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A jam submission

Pyrite's PlunderView game page

Attack ships to get gold, but beware not all ships are there for the taking!
Submitted by Omega grim, Tamran — 18 hours, 58 minutes before the deadline
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Pyrite's Plunder's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#123.6143.614
Mood#293.3413.341
Overall#303.2163.216
Audio#412.9772.977
Visuals#542.9322.932

Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine

Unity

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Comments

Viewing comments 25 to 6 of 25 · Next page · Last page
Submitted

Nice game!
I liked the scenes transitions, they are very smooth.
the gameplay is also great but more shooting feedback will be good.

btw if you can play the game that I made and give me some feedback I really appreciate it :)

Developer

Thank you for playing!

Submitted

Nice work, reminds me a bit of sid meiers pirates which was an awesome game. Good structure of a game that you could add on to. I played it tonight on my livestream and if you wanted to see the replay you can below 

Developer(+1)

Thanks for playing!

I watched the stream. Thanks for the kind words.

Submitted

Great submission, Lots of fun.

Developer

Thanks! We are glad you had fun.

Submitted

Nice arcade game, it gets a bit chaotic after a while! :D

Developer(+1)

Thanks!

That's the idea, you are only meant to last for about 5 minutes. Because of a miscalculation the game doesn't reach max difficulty for  over 2 hours. Since it isn't a bug, we can't touch it until after the jam.

Submitted

Short, basic, gameloop works well. It all works together, nice job! :) What I also noticed that might need some fixing is that npc ships spawn/pop in occasionally in view. The power-ups are a great addition, maybe some more visual feedback would be nice after collecting them.

Developer

Thanks! 

The ships should spawn in view, but not on top of the player. We just need to increase the distance at which they spawn from the player. This will need to wait until after the jam of course.

For the powerups, we could add the powerup icon to the top with a timer going around it. Inside the icon could have  number representing how many you have.  

Thanks for the idea!

Submitted

Great work, fun and simple game! Enjoyed sailing around and pew-pewing all the ships!

Developer

Thank you for playing! We are glad you found it fun.

Submitted

Really well done, short game! It was simple and executed well!

Developer

Thank you for playing!

Submitted

Nice work on this one!

Developer

Thank you for playing!

Submitted

This was fun to play! I was confused at first how to start the game. Didn't realize I needed to sail to the right. :) Would be nice to see the player health represented in a more visual form like hearts perhaps? It's kind of hard to keep track of it as a number when the game itself requires so much of your attention. Nice work, enjoyed this one! :)

Developer

Thank you! We are glad you had fun with our game.

That is a great idea about keeping track of lives. Thanks for the idea!

Submitted

Are the red ships firing randomly immediately when they spawned or do they start firing when you're in range? I had the feeling they spawned outside my screen and I got fired at out from nowhere...

Developer

The red ships will start firing 1 second after they have spawned.  That could mean that they are way off the screen and firing at you. However the projectiles only have a limited lifetime from when they began to where they end up.

Submitted

Fun, engaging game! I really love the music, it has some Age of Empires vibes :D

Developer

Thanks for playing! We are glad you liked it.

Submitted

Really fun game. Keeps you going for a while. Great way to do everything in one theme: moving your ship to start, etc. Aiming is also nice...speed of bullets could improve (upgrade?)

Developer

Thanks for playing! We are glad you found it fun.

Our musician actually mentioned the speed of the bullets too. My immediate thought was power ups. I am not sure if you are aware, but if you can get enough of the Speed+ powerups, a.k.a. the fire rate + power ups, then it will look like a stream of cannon balls coming from the ship. You only have a short window(20 seconds from the first pickup) for this to occur, since the power ups applied to the ship decay over time. 

Submitted

Like the game! I was just a little sad that there wasn't anything to do with the ghost ship or the treasure islands. 

Developer(+1)

Thanks for playing! We are happy you liked it.

We had a pretty good idea for the ghost ship, but we came up with the idea after the jam submission time. The idea was that it was going to chase down any power ups or gold that was left over, so you would essentially be contending with the ghost ship for coins too.

Submitted

That could have been fun! Could have powered up the ghost ship in preparation for the final battle too!

Submitted

Well done - this was fun, intuitive, and had a great style.

I would get +100s that didn't change my score, so that was definitely a disappointment since that is the goal of the game. Also, the white ships would get stuck on the islands a lot.

Developer

Thanks for playing the game! We are glad you had fun.

We had smaller coins and larger coins. The smaller gave +2 and the larger gave +100. I am going to look into that and see what might be causing it. Thanks!

Submitted

Great game, fun and easy enough to play. 

Powerup items need to be easier to see imo, I wanted so much to fire diagonally but I guess the cannons are on the side so this makes sense.

As alot have said already would make a nice multiplayer shooter.

Great work!

Developer

Thanks for playing! We're glad you found it fun.

Firing is point and click with the mouse, so it should just go where you click. Unless you were used the keyboard to fire with. In that case the game would have been multitudes harder then we intended.

Once I increased the duration and size of the power up text, I thought that the power ups could be a little bigger too. I am glad to know my thought wasn't the only one.

Thank you for the positive feedback.

Submitted

Hmm I can't seem to get rid of the title screen. There are no enemies or anything to do.

Am I doing anything wrong here?

I would love to test this game :)

Developer

Hi there! You just follow the arrow to the right and everything will start to happen.

Submitted

All right! Got 106 score first try. I love the speed ups upgrade; it makes the game so rewarding :)

I noticed that I could increase the speed when I moved diagonally.

Good job, I really enjoyed it :) 

Developer(+1)

Thanks for playing! We are glad you enjoyed it.

Submitted

Interesting game!  I also think it is the ideal one to make multiplayer.  Good work!!

Developer

Thanks for playing! We are glad you liked it.

I got 1K points, I'm happy. Its challenging and fun. Like Pete suggested, I also imagined a multiplayer mode :)

Developer(+1)

Thanks for playing! We are glad you liked it. Nice job getting to 1k! My normal playthroughs were around 800. I wonder what the game average is. Makes me think we should have a high score system in place.

A bit of info on the challenge:

The max enemy ships allowed in play increases every 30 seconds. It starts at 100 and then maxes out at 500 total ships in play. Based on the formula we have in place it would take about 2 hours and 5 minutes to max out at 2 ships per interval. After the jam this will go down to about 10 minutes. The rate at which the enemy ships appears increases every 60 seconds. Down to 1 second. This comes out to 10 minutes before you have 1 ship spawning each second. The original thought was to allow for a difficulty setting, but we opted for a ramp up over time difficulty.

Great work! Somehow it reminded me the old game Commando.

Developer

Thank you for playing. We are glad you liked it.

Submitted

Well that's a fun game to play :D. 
Could imagine that concept going into a multiplayer setting online.
I couldn't work out how to get more 100Gold coins, i only got the 1 in 3 play throughs :(.
controls/camera feel really good. And the shooting is good, as you have to learn to fire ahead of where the ships going to be.
Plenty of room for expansion and such, but a fun Jam game as is :). Well done

Developer

Thanks for playing! We are glad you liked it.

A bit of info on the drop rates: All items are a percent drop.  Both coin types have a 50% chance to be chosen and then a 25% chance to drop. The low drop rate was to go with the theme. The powerups are based on the same concept; 25% chance to be chosen and a 25% chance to drop.

I don't think we considered a multiplayer option, but that does sound like fun. 

Viewing comments 25 to 6 of 25 · Next page · Last page