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Satyr's Oath's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #82 | 3.686 | 3.686 |
Fun | #88 | 3.771 | 3.771 |
Overall | #89 | 3.800 | 3.800 |
Story | #107 | 3.343 | 3.343 |
Music | #118 | 3.629 | 3.629 |
Sound | #139 | 3.400 | 3.400 |
Theme | #205 | 3.714 | 3.714 |
Aesthetics | #272 | 3.600 | 3.600 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
3
Did you use any existing assets? If so, list them below.
https://analogstudios.itch.io/
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Comments
I liked it a lot, very unique mechanics with bringing the resources and crafting the right ones, I really liked it, and was able to win as well, very nice. In the instructions it says that you can stand next to lumber to cut it, but I notice this doesn't do anything. Is that a mistake in the instructions or maybe I missed something? I actually think it's fine without being able to do this by the way, it's so risky to go out there alone anyway to where those trees are because that's where the enemy may be!
Ty for the great feedback, if you stand next to a tree or mine node you will get resources. :)
Really good game ~ I had fun playing ~
This was awesome! Man poor ol Phaedrus really had to hustle there by the end, but he got us through! I loved the mechanics, and the music was great! I listened to that song on open game art when I was looking for music for my game. I ended up not using it this time, but I love that track none the less!
had fun playing, got a bit much ore
What a creative concept, and so well-executed!
I did wind up getting a lot more ore than I needed. If you consider the buildings on the left, the demand for wood vs ore is not equal. There are two forges that each require 1 wood and 1 ore (equal) and then the fletcher that requires 2 wood to make a bow. Since there's no counterpart that requires pure ore, this means wood is in much higher demand, so sending ore and wood in equal quantities leads to a bunch of ore laying around on the ground, heheh.
But regardless, everything else about the game works great together! Awesome job!! :)
Thank you :) if we had bit more time we would have implemented a tower that can be rebuild near the base with more ore than wood.
Ahhh panic mode! I played on easy the first time and won, so I thought I'd skip medium and jump straight to hard. It was too much for me! I'm not sure what a good strategy is. Since I'm always busy rushing around with items I don't get to watch how the combat is progressing. Maybe I needed more archers or maybe I was putting out too many archers compared to the other two units. All I know is I usually had a lot more ore than wood, and had little time to chop the trees!
It's very well done, everything works perfectly as intended as far as I can tell. :)
Thank you for the kind words :D and we did manage to win on hard too.
Very fun game, I would love a way to manipulate somehow which materials are in the cart or even the amount of them. Picking up materials and leaving them on the ground is kinda OP. I was collecting materials that I don't need right now it is very fun to optimize gameplay.
I like the assets used analogstudios assets on my game also.
I would love to see it in roguelike style, you can choose upgrades (like more carts with wood) after each failed/successful battle/level
Is it godot?
Hi :) yes it is godot, and great idea for the upgrades ty for playing.
So much fun!! I love how engaging it manages to be with such simple mechanics and controls. I appreciate how there's always something to do at any given time, even when waiting for buildings you can be gathering resources or delivering weapons. It's frantic but also weirdly relaxing, you go into a zen like state when playing.
Managed to beat beat medium on my second try. Going to try hard next.
good mechanics, great game! i reach like wave 12. and became really difficult. it was nervous that only some emberlike material came on the line :(
it was well polished and the mechanics were well done. one thing I encountered was the lack of automation and the distance between the different building was extremely large.
Oh man. If this was a full fledged game, I would lose so much time to this. This is exactly the kind of game mechanic I can get lost in. And despite only having 3 resources, I was still trying to optimize the crap out of it. I think the wood was the most valuable resource of the group, but once I remembered I could chop down the trees as well I started flowing great.
Awesome job to all of you! Great entry!
Great job finishing your game. I liked the game mechanic. I only played on Easy, but I often needed wood. I had to leave a lot of ore on the ground...
Looks amazing! Really polished project for a game jam. Keep it up!!
Nice game, congrats!!
amazing game! It is well polished and fun to play. Good luck in the Jam!
It was pretty tough. The "easy" setting was very hard!
A Plus for being a resources game!
That a really cool way to do a survival based game, really interesting.
Maybe on the tutorial bit have it so you can control the character and have him pick up that would in the bottom and drag it to the mine at the top and thats what activates going to the next scene.
The aesthetics are also really cool, overall really good.
I loved this one. Already tried it before the jam ended! Nicely done!
Really liked the game. It felt fun and unique. Wish there was an endless mode though. It ended too soon.
ty for the feedback, did you try playing on hard even the team did not finish it on hard :D
ty for playing our game :) i did review your game too and i did enjoy it