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The Last Packer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #175 | 3.123 | 3.123 |
Mechanics | #182 | 3.415 | 3.415 |
Overall | #200 | 3.569 | 3.569 |
Fun | #241 | 3.446 | 3.446 |
Music | #251 | 3.338 | 3.338 |
Sound | #284 | 3.092 | 3.092 |
Theme | #295 | 3.538 | 3.538 |
Aesthetics | #312 | 3.523 | 3.523 |
Ranked from 65 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
factory tile set, music, and robots from opengameart, and kenny assets
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Comments
Cool submission, well done!
The tutorial text overlaps a bit with the menu, there are two ways to fix this that i can think of. The first one would be to add a background to the instructions, even if it's a flat color staying withing the game's art design. The other way would be to hide the main menu while the "how to play" is shown, and turn it back on when you close it.
The pause menu, you can make it appear while on the main menu too if you press ESC while being there.
The game is fun and in one of the attempts i've spent the time smacking robots just for fun xD
Cheers! i hope this helps :D
The "You're Fired!" made me laugh! fun game!
Great submission. Loved the concept of rushing against robots. Smacking the robots is quite fun as well :)
I really like the interpretation of the theme! We're all a little worried about losing our jobs to automation and AI nowadays, lol. Putting carried items on the table and smashing the robots was a bit buggy, but I managed to get used to it. The music choice, sound effects, and aesthetics were neat. I had fun playing. Good job!
"You're fired!" So mean :`(
Fun little game. Took a bit to get the hang of.
That was fun! The game is working really nicely. It's fun learning the locations of different items. Good job.
Great job! (lol)
Seriously, good work. Love the music track you chose. I wasn't sure at first, but I feel like the strategy is really to prioritize tools, regardless of how long the other items have been waiting, since there seems to be no penalty for missing something? Or is that wrong? It just seemed like you may as well go for the stuff that's closest to the computer and the truck to spend less time walking.
In any case, fun concept, I like it!
Very nice work!! It was tricky learning where everything came from, and I was ultimately fired, but I had fun! I noticed that after I smacked a robot I wouldn't be able to start packing for a little bit? But maybe it was something else? In any case, the game looked, sounded, and played great. Good job!
I love this idea! It took me a minute to figure it out, and another minute to get the hang of it, but then it was a lot of fun! The robots faces when I bonked them was funny lol.
That was hectic fun. Great job
Interesting game theme, and it took me bit time to understand how to pack :D
What I like is that when I fall behind I do not loose, just have to try harder. Maybe it would be easier if the packer could walk through the shelves and there would be an icon above what to be found there.
Or I am just a lousy packer after all :-)
Good Job, a nice game!
Good job! I liked the menu, assets you chose were well picked and the game itself was fun to play!
Cool concept! A good mix between Overcooked and a memory game. The items were well differentiated enough for me to know if i have the right one. I tried smacking robots but im not too sure what the effect was.
The area detect for the drop off point is slightly small, so sometimes Im not sure which slot im dropping items off on. perhaps a placement marker showing where the item will be dropped can help!
Overall, solid entry!
Simple mechanics supported by a relatable game world. Bonus points!
Thanks for the bonus points! I appreciate you playing!
Fun game! I thought the items especially were well rendered and clear to differentiate between which was important for a game like this.
Nice work!
Thanks a lot! I love the Kenny assets, they are all so well made!
Nice entry, here is my poor attempt to play it.
Thank you for recording and linking me the gameplay, it's very informative on how I can improve. I really appreciate you giving it a try!
An interesting and unique way of interpreting the theme! Good job!
Thank you!
I liked this game. Fun concept. I think with a few more mechanics this could be a good mobile game or casual game.
I ran into a bug where when I accidentally clicked it would keep inputting the walking direction I had pressed at the time and stay that way until I clicked a few more times with no buttons pressed.
Thanks! I had a ton of other ideas, so I might work on this some more. I am not sure about that bug, not sure if it's just because it's a Browser build or what, but thanks for letting me know.