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Haunted's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameboy Soul | #49 | 4.231 | 4.231 |
Interpretation of the Secondary Theme | #141 | 3.846 | 3.846 |
Gameplay | #150 | 3.154 | 3.154 |
Graphics | #171 | 3.615 | 3.615 |
Overall | #198 | 3.262 | 3.262 |
Soundtrack/SFX | #316 | 1.462 | 1.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
The game takes place in and around a mausoleum, with skeletons and zombies lurking about.
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Comments
Great little game! I especially liked the lights off mechanic, it really helped with the atmosphere! And the different levers to navigate through the Level were a nice mechanic that kept me guessing what comes next! The art is also done really well, I'm excited to see what you'll do next!
Thank you for playing! I'm glad you enjoyed it!
Excellent little experience! It was fun to see what will happen next after pulling the next lever. I also liked that the game had a boss fight, most jam games doesn't have a boss at the end. Well done!
Thank you for playing!
Nice little game, could do with some music/audio to help keep the mood. Like the art work, and could easily see this on a GB.
Nice game, keep up the good work! :)
Well made. I like the font. Did you download it from somewhere or is it a custom one?
An excellent short exploration game. The use of palette swapping for the lights going out was well done. I'd be curious to see what else you can do with all of this. Keep on going! (I also saw the enemies pop in then disappear just before the lights out section by the way, may be worth taking a look at).
Thank you for taking the time to play and provide feedback! The lights going out is my favorite part of the game, and I'm tinkering with how I can utilize the idea in future games. As for the enemies flashing: an unfortunate graphical bug that I wasn't able to fix before submitting.
Nice game felt pretty complete, with lovely artwork. Sometimes the enemies would appear the disappear when entering a room, don't know if this is a bug or just a spooky feature :)
We'll say it's a feature. ;) Thank you for playing and taking the time to provide feedback!
Hi. You nailed the themes both soul and spook. I would have loved some music with it and, oh the Zelda inspired graphics, very cool! A little clunky movement but other than that, I liked it.
Thank you for playing! I used GB Studio for this game, and I haven't spent much time with this (or any) music trackers. At the end of the jam, I decided no music would be better than annoying or obnoxious repetitive music. Glad to hear you enjoyed the game!
Nice game with simple but effective gameplay. Great graphics and interesting progression. Well done!
Thank you for playing!
The mysterious levers were a fun interpretation of the spooky theme. I got nervous before pulling each one. I appreciate how when the lights went out you could still see the enemies and the boss wasn't difficult to beat. I try to play as many submissions as possible, it's really nice being able to play the entire game from beginning to end. Nice job!
Thank you for taking the time to play and offer your thoughts! I'm glad the levers came across as a series of unknowns. The palette swap (when the lights go out) was something I've tried in previous jams but went unsuccessful, so I made sure to give it more attention this time around. It's honestly my favorite part of the game. Again, thank you for playing!