Love that! Concept, artwork, music.. everything about it was just good!
Well done, great game, executed well!
Criteria | Rank | Score* | Raw Score |
Visuals | #11 | 3.878 | 3.878 |
Overall | #18 | 3.543 | 3.543 |
Mood | #18 | 3.610 | 3.610 |
Gameplay | #22 | 3.341 | 3.341 |
Audio | #27 | 3.341 | 3.341 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
URL
https://github.com/thewazaa/All-that-Glitters-is-not-gold
Love that! Concept, artwork, music.. everything about it was just good!
Well done, great game, executed well!
Very awesome idea, I love the "staging" ;) Fits perfect to the theme, I really like the audience which even move with you xD good job!
Love this one! You created a whole mood and story. I really like the character descriptions on your main page.
Love this one! You created a whole mood and story. I really like the character descriptions on your main page.
Oh wow this is stiff competition. Incredible that you managed all this in 2 weeks! Bravo!
very good artwork and love the Shakespeare theme and characters. Very well done.
Great game! Audio and character animation sets the mood just right. I also like that you implemented a simple tutorial at the start of every level. Great submission!
Very impressive! I can't see any point to improve, the game is already amazing!
Great game! The moving stage and the intro part is very cool! For me a hint was missing about the movement keys - I learned it quickly the hard way :D
The character sounds were to quiet compared to the music, but maybe that is just me. Some polishing for the audio levels could be something to look at.
Overall it is awesome! Extra thumbs up for the moving crowd \o/
I can't do much about the voices: these are from me and my wife speaking English, being us Spanish... So we have our microphone limitations are our English limitations
Also some people already told me that I need you let them to query the volume... I play with my speakers and the people who use headsets have problems with the volume
Don't get me wrong, I really like that you went the extra mile to record and include voice overs. :) If you would include volume sliders for the different channels that could help mitigate the different speaker/headset "issue" indeed - but I also know that would need extra time to implement, etc. I was debating that myself and it didn't fit for my timeline also.
Great concept, nice and different. And great use of the theme as well.
I found the jump controls a little tricky to get the hang of, and i didn't do to well even on the easier levels :D. But i still had fun.
Well done!
TIL Mario's last name is actually Shakespeare!
This is a cool concept and pretty well executed. It feels like the same idea as "which word is the color blue" and having the word red be in blue font. That sort of thing. Your brain sees a bomb but you need to translate that to the current situation. Well done, this was pretty enjoyable.
On normal, I got to 211 coins in just under 3 minutes. On hard, I died at 68 coins. RIP. On Very Hard, I had a weird bug(?) when Juliet showed up where I lost control of the character. Oh well. :(
No, she pops on hard and very hard.
There are 3 characters
-Jaime. He makes the chairs move to the left so the spectactors have to search for another place to sit (it is only a silly distraction so it is in normal to above)
- Julieta. She changes left and right, she is in hard and very hard
-Prince of Morocco. He changes what is gold and what is not. It is only in very hard.
I added an explanation of this all in the page thanks to your comments, to avoid confusion from the people. The ones who tested it where talking with me so maybe their tests were a little flawed. You had helped me a lot, with your comments.
I really like it. The youtube to show how to play was very helpful. Love the visuals.
I think maybe add a volume control to the music rather than just on and off.
Could use a "These are the controls" page since I had no clue who I was or what to do for the first few deaths. I like the concept of the stage though and the shiney parts to collect. There was some platform I got stuck on and was dragged to the back of the stage a few times near the start. Could be an interesting game after cleaning up some of those bugs. Great work for 2 weeks!
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