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Results Page 2

37 entries were submitted between 2024-02-01 00:00:00 and 2024-02-14 00:00:00. 715 ratings were given to 38 entries (100.0%) between 2024-02-14 00:00:00 and 2024-02-21 16:00:00. The average number of ratings per game was 19.3 and the median was 18.

Ghoul Grabbers

by MagicalMCBoss

Ranked 21st in Were the audio cues clear to understand with 16 ratings (Score: 3.241)

View submission page

CriteriaRankScore*Raw Score
Was the game fun to play#123.5363.750
Were the audio cues clear to understand#213.2413.438
Overall#233.2413.438
Did your audio enhance the player experience#233.2413.438
Did the audio fit the game style and design#253.1823.375
How essential were the audio cues to the gameplay#253.0053.188

Nap at the musuem

by Jonqs

Ranked 22nd in Were the audio cues clear to understand with 18 ratings (Score: 3.111)

View submission page

CriteriaRankScore*Raw Score
How essential were the audio cues to the gameplay#223.2783.278
Did the audio fit the game style and design#223.3893.389
Were the audio cues clear to understand#223.1113.111
Did your audio enhance the player experience#223.2783.278
Was the game fun to play#232.9442.944
Overall#243.2003.200

Alec Kirsty's Vault - GDKO 2024 - Round 2

by Game dav

Ranked 23rd in Were the audio cues clear to understand with 16 ratings (Score: 3.064)

View submission page

CriteriaRankScore*Raw Score
How essential were the audio cues to the gameplay#133.8894.125
Was the game fun to play#163.3003.500
Overall#223.3003.500
Were the audio cues clear to understand#233.0643.250
Did your audio enhance the player experience#253.1823.375
Did the audio fit the game style and design#293.0643.250

LAIKA

by charlie_oh

Ranked 23rd in Were the audio cues clear to understand with 16 ratings (Score: 3.064)

View submission page

CriteriaRankScore*Raw Score
Did the audio fit the game style and design#133.7714.000
How essential were the audio cues to the gameplay#173.5943.813
Did your audio enhance the player experience#193.4773.688
Overall#203.4063.612
Was the game fun to play#223.1233.313
Were the audio cues clear to understand#233.0643.250

The Echo Experiment

by Keltfire

Ranked 25th in Were the audio cues clear to understand with 20 ratings (Score: 2.750)

View submission page

CriteriaRankScore*Raw Score
Did your audio enhance the player experience#93.7503.750
Did the audio fit the game style and design#163.6003.600
Were the audio cues clear to understand#252.7502.750
Overall#263.1703.170
Was the game fun to play#262.8002.800
How essential were the audio cues to the gameplay#272.9502.950

Xenon EX

by Gryyre

Ranked 26th in Were the audio cues clear to understand with 16 ratings (Score: 2.652)

View submission page

CriteriaRankScore*Raw Score
How essential were the audio cues to the gameplay#114.1254.375
Did the audio fit the game style and design#233.3593.563
Overall#253.1703.362
Did your audio enhance the player experience#253.1823.375
Were the audio cues clear to understand#262.6522.813
Was the game fun to play#302.5342.688

Fire, Crackle, Sword

by Hermes3D

Ranked 27th in Were the audio cues clear to understand with 20 ratings (Score: 2.600)

View submission page

CriteriaRankScore*Raw Score
Did the audio fit the game style and design#213.4003.400
Did your audio enhance the player experience#243.2003.200
Was the game fun to play#272.7002.700
Were the audio cues clear to understand#272.6002.600
Overall#292.7502.750
How essential were the audio cues to the gameplay#381.8501.850

Dungeon pulse

by RicoTV

Ranked 28th in Were the audio cues clear to understand with 16 ratings (Score: 2.593)

View submission page

CriteriaRankScore*Raw Score
Was the game fun to play#252.8283.000
Did the audio fit the game style and design#253.1823.375
Overall#282.8283.000
Were the audio cues clear to understand#282.5932.750
How essential were the audio cues to the gameplay#302.7112.875
Did your audio enhance the player experience#312.8283.000

Morse Code Machine Practice

by TheGamer

Ranked 29th in Were the audio cues clear to understand with 16 ratings (Score: 2.416)

View submission page

CriteriaRankScore*Raw Score
How essential were the audio cues to the gameplay#114.1254.375
Overall#272.9823.163
Did the audio fit the game style and design#283.1233.313
Did your audio enhance the player experience#292.8873.063
Were the audio cues clear to understand#292.4162.563
Was the game fun to play#312.3572.500

SuperSneakySteven

by ProjectPaddy

Ranked 30th in Were the audio cues clear to understand with 19 ratings (Score: 2.316)

View submission page

CriteriaRankScore*Raw Score
Was the game fun to play#292.5792.579
Were the audio cues clear to understand#302.3162.316
Did the audio fit the game style and design#312.9472.947
Overall#322.5792.579
Did your audio enhance the player experience#322.7372.737
How essential were the audio cues to the gameplay#342.3162.316

Starblitz

by Cedric Quilal-lan

Ranked 31st in Were the audio cues clear to understand with 15 ratings (Score: 2.252)

View submission page

CriteriaRankScore*Raw Score
Was the game fun to play#282.6172.867
Did the audio fit the game style and design#303.0433.333
Did your audio enhance the player experience#302.8603.133
Overall#312.6292.880
Were the audio cues clear to understand#312.2522.467
How essential were the audio cues to the gameplay#332.3732.600

Ears wide open

by jhice

Ranked 32nd in Were the audio cues clear to understand with 15 ratings (Score: 2.130)

View submission page

CriteriaRankScore*Raw Score
How essential were the audio cues to the gameplay#193.4693.800
Were the audio cues clear to understand#322.1302.333
Was the game fun to play#332.1302.333
Did your audio enhance the player experience#332.6172.867
Overall#332.5072.747
Did the audio fit the game style and design#352.1912.400
No image :(

bat game

by Crimson Wolf Games

Ranked 33rd in Were the audio cues clear to understand with 16 ratings (Score: 2.003)

View submission page

CriteriaRankScore*Raw Score
Were the audio cues clear to understand#332.0032.125
Did the audio fit the game style and design#362.0032.125
Was the game fun to play#361.6501.750
How essential were the audio cues to the gameplay#362.0622.188
Did your audio enhance the player experience#371.8862.000
Overall#371.9212.038

Fried Pigeon

by spoonsweet

Ranked 34th in Were the audio cues clear to understand with 17 ratings (Score: 1.886)

View submission page

CriteriaRankScore*Raw Score
Did the audio fit the game style and design#203.4303.529
How essential were the audio cues to the gameplay#233.1443.235
Did your audio enhance the player experience#272.9733.059
Overall#302.7212.800
Was the game fun to play#322.1722.235
Were the audio cues clear to understand#341.8861.941

Void Synth

by nuker0s

Ranked 35th in Were the audio cues clear to understand with 11 ratings (Score: 1.777)

View submission page

CriteriaRankScore*Raw Score
How essential were the audio cues to the gameplay#312.7013.455
Was the game fun to play#341.9192.455
Were the audio cues clear to understand#351.7772.273
Overall#352.0472.618
Did your audio enhance the player experience#361.9902.545
Did the audio fit the game style and design#381.8482.364

Blind

by Bromelee

Ranked 35th in Were the audio cues clear to understand with 11 ratings (Score: 1.777)

View submission page

CriteriaRankScore*Raw Score
How essential were the audio cues to the gameplay#292.7723.545
Did the audio fit the game style and design#342.3453.000
Overall#342.2462.873
Did your audio enhance the player experience#342.5583.273
Was the game fun to play#351.7772.273
Were the audio cues clear to understand#351.7772.273

FreeMe

by samagana

Ranked 38th in Were the audio cues clear to understand with 14 ratings (Score: 1.575)

View submission page

CriteriaRankScore*Raw Score
Did the audio fit the game style and design#332.3942.714
Did your audio enhance the player experience#352.1422.429
Overall#361.9532.214
How essential were the audio cues to the gameplay#372.0162.286
Was the game fun to play#371.6381.857
Were the audio cues clear to understand#381.5751.786