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Weak Sbot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #28 | 4.174 | 4.174 |
Gameplay | #52 | 3.609 | 3.609 |
Overall | #60 | 3.696 | 3.696 |
Innovation | #122 | 3.174 | 3.174 |
Audio | #158 | 3.130 | 3.130 |
Theme interpretation | #202 | 3.043 | 3.043 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/blekkh/WeakSbot
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Comments
Nice game with great art. The audio seemed great too, but I could barely hear it :(
Really polished effects. Love the pixel art. Enjoyed the concept and I like any game where you play as a robot. Was easy to keep playing it over and over.
The kindOf Nintendo Switch was a nice Touch! the Music and sound effects are TOP! The gameplay is very funny! Nice experience
Great game! Very simple but efficient :) Everything is polished and well made
I have 2 little negative feedbacks:
- for some reason the audio was very low, i had to put my pc volume much higher than usual
- i started playing with a controller but it quickly felt bad, switching to keyboard & mouse made the game much much easier. So both experiences are not the same
I enjoyed the game it was simple, fun, well polished. Interactive menu designs always catchs me. Good job!
Gameplay is fun, really enjoyed fighting and the enemy is well-made. Though I wish there were more attack I could use to make it less monotonous
This game feels almost complete, which is a rare thing for a jam.
I haven’t manage to beat the entire game though. :D It seems that there are no saves; after ~50 mins of playing I only managed to pass like half of the game.
I recorded myself playing the game: https://www.youtube.com/watch?v=B_Fm6SjsVg4
My random thoughts regarding the game:
The graphics and sounds are amazing. I had some difficulties setting the things up, because there is no sfx level control menu, but I heard the sounds myself just fine. These sound control menus are really useful for recording though.
I would like to see an attack aura; especially for the ground pounce attack that has a circle area of effect. Some modern MOBA games do that, I’m not sure how popular it is in the single player games. It would make dodging easier: we don’t have to measure the distance using the graphical effects.
Maybe introduce an easier mode? :D Or make it less likely that the boss will spam that gun attack more than 2 times, otherwise I end up “dancing” when these bullets become harder to avoid.
I’m almost sure that I could beat the game if I tried again: I would pass the first levels much easier, but that would require more time than I’m willing to spend right now. If I could continue from the last boss battle, it would be more convenient. Saving in browser is possible with local storage.
Sometimes the projectile attack hitbox feels weird. I don’t know why. It’s not impossible to dodge, but there are moments when it feels like I could have dodged but didn’t and the other time the projectile flies really close but does no damage.
Not every side of the boss is equally dangerous. That could be a design decision. For example, it looks like there is less space in the north part of the arena, but at the same time it’s one of the best place to attack: the boss looks south when they’re unleashing some of the attacks. I wonder if north part could be made a little bit bigger since there is some free space on the screen that is unoccupied. The main reason would be that it seems to be near impossible to dodge the later stage gun bullets from that direction. If that’s intentional I guess it’s fine too.
The blue up arrow upgrade was hard for me to understand. If you invest 1-3 points in that, it’s hard to notice any difference. I had a hunch that it improves the dashing somehow, but it was hard to measure the distance. At the level of 5 it seemed to be more prominent, but I’m still unsure if my guess was correct. I ended up allocating 50/50 into health and speed. The sound cue like “armor improved”, “speed improved”, “dash improved” when you press the button could help the player without the need to render a popup or any hint dialogue.
3 hits for a minion feels like a lot in a game like this. =( Usually, it’s possible to improve the offensive power to keep up with the enemy progression, but I felt like only the enemy was improving. I mean, the health and speed is great, but I can’t deal more damage. Perhaps it’s even worse in the last stages, but I haven’t played them. 4 or more hits for a minion would make me cry, lol. It would be OK if it was an option to completely ignore them, but I think they’re kinda good at hitting you if you’re being distracted by a boss.
I would enjoy having some extra move to use. Something to choose from, preferably. Time slow on activation, a charged attack, etc.
The gamepad controls were unusual for me. I’m not used to fire using the L/R buttons. Could be cool to either have a way to reconfigure that or to choose from 2-3 pre-made control schemes.
I really wish I played more levels to give more feedback. But anyway, it’s a very good entry for the jam which I enjoyed playing.
Thanks so much for playing and your feedback! The last upgrade increases your dash distance.. but post jam I think that i should have changed that to something else. And there is also other stuff to improve on as you pointed out. But the main Problem was time.. we probably started to create the game 6 days before de deadline.. so yeah. Maybe if we started bit ealier :). Already watched your video liked and commented!
You made a game like this in 6 days? :D
Impressive. Very nice. (c)
Such a fun and satisfying game, easy to understand how everything works and just play, the graphics are so smooth and the screen shake really adds some intensity. Very polished!
Loved the art style! Nice entry
This is really polished. It all feels responsive and paced well. love the upgrades. Art looks awesome!
Really nice job!
Good dynamic between tiny but very responsive and quick player and huge but kinda slow Boss.
Not sure what stopped you from puting this on GitHub as this doen't seem hevy on assets and even has fairly small Windows version. Oh well.
Hi! Thanks a lot for playing and your feedback. Somehow, the project file compressed is about 1 GB big. And when I tried to upload it, it said only files under 25 Mb. I'm new to GitHub.. did I miss something/do something wrong?
Git is quite confusing for the first few times, not gona lie. But simple commit and push should be doable.
You project is in Unity like many other including mine. I guess you could look at other Unity project submission repositories. What did they put in and such. For the most part it was just Assets and Packages folders.
Like that?
Almost :)
You don't need to put them in zip archives. You should add folder itself. for example:
https://github.com/bryengx/GameOff2022
That way if you have someone else on the team they will be able to do changes to specific files or add more files. And all you would have to do to receive their changes is use pull comand.
I guess archives might still work out for one man team. :)
Wooow! It looks super nice! i love the aesthetic! It reminds me a lot of Titan Souls! Very original concept. And the color palette looks amazing too! Pretty great job all around! Congrats!! :))
Great job. Cool graphics and animations. Gameplay is great, a bit hard straight from the beginning. nevertheless much fun!
Very polished game! The graphics, the art, the overall smoothness of the gameplay makes it very enjoyable to play with. I really like the cliché element, it comes together very nicely with the gameplay. Nice work on this!
nice feeling and the art!!
Beautiful art, fun game design
Hallo,
Thank you for sharing your game. I’ve already saved its RATING;
1. verified: GAME due to observed sample GAMEPLAY Animation Sequence, with keyphrase: ACTION, noticeable animation technique
2. observed: CONTROLS in system via mouse + keyboard to execute CORRECTLY as expected
3. observed: noticeable TIME to defeat Fighterbot#1 caused self to verify technique to speed-up the OUTPUT
4. remembered: BORDERLANDS 2 (PS3) and Front Mission Evolved (PS3), where: target END OUTPUT not quickly achieved due to shall NEED MONEY to BUY stronger weapons and armor;
5. opted: to STOP after it appeared that Fighterbot#1 can only be defeated gradually with TIME;
6. notes: GAMEPLAY speed-up via gradual increase of TIME to defeat each Fighterbot in LIST shall cause PLAYER to continue longer;
Thank you. Health!
Nice game overall. I liked how i can change the boss abilities and also the system you have to choose an upgrade, all while i actually play the game. Also you did a good job with telegraphing the boss abilities which is important in a game like that.
Keep it up!
Nice game! I really like your art style, animation and particle.
One thing I would advice is to add more hints to defeat the boss. At first, I didn't realize how to deal damage until I accidently hit boss's back. I think just adding a sound effect to indicate no damage would be effective.
Good work!
Really liked the art style on this game. Great use of screen shake too. Fun game!