I enjoy Tactics games so the battle system is cool. (Though maybe not so dungeon-crawly in spirit…?)
I especially like the spending of energy to get an extra move or increase damage, but that could flow better, as someone else said… there’s not really any need to pre-commit, but once you take a normal move action, you could only be able to attack once.
It (currently) doesn’t require much thinking, thus feels slow relative to how much thinking you do. This could be a great starting place for a longer game though, with magic / zoning skills, ranged attacks, reactions… all the typical tactics combat stuff.
I also found it kinda frustrating with the rotation effect and the random battle failures in the green zone. But thanks for the accessibility/difficulty/panic settings, even if I did abuse the panic button just to get out of some pointless random encounters. You even put in a combat tutorial, which is impressive, speaking as someone who couldn’t be bothered to put even single lines of tutorial text about controls in their own game… thumbs up.
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