submitted

The environmental design and level of detail of the house in this game is great. The combat was pretty difficult and some more feedback from the enemies could help, maybe with a bit reduced density as I struggled in the very early parts where you fought many at a time. I suppose planning your route and getting med kits is the way, but still pretty tough.

Developer

Thank you for playing! Good to know that the starting parts were hard, it seems to be the general consensus. As the dev, I knew the "optimal" route to complete it, so I had trouble deciding which difficulty is optimal with no playtesting.

Submitted

Wow, there was so much stuff crammed into this entry. How the hell did you manage to put so many graphics into the game. It must have taken forever to place all the objects. And then you went on and build a well playing game around that. And voice overs...
Really cool entry! Especially as I am sucker for games in this time period. Alone in the dark vibes are alwys good :)

Developer

Thank you very much for playing! And on the subject of placing items, that's easy, I obviously cheated, I actually cut a lot of corners and used premade packs quite heavily. The mirror world and boss stage was completely hand placed, but not the house.

Submitted

Wah it's really nice! The house felt like a real place and to be frank you didnt need map or compas. Combat was not the most fun, and glitchy at times, but it was no bother because the whole environment really helped sell the setting and story. Awesome!

Developer

Thank you for playing! I did not indeed test combat as much as I would've liked, but it seemed to -mostly- work fine to get the job done haha.

Submitted (3 edits)

Big fan! Derek sure isn't an overly modest guy, but he got the job done :D

I love the vibe of this game, the kind of 20s/30s noir PI kinda thing is a really cool space to play in (the car was more modern, and the dude was wearing a football jersey so I'm not sure about the actual date but the vibe is there) and the level of detail put into the house with bloody footprints and things written on walls (Whats with that bloody triforce super high up? An easter egg?) and placement of furniture and the little floaty particles and the fog outside was really polished and consistent, especially for a jam game. Obviously that VO work was amazing.

I think in terms of scope it was really just right length as well, a tight narrative package that stayed fun and interesting through to the end.

The only minor issue I had was some times I felt like I should be able to move into a space, but the movement grid didn't extend there.

Really well done entry, nice job!

Developer

Thank you very much for playing!

Yeah, some of the assets are mismatched, but it works. The setting was supposed to be somewhere mid 30s indeed, but there are a lot of anachronistic things, heh, and a lot of random things thrown in there, either premade or put by me because "they feel nice".

Submitted

This game was incredible, the setting is really great, and the idea of a detective fighting an ancient and evil entity from another dimension is amazing. Also, the name Derek Deagle is spot on for a detective, he sounds like a real boss. Great game!

Developer

Thanks for playing! Haha, yeah, I tried to find a corny, comic book style name for the protag. Glad you liked it!

Submitted

This is really good! Atmosphere was spot on, enemies were great and I really liked the combat. I think my favorite aspect was having the melee weapon and the gun that I could easily shoots when to use each without a "swapping" mechanic. The voice work was a really nice touch too, I can tell you put in a lot of work.


I ran into one bug. When I went into the kitchen area to the right of the top of the stairs, I was able to start combat with a Crawler that was on the other side of the wall. It eventually made its way around to me and I was able to finish it off. 

Developer

Thank you for playing! Nice catch on that crawler through the wall bug. I made it possible to use "thin walls" for this crawler, but it seems I still have bugs, in the sense that you can sometimes still see/interact with tiles through thin walls even though they shouldn't communicate.

Submitted

Very nice atmosphere and environmental art. The voice acting is a nice touch, as is the portrait changes upon taking damage and the visible revolver bullets as an ammo counter. The combat was simple, but the decision on if and how to use the revolver was plenty deep for a game of this length. The story was, I think, just the right depth for a small game jam game and the human NPCs served their purposes well.

On a slightly less positive note, the UI seems to have not been resized correctly in a couple of places (although it didn't really impact my experience too much), and while the house was very well-designed visually, it didn't seem to quite align with the movement grid? As in, I frequently felt off-center as I was moving through the main house - I walked past (blocked) doors and openings, ended up odd distances from walls, etc.

Also, I recorded my gameplay for you to watch, if you'd like:

Developer(+1)

Thank you very much for playing! Yeah, UI is generally the bane of my coding and game design existence, haha. I always fail at it!

And indeed, the assets are often misaligned with the grid, since they were built for free movement and I just tweaked and changed and adapted the environment to the grid, rather than build it on top of it. I have cut A LOT of corners for this jam.

Submitted

Very nice quality game! The voice acting and options menu particularly stood out to me as something not usually dont to that level in a game jam project. I ran into a couple bugs with the ammo count not being reflected correctly and think it might be something to do with reloading/changing scenes.  Also I felt like the very start of the game was harder than the end as there were few health packs and a lot of enemies. 

Developer

Thank you for playing! The balance at start is indeed a bit rough, as I've noticed from watching people play. I was afraid of making it TOO trivial, but it seems I still have to learn to optimize for openings, hehe.

Submitted

WOW!  It is still a bit rough around the edges (to be expected in a Jam), but there is some amazing stuff going on here.  I would love to see this polished up a bit.  
I really liked the setting and the way you introduce the story through journals.  The art was very good, I actually really enjoyed the "point-and-click" aspect of this game, something I normally do not like in a dungeon crawler.  

Developer(+1)

Thank you very much for playing! Yeah, I'm more used to using your mouse for interactions in crawlers in point-n-click fashion and that bleeds through in my designs usually, hehe.

Submitted

This is by far the most immersive game I've played so far. The models, textures, sound, scene dressing and level design was all sublime. It's really stunning. The VA is fantastic too and added real value.

The pacing was so spot on, I always knew where I needed to go and what I needed to do.  I did have a small bug about halfway through with the pistol. It would eat all ammunition on reload and then wouldn't fire; but it was fine as Derek is a brawler and handled it melee no problem.

Really enjoyed this, such a great vibe. Thank you

Developer(+1)

Thanks a lot for playing! Yeah, the pistol has some UI issues that I didn't get to fix in time...part slacking, part noticing it too late. 

Submitted

Note: You need to click the "Windows" box for the Itch Desktop App to recognize the game.  I will try downloading manually...

Developer(+1)

Thanks, I'll update this when possible. Had no idea, since I never used the app, this is good to know!

Submitted

You know I might be wrong.  I realized later that it allows me to "install" WebGL games, and sometimes they work through the app, and sometimes they don't...

Submitted(+1)

great atmospher and cool art direction, good entry!

Submitted

The atmosphere and mood are really, really good. I was completely immersed in the world when playing it. Whose voice was that speaking? It sounded really good. Well done.

Developer

Thanks a lot, hope you enjoyed it! The voice actor is this dude: https://www.fiverr.com/slipstreamer

Submitted

I spotted a couple of "The Shining" homages, so I appreciate the choices there.

Easy enough to play.

I really enjoyed shooting ghouls.

I only wish that the van out front had been The Mystery Machine.

I expect that Mr. Withers is behind it all.

Developer

Hah, well, the van isn't the mystery machine, but there's at least two dead teens and one entrapped one in the game (as per your usual horror/slasher story) so it -could've- been the Gang's last mystery.

Submitted

The vibe is on. I really enjoyed this. 

Developer

Thanks a lot for playing, hope you had fun!

Submitted

"it was just another day on the job!"

The game was cool, the settings is strong and the environment detailed. I like that it's a traditional crawler with fighting things, turn-based combat and level-ups, since when working with horror settings there's sometimes a risk to diverge, so I really like the exact settings and plot you chose. Detailed options including manual saving are a plus.

Really no big deal but in the version I've played equiment was bugged, after you levelled-up equipping new items would make your hps actually decrease, you probably have the time to fix that unless I played an old version and it's already done.

Thanks for sharing.

Developer

Thanks a lot, CryptRat! And especially for the heads-up with the equipment bug, indeed it was forgetting that you had levels when you put on gear. It's all fixed now! Really appreciate it

Viewing comments 20 to 1 of 32 · Previous page · First page