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Turbulent Soul's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #86 | 3.457 | 3.457 |
Music | #106 | 3.671 | 3.671 |
Sound | #132 | 3.350 | 3.350 |
Fun | #139 | 3.679 | 3.679 |
Aesthetics | #155 | 3.850 | 3.850 |
Theme | #189 | 3.564 | 3.564 |
Mechanics | #199 | 3.414 | 3.414 |
Ranked from 140 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Yes. Free/CC0 Sound Effects are from Freesound.org, Free/CC0 Music from pixabay.com. Free Skyboxes from Unity Asset Store
Link to your source?
https://github.com/Porkrindr/Turbulent-Soul
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Comments
Nice trippy visuals and simple fun gameplay, good job!
Thanks!
interesting gameplay and idea. I loved it. little easy to level up but okay.
Thanks a lot. Hoping to make some tougher levels soon :)
Really liked it. Great models and sound that all share a uniform style, and just the right amount of lights and effects to be cool without being distracting. If I had to give some advice it would be to make it simpler ("do touch this type, don't touch this type"). Or increase complexity slightly at each stage, rather than all at once before first level.
I would also reduce the amount of text at the start. A lot of people will skip something that long, so maybe just try to get the main points in a shorter space? You could always include everything in a "Learn" or "Tutorial" screen.
But I'm nit-picking - this is great. Congrats!
Thanks so much for the feedback! You're completely right too. I originally had a cool idea for indicators for different types of objects, but had to cut for the time being. I like your thoughts on the tutorial. I think I'm going to turn the first couple levels into example levels with some hints.
After I saw the reward for completing the game I had to see every ending. Got 3 endings - fully worth it.
Awesome! Glad you got to try some of the other endings!
Great game and a really nice. cute dog, I really tried to help those souls but alas I'm just moderately nice :) great work and unique
Thanks! Glad you enjoyed :) Hoping to make the endings a little more differentiated for future updates.
Great mechanics! Only complaint I have is that my brain needed some time to get used to that non-rotating world outside the game after I played for a while! ;) Looking forward to see the final version with some more levels.
Yeah, that final day with hours of testing and adjusting had me tripping afterwards. Thanks for the feedback!
"it is with great regret that i must leave you with only images of a moderate level of niceness and pleasant feelings" loved it!
Edit: Had to go back and try to fully complete it...."Now, young soul...." loved it even more! :D
Thanks. I'm glad you enjoyed it enough to go back
Very original, I tried finding all the different endings, loved all the rewards. I would definitely play a more extended version with more levels. Great Idea, great execution!
Awesome, thank you. Stay tuned :)
This was a amazing experience I had playing this game. I think it could do great if you made it for mobile as well, but anyways, you have done a great job!
Thanks so much! Agreed about the mobile bit since the stages are so bitesized
Really intreseting concept, fun to play. I enjoyed this game, great job!
Thanks a lot!
The concept is great. I really enjoyed this game.
Thanks :)
Nice game. I liked the music and all the silly objects. Good job.
Thanks for checking it out!
I think Reed Timmer would probably debate your tornado logic but it makes for an awesome game. The tutorial was entertaining and the ending ("moderate images of niceness" for me) was very rewarding.
Haha, maybe the storm chasers need to team up with the ghost hunters some time. Thanks for your feedback!
Had a great time with this one!! Thanks for the game!!!
Glad you liked it. Thanks for giving it a go!
This was a fun little game. The rewards for going to heaven and hell, as well as the disclaimer at the beginning got a chuckle out of me. I think it would've been neat if you made the journey to hell more difficult, like more buoyant forces appear to drag you back up. Other than that, great job!
Hey, thanks so much for the feedback. Glad you enjoyed. You're definitely right. I had to cut a few "downward" stages due to timing, but they will be back!
That is new! I love the way how ut works! It is very different, I really like this idea. It is a pity there are no more levels I want to play it more ^^
Awesome, that's so nice to hear. Thanks very much. Stay tuned - more to come :)
nice wee game! made me a wee bit queasy but I get motion sickness super easy and i'm sure most people would be good the spinning floor! i like the idea also, good job!
Hey thanks for checking it out. Sorry about the motion sickness. I'll look into adding a warning at the beginning. Forgot to mention I've been toying with the idea of having different speeds based on difficulty level, which should hopefully help.
no not at all most deffo a me thing 🤣 it was fun though!
My favorite part was trying to catch the paper airplane. That mechanic with it flying up and coming down was really neat. The circular platform gave me a bit of eye strain to look at, but overall it was cute. I like the cows too ^-^
Thanks for the comment, I'm glad you enjoyed :) You're on point about the platform - I've been thinking about finding a way to make it look more cloud-like
I saw dogs!
Also the floor kinda makes me dizzy
Yeah, I think there's some tweaking to do on the floor for sure. Thanks for checking it out :)
Very cool game! I love the idea and the presentation. It wasn't particularly difficult, but I can see how something like this could develop into something much more challenging. I didn't rescue all the souls, but I was still rewarded with some awesome pictures of (your?) doggo, hehe.
Yep, that's my boy! Glad you had a good time. Definitely amping up the challenge for new stages!